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App Dev Worksheet: Part 2 Test

App development lesson 16: Designing apps: Part 2 test · Set 491 · 40 questions
TalentJR

Developer's tip (Think like the user): First decide which topic the question is about. Use that lesson’s rule: 48 px buttons, 16 px text, the screen stack, the flow order. For code, count positions from 0.

NameDateTime takenScore ___ / 40
  1. 1.🔘 Our rule: buttons are at least 48 px tall. How many of these buttons follow the rule?
    Cancel button: 60 px tall
    Save button: 44 px tall
    Send button: 56 px tall
    Help button: 60 px tall
  2. 2.🔍 Which is the odd one out? (a) sudden loud sounds (b) text that can grow (c) strong colour contrast (d) big touch targets
  3. 3.♿ Does this help everyone, or make the app harder to use: icons with no labels? (a) helps everyone (b) makes it harder
  4. 4.💾 pop() takes off the last item. What does this code show?
    let notes = ["Maths", "Sports", "Music", "Hindi", "Art"];
    notes.pop();
    show(notes[notes.length - 1]);
    (a) Hindi (b) Music (c) Sports (d) Maths
  5. 5.🔘 Is this good or poor button design: icons with no meaning? (a) poor design (b) good design
  6. 6.🔍 Which is the odd one out? (a) the icon shapes (b) how many taps it takes (c) the button colours (d) the theme colours
  7. 7.🖼️ In this wireframe (top to bottom), which part is at the very bottom?
    [ tab bar ]
    [ menu icon ]
    [ Add button ]
    [ list of items ]
    [ filter buttons ]
    [ Save button ]
    (a) menu icon (b) Add button (c) Save button (d) filter buttons
  8. 8.🔘 Our rule: buttons are at least 48 px tall. How many of these buttons follow the rule?
    Start button: 44 px tall
    Cancel button: 40 px tall
    Help button: 44 px tall
  9. 9.True or false: strong colour contrast is poor button design. (a) True (b) False
  10. 10.🔘 Our rule: buttons are at least 48 px tall. Which button is too small?
    Cancel button: 68 px tall
    Next button: 28 px tall
    Start button: 60 px tall
    (a) Next (b) Cancel (c) Start
  11. 11.🔍 Which is the odd one out? (a) colour as the only clue (b) fast-flashing lights (c) icons with no labels (d) big touch targets
  12. 12.👆 Two designs for the same task (each arrow is one tap). How many taps does Design A need?
    Design A: Home → Offers → Item
    Design B: Home → Search → Address → Shop → Cart → Offers → Size
  13. 13.♿ What does a screen reader do? (a) takes photos (b) makes text tiny (c) reads the screen aloud (d) plays music
  14. 14.🔘 Is this good or poor button design: a clear word like Save? (a) poor design (b) good design
  15. 15.🔢 In a sign-up flow, which comes first: “type name and email” or “open the app”? (a) open the app (b) type name and email
  16. 16.🧭 Which part of navigation hides extra links? (a) the back button (b) a tab bar (c) a menu button
  17. 17.🔍 Which is the odd one out? (a) text that can grow (b) strong colour contrast (c) labels on every icon (d) icons with no labels
  18. 18.💾 pop() takes off the last item. What does this code show?
    let notes = ["Maths", "Science", "Art", "Sports"];
    notes.pop();
    show(notes[notes.length - 1]);
    (a) Maths (b) Science (c) Sports (d) Art
  19. 19.🧭 The app has tabs Feed, Chat, Settings. You start on Feed, then:
    1. open “Score card”
    2. open “Edit photo”
    3. open “Map”
    How many times must you tap Back to reach the main screen of this tab?
  20. 20.Which of these is about UI (the look)? (a) how users feel after (b) the screen layout (c) how easy sign-up is (d) how fast a task is done
  21. 21.🔀 What is a user flow? (a) a charging cable (b) a type of font (c) the path through screens (d) a colour theme
  22. 22.🌗 Is white on black easy or hard to read on a button? (a) easy to read (b) hard to read
  23. 23.💾 What is a variable? (a) a picture (b) a named box for a value (c) a type of screen (d) a phone setting
  24. 24.🔀 In a good flow, each screen should lead to ___. (a) a clear next step (b) a dead end (c) a random page (d) the same screen
  25. 25.🔢 In a photo-post flow, which comes FIRST? (a) add a filter (b) write a caption (c) open the camera screen (d) take the photo
  26. 26.🧭 The app has tabs Feed, Chat, Settings. You start on Feed, then:
    1. open “Friend list”
    2. tap Back
    3. open “Edit photo”
    4. tap Back
    Which screen are you on now?
    (a) Friend list (b) Feed (c) Chat (d) Edit photo
  27. 27.Which of these helps everyone use the app? (a) colour as the only clue (b) tiny tap areas (c) text that can grow (d) icons with no labels
  28. 28.🎨 Is this about UI or UX: the button colours? (a) UI (b) UX
  29. 29.🔢 In a quiz-app flow, which comes first: “see the final score” or “read a question”? (a) read a question (b) see the final score
  30. 30.🔘 Is this good or poor button design: a big, easy tap area? (a) poor design (b) good design
  31. 31.💾 pop() takes off the last item. What does this code show?
    let friends = ["Riya", "Arjun", "Kabir", "Meera"];
    friends.pop();
    show(friends[friends.length - 1]);
    (a) Kabir (b) Riya (c) Arjun (d) Meera
  32. 32.True or false: your last game level fits saving on the phone. (a) True (b) False
  33. 33.🧭 The app has tabs Feed, Chat, Settings. You start on Feed, then:
    1. open “Help page”
    2. tap the Chat tab
    3. tap the Settings tab
    4. open “Score card”
    Which screen are you on now?
    (a) Help page (b) Score card (c) Chat (d) Feed
  34. 34.🧭 The app has tabs Feed, Chat, Settings. You start on Feed, then:
    1. open “Friend list”
    2. open “Badges”
    3. open “Edit photo”
    4. tap Back
    5. tap the Feed tab
    How many times must you tap Back to reach the main screen of this tab?
  35. 35.🧭 Tapping a tab usually takes you to ___. (a) the phone settings (b) that tab’s main screen (c) the last app used (d) a random page
  36. 36.💾 pop() takes off the last item. What does this code show?
    let notes = ["Science", "Music", "Sports"];
    notes.pop();
    show(notes[notes.length - 1]);
    (a) Music (b) Science (c) Sports
  37. 37.🧭 Why should every screen show where you are? (a) to look busy (b) so users do not get lost (c) to hide the menu (d) to use more battery
  38. 38.👆 Two designs for the same task (each arrow is one tap). How many taps does Design B need?
    Design A: Home → Menu → Pens → Shop
    Design B: Home → Item → Results → Cart → Pay → Offers → Address
  39. 39.🎨 Is this about UI or UX: how easy sign-up is? (a) UX (b) UI
  40. 40.Which of these is true of a wireframe? (a) uses the final pictures (b) has the real colours (c) uses plain grey boxes (d) shows the real fonts

Answer key

  1. 3
  2. sudden loud sounds
  3. makes it harder
  4. Hindi
  5. poor design
  6. how many taps it takes
  7. Save button
  8. 0
  9. False
  10. Next
  11. big touch targets
  12. 2
  13. reads the screen aloud
  14. good design
  15. open the app
  16. a menu button
  17. icons with no labels
  18. Art
  19. 3
  20. the screen layout
  21. the path through screens
  22. easy to read
  23. a named box for a value
  24. a clear next step
  25. open the camera screen
  26. Feed
  27. text that can grow
  28. UI
  29. read a question
  30. good design
  31. Kabir
  32. True
  33. Score card
  34. 0
  35. that tab’s main screen
  36. Music
  37. so users do not get lost
  38. 6
  39. UX
  40. uses plain grey boxes

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