App Dev Worksheet: Part 2 Test
Developer's tip (Think like the user): First decide which topic the question is about. Use that lesson’s rule: 48 px buttons, 16 px text, the screen stack, the flow order. For code, count positions from 0.
NameDateTime takenScore ___ / 40
- 1.True or false: a clear word like Save is good button design. (a) False (b) True
- 2.Which of these fits saving on the phone? (a) chat messages to friends (b) photos on two devices (c) a shared to-do list (d) your last game level
- 3.🔀 A screen with no way forward or back is called a ___. (a) shortcut (b) home screen (c) tab bar (d) dead end
- 4.♿ A screen has 6 icon buttons. Only 1 of them have a text label for screen readers. How many still need a label?
- 5.Which of these is about UI (the look)? (a) how fast a task is done (b) how many taps it takes (c) how users feel after (d) the icon shapes
- 6.🎨 A beautiful app that confuses everyone has ___. (a) good UX but poor UI (b) perfect UX (c) no UI at all (d) good UI but poor UX
- 7.True or false: space between buttons is poor button design. (a) False (b) True
- 8.🌗 Is light grey on white easy or hard to read on a button? (a) easy to read (b) hard to read
-
9.🧭 The app has tabs Home, Search, Profile. You start on Home, then:
1. open “Help page”
2. tap the Home tab
3. open “Video”
4. open “Badges”
Which screen are you on now? (a) Badges (b) Video (c) Help page (d) Home -
10.💾 pop() takes off the last item. What does this code show?
let songs = ["Monsoon", "Stars", "Sunrise"];
songs.pop();
show(songs[songs.length - 1]); (a) Stars (b) Monsoon (c) Sunrise - 11.🔘 Is this good or poor button design: strong colour contrast? (a) good design (b) poor design
- 12.🔀 In a good flow, each screen should lead to ___. (a) a clear next step (b) a random page (c) the same screen (d) a dead end
-
13.🖼️ How many parts (boxes) does this wireframe have?
[ search box ]
[ menu icon ]
[ top bar ]
[ tab bar ]
[ Save button ] -
14.🔘 Our rule: buttons are at least 48 px tall. Which button is too small?
Next button: 72 px tall
Cancel button: 68 px tall
Save button: 24 px tall
Done button: 48 px tall (a) Cancel (b) Next (c) Save (d) Done - 15.💾 What is a variable? (a) a phone setting (b) a picture (c) a named box for a value (d) a type of screen
- 16.🔢 In a quiz-app flow, which comes first: “read a question” or “pick an answer”? (a) read a question (b) pick an answer
- 17.Which of these is true of a tab bar? (a) goes to the last screen (b) opens a list of pages (c) switches main sections (d) hides extra links
- 18.Which of these is true of a wireframe? (a) has the real colours (b) shows where things go (c) uses the final pictures (d) looks like the real app
- 19.🔘 Is this good or poor button design: icons with no meaning? (a) good design (b) poor design
- 20.🔍 Which is the odd one out? (a) the button colours (b) the theme colours (c) how fast a task is done (d) the icon shapes
- 21.True or false: a wireframe uses plain grey boxes. (a) True (b) False
-
22.🔘 Our rule: buttons are at least 48 px tall. How many of these buttons follow the rule?
Start button: 44 px tall
Save button: 56 px tall
Next button: 40 px tall - 23.True or false: a tiny 20 px button is poor button design. (a) True (b) False
- 24.True or false: the font size is about UX (the experience). (a) False (b) True
- 25.🌗 Is white on black easy or hard to read on a button? (a) easy to read (b) hard to read
-
26.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Title: 19 px
Label: 13 px
Body text: 17 px (a) Label (b) Body text (c) Title - 27.✏️ Is this true of a wireframe or of a final design: shows the real fonts? (a) a wireframe (b) a final design
- 28.💾 Where should the app save chat messages to friends: on the phone or in the cloud? (a) on the phone (b) in the cloud
- 29.🔘 Our rule: buttons are at least 48 px tall. The Back button is 24 px tall. How many px taller must it be?
- 30.🧭 About how many tabs suit a tab bar best? (a) 20 (b) 1 (c) 3 to 5 (d) 10 to 12
-
31.💾 What number does this code show?
let notes = ["Hindi", "Art", "Science"];
notes.push("Music");
notes.push("Maths");
show(notes.length); - 32.True or false: “captions on videos” helps everyone use the app. (a) True (b) False
- 33.🔢 In a food-order flow, which comes first: “add it to the cart” or “check the cart”? (a) check the cart (b) add it to the cart
- 34.Which of these is about UX (the experience)? (a) the font size (b) how many taps it takes (c) the button colours (d) the icon shapes
- 35.Which of these fits saving on the phone? (a) photos on two devices (b) a shared to-do list (c) the sound on/off setting (d) chat messages to friends
-
36.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
Design A: Home → Item → Search → Shop → Pens → Confirm → Cart
Design B: Home → Pay → Shop - 37.Which of these is true of a wireframe? (a) has the real colours (b) looks like the real app (c) shows the real fonts (d) uses plain grey boxes
- 38.True or false: a final design has no real colours. (a) False (b) True
- 39.✏️ Is this true of a wireframe or of a final design: has no real colours? (a) a wireframe (b) a final design
- 40.🔢 In a sign-up flow, what comes right after “enter the code sent”? (a) make a password (b) tap “Sign up” (c) type name and email (d) see the home screen
Answer key
- True
- your last game level
- dead end
- 5
- the icon shapes
- good UI but poor UX
- False
- hard to read
- Badges
- Stars
- good design
- a clear next step
- 5
- Save
- a named box for a value
- read a question
- switches main sections
- shows where things go
- poor design
- how fast a task is done
- True
- 1
- True
- False
- easy to read
- Label
- a final design
- in the cloud
- 24
- 3 to 5
- 5
- True
- add it to the cart
- how many taps it takes
- the sound on/off setting
- 4
- uses plain grey boxes
- False
- a wireframe
- see the home screen
Free app development lessons, practice and worksheets at talentjr.in/app-development-for-students