App Dev Worksheet: Part 2 Test
Developer's tip (Think like the user): First decide which topic the question is about. Use that lesson’s rule: 48 px buttons, 16 px text, the screen stack, the flow order. For code, count positions from 0.
NameDateTime takenScore ___ / 40
- 1.Which of these is true of a wireframe? (a) is a quick sketch (b) uses the final pictures (c) shows the real fonts (d) looks like the real app
- 2.Which of these is true of a wireframe? (a) looks like the real app (b) has the real colours (c) shows the real fonts (d) has no real colours
- 3.✏️ Why draw a wireframe before coding? (a) it saves data (b) changes are quick (c) it runs the app (d) it adds colours
- 4.True or false: the theme colours is about UX (the experience). (a) False (b) True
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5.🧭 The app has tabs Lessons, Quiz, Me. You start on Lessons, then:
1. open “Score card”
2. tap the Quiz tab
3. tap the Quiz tab
Which screen are you on now? (a) Quiz (b) Me (c) Score card (d) Lessons -
6.🧭 The app has tabs Lessons, Quiz, Me. You start on Lessons, then:
1. open “Match report”
2. tap the Quiz tab
3. open “Edit photo”
Which screen are you on now? (a) Quiz (b) Edit photo (c) Match report (d) Lessons -
7.🧭 The app has tabs Lessons, Quiz, Me. You start on Lessons, then:
1. tap the Lessons tab
2. open “Map”
3. open “Score card”
4. open “Score card”
5. tap Back
Which screen are you on now? (a) Map (b) Lessons (c) Score card (d) Quiz - 8.♿ Does this help everyone, or make the app harder to use: tiny tap areas? (a) makes it harder (b) helps everyone
- 9.True or false: icons with no meaning is poor button design. (a) False (b) True
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10.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
Design A: Home → Pens → Confirm → Pay → Shop → Cart → Address
Design B: Home → Cart → Pay → Size → Address - 11.True or false: a wireframe uses the final pictures. (a) True (b) False
- 12.Which of these is true of a final design? (a) is a quick sketch (b) uses the final pictures (c) has no real colours (d) shows where things go
- 13.Which colour pair is hard to read? (a) white on dark green (b) black on pale grey (c) black on yellow (d) pale pink on white
- 14.True or false: “captions on videos” makes the app harder to use. (a) False (b) True
- 15.True or false: “big touch targets” helps everyone use the app. (a) True (b) False
- 16.🔢 In a food-order flow, which comes LAST? (a) check the cart (b) pick a dish (c) track the order (d) add it to the cart
- 17.🎨 Is this about UI or UX: how users feel after? (a) UX (b) UI
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18.🔘 Our rule: buttons are at least 48 px tall. Which button is too small?
Help button: 68 px tall
Next button: 52 px tall
Send button: 52 px tall
Start button: 24 px tall (a) Send (b) Start (c) Help (d) Next - 19.True or false: “captions on videos” helps everyone use the app. (a) True (b) False
- 20.True or false: how fast a task is done is about UI (the look). (a) True (b) False
- 21.🧭 Tapping a tab usually takes you to ___. (a) a random page (b) the phone settings (c) the last app used (d) that tab’s main screen
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22.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
Design A: Home → Item → Shop → Menu → Cart → Pay
Design B: Home → Pay → Size → Menu → Address - 23.True or false: a final design shows where things go. (a) True (b) False
- 24.🔢 In a quiz-app flow, which comes FIRST? (a) pick an answer (b) see if it is right (c) read a question (d) tap “Start quiz”
- 25.🧭 Which part of navigation hides extra links? (a) a tab bar (b) the back button (c) a menu button
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26.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Caption: 17 px
Title: 21 px
Hint: 12 px
Footer: 19 px
Menu: 17 px (a) Footer (b) Caption (c) Hint (d) Title - 27.True or false: “tiny tap areas” makes the app harder to use. (a) False (b) True
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28.💾 What does this code show? (Positions start at 0.)
let songs = ["Rain", "Ocean", "Sunrise", "Kites", "Stars"];
show(songs[4]); (a) Stars (b) Ocean (c) Rain (d) Sunrise - 29.🔍 Which is the odd one out? (a) tiny tap areas (b) icons with no labels (c) colour as the only clue (d) labels on every icon
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30.💾 What does this code show? (Positions start at 0.)
let notes = ["Science", "Maths", "Hindi"];
show(notes[1]); (a) Hindi (b) Science (c) Maths -
31.🔘 Our rule: buttons are at least 48 px tall. Which button is too small?
Cancel button: 68 px tall
Done button: 36 px tall
Next button: 52 px tall
Help button: 56 px tall (a) Next (b) Done (c) Cancel (d) Help - 32.🎨 Is this about UI or UX: how easy sign-up is? (a) UI (b) UX
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33.🔘 Our rule: buttons are at least 48 px tall. How many of these buttons follow the rule?
Back button: 32 px tall
Save button: 64 px tall
Start button: 40 px tall -
34.🖼️ In this wireframe (top to bottom), what is right above the filter buttons?
[ search box ]
[ title text ]
[ filter buttons ]
[ tab bar ] (a) tab bar (b) title text (c) search box - 35.🔘 Is this good or poor button design: grey text on grey? (a) poor design (b) good design
- 36.True or false: a final design shows the real fonts. (a) True (b) False
- 37.✏️ Is this true of a wireframe or of a final design: has the real colours? (a) a wireframe (b) a final design
- 38.🔢 In a sign-up flow, which comes LAST? (a) enter the code sent (b) see the home screen (c) tap “Sign up” (d) type name and email
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39.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Caption: 19 px
Title: 16 px
Label: 13 px (a) Title (b) Caption (c) Label - 40.True or false: the font size is about UX (the experience). (a) False (b) True
Answer key
- is a quick sketch
- has no real colours
- changes are quick
- False
- Quiz
- Edit photo
- Score card
- makes it harder
- True
- 2
- False
- uses the final pictures
- pale pink on white
- False
- True
- track the order
- UX
- Start
- True
- False
- that tab’s main screen
- 1
- False
- tap “Start quiz”
- a menu button
- Hint
- True
- Stars
- labels on every icon
- Maths
- Done
- UX
- 1
- title text
- poor design
- True
- a final design
- see the home screen
- Label
- False
Free app development lessons, practice and worksheets at talentjr.in/app-development-for-students