App Dev Worksheet: Part 2 Test
Developer's tip (Think like the user): First decide which topic the question is about. Use that lesson’s rule: 48 px buttons, 16 px text, the screen stack, the flow order. For code, count positions from 0.
NameDateTime takenScore ___ / 40
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1.🔘 Our rule: buttons are at least 48 px tall. How many of these buttons follow the rule?
Cancel button: 60 px tall
Save button: 44 px tall
Send button: 56 px tall
Help button: 60 px tall - 2.🔍 Which is the odd one out? (a) sudden loud sounds (b) text that can grow (c) strong colour contrast (d) big touch targets
- 3.♿ Does this help everyone, or make the app harder to use: icons with no labels? (a) helps everyone (b) makes it harder
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4.💾 pop() takes off the last item. What does this code show?
let notes = ["Maths", "Sports", "Music", "Hindi", "Art"];
notes.pop();
show(notes[notes.length - 1]); (a) Hindi (b) Music (c) Sports (d) Maths - 5.🔘 Is this good or poor button design: icons with no meaning? (a) poor design (b) good design
- 6.🔍 Which is the odd one out? (a) the icon shapes (b) how many taps it takes (c) the button colours (d) the theme colours
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7.🖼️ In this wireframe (top to bottom), which part is at the very bottom?
[ tab bar ]
[ menu icon ]
[ Add button ]
[ list of items ]
[ filter buttons ]
[ Save button ] (a) menu icon (b) Add button (c) Save button (d) filter buttons -
8.🔘 Our rule: buttons are at least 48 px tall. How many of these buttons follow the rule?
Start button: 44 px tall
Cancel button: 40 px tall
Help button: 44 px tall - 9.True or false: strong colour contrast is poor button design. (a) True (b) False
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10.🔘 Our rule: buttons are at least 48 px tall. Which button is too small?
Cancel button: 68 px tall
Next button: 28 px tall
Start button: 60 px tall (a) Next (b) Cancel (c) Start - 11.🔍 Which is the odd one out? (a) colour as the only clue (b) fast-flashing lights (c) icons with no labels (d) big touch targets
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12.👆 Two designs for the same task (each arrow is one tap). How many taps does Design A need?
Design A: Home → Offers → Item
Design B: Home → Search → Address → Shop → Cart → Offers → Size - 13.♿ What does a screen reader do? (a) takes photos (b) makes text tiny (c) reads the screen aloud (d) plays music
- 14.🔘 Is this good or poor button design: a clear word like Save? (a) poor design (b) good design
- 15.🔢 In a sign-up flow, which comes first: “type name and email” or “open the app”? (a) open the app (b) type name and email
- 16.🧭 Which part of navigation hides extra links? (a) the back button (b) a tab bar (c) a menu button
- 17.🔍 Which is the odd one out? (a) text that can grow (b) strong colour contrast (c) labels on every icon (d) icons with no labels
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18.💾 pop() takes off the last item. What does this code show?
let notes = ["Maths", "Science", "Art", "Sports"];
notes.pop();
show(notes[notes.length - 1]); (a) Maths (b) Science (c) Sports (d) Art -
19.🧭 The app has tabs Feed, Chat, Settings. You start on Feed, then:
1. open “Score card”
2. open “Edit photo”
3. open “Map”
How many times must you tap Back to reach the main screen of this tab? - 20.Which of these is about UI (the look)? (a) how users feel after (b) the screen layout (c) how easy sign-up is (d) how fast a task is done
- 21.🔀 What is a user flow? (a) a charging cable (b) a type of font (c) the path through screens (d) a colour theme
- 22.🌗 Is white on black easy or hard to read on a button? (a) easy to read (b) hard to read
- 23.💾 What is a variable? (a) a picture (b) a named box for a value (c) a type of screen (d) a phone setting
- 24.🔀 In a good flow, each screen should lead to ___. (a) a clear next step (b) a dead end (c) a random page (d) the same screen
- 25.🔢 In a photo-post flow, which comes FIRST? (a) add a filter (b) write a caption (c) open the camera screen (d) take the photo
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26.🧭 The app has tabs Feed, Chat, Settings. You start on Feed, then:
1. open “Friend list”
2. tap Back
3. open “Edit photo”
4. tap Back
Which screen are you on now? (a) Friend list (b) Feed (c) Chat (d) Edit photo - 27.Which of these helps everyone use the app? (a) colour as the only clue (b) tiny tap areas (c) text that can grow (d) icons with no labels
- 28.🎨 Is this about UI or UX: the button colours? (a) UI (b) UX
- 29.🔢 In a quiz-app flow, which comes first: “see the final score” or “read a question”? (a) read a question (b) see the final score
- 30.🔘 Is this good or poor button design: a big, easy tap area? (a) poor design (b) good design
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31.💾 pop() takes off the last item. What does this code show?
let friends = ["Riya", "Arjun", "Kabir", "Meera"];
friends.pop();
show(friends[friends.length - 1]); (a) Kabir (b) Riya (c) Arjun (d) Meera - 32.True or false: your last game level fits saving on the phone. (a) True (b) False
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33.🧭 The app has tabs Feed, Chat, Settings. You start on Feed, then:
1. open “Help page”
2. tap the Chat tab
3. tap the Settings tab
4. open “Score card”
Which screen are you on now? (a) Help page (b) Score card (c) Chat (d) Feed -
34.🧭 The app has tabs Feed, Chat, Settings. You start on Feed, then:
1. open “Friend list”
2. open “Badges”
3. open “Edit photo”
4. tap Back
5. tap the Feed tab
How many times must you tap Back to reach the main screen of this tab? - 35.🧭 Tapping a tab usually takes you to ___. (a) the phone settings (b) that tab’s main screen (c) the last app used (d) a random page
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36.💾 pop() takes off the last item. What does this code show?
let notes = ["Science", "Music", "Sports"];
notes.pop();
show(notes[notes.length - 1]); (a) Music (b) Science (c) Sports - 37.🧭 Why should every screen show where you are? (a) to look busy (b) so users do not get lost (c) to hide the menu (d) to use more battery
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38.👆 Two designs for the same task (each arrow is one tap). How many taps does Design B need?
Design A: Home → Menu → Pens → Shop
Design B: Home → Item → Results → Cart → Pay → Offers → Address - 39.🎨 Is this about UI or UX: how easy sign-up is? (a) UX (b) UI
- 40.Which of these is true of a wireframe? (a) uses the final pictures (b) has the real colours (c) uses plain grey boxes (d) shows the real fonts
Answer key
- 3
- sudden loud sounds
- makes it harder
- Hindi
- poor design
- how many taps it takes
- Save button
- 0
- False
- Next
- big touch targets
- 2
- reads the screen aloud
- good design
- open the app
- a menu button
- icons with no labels
- Art
- 3
- the screen layout
- the path through screens
- easy to read
- a named box for a value
- a clear next step
- open the camera screen
- Feed
- text that can grow
- UI
- read a question
- good design
- Kabir
- True
- Score card
- 0
- that tab’s main screen
- Music
- so users do not get lost
- 6
- UX
- uses plain grey boxes
Free app development lessons, practice and worksheets at talentjr.in/app-development-for-students