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App Dev Worksheet: Part 2 Test

App development lesson 16: Designing apps: Part 2 test · Set 586 · 40 questions
TalentJR

Developer's tip (Think like the user): First decide which topic the question is about. Use that lesson’s rule: 48 px buttons, 16 px text, the screen stack, the flow order. For code, count positions from 0.

NameDateTime takenScore ___ / 40
  1. 1.🔍 Which is the odd one out? (a) labels on every icon (b) strong colour contrast (c) tiny tap areas (d) text that can grow
  2. 2.💾 Saving data in the cloud lets you ___. (a) use it on any device (b) never need a password (c) shrink the app (d) skip the internet
  3. 3.🎨 Fewer taps to finish a task usually means ___. (a) more colours (b) worse UX (c) a bigger app (d) better UX
  4. 4.Which of these is true of a final design? (a) is a quick sketch (b) uses plain grey boxes (c) uses the final pictures (d) shows where things go
  5. 5.💾 pop() takes off the last item. What does this code show?
    let notes = ["Art", "Music", "Science"];
    notes.pop();
    show(notes[notes.length - 1]);
    (a) Art (b) Science (c) Music
  6. 6.🧭 The app has tabs Lessons, Quiz, Me. You start on Lessons, then:
    1. open “Match report”
    2. open “Help page”
    3. open “Video”
    Which screen are you on now?
    (a) Lessons (b) Match report (c) Help page (d) Video
  7. 7.🔍 Which is the odd one out? (a) text that can grow (b) big touch targets (c) sudden loud sounds (d) captions on videos
  8. 8.🧭 The app has tabs Home, Search, Profile. You start on Home, then:
    1. open “Friend list”
    2. open “Map”
    3. open “Score card”
    Which screen are you on now?
    (a) Friend list (b) Map (c) Home (d) Score card
  9. 9.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
    Title: 16 px
    Hint: 23 px
    Menu: 9 px
    Label: 16 px
    (a) Label (b) Hint (c) Menu (d) Title
  10. 10.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
    Label: 9 px
    Hint: 21 px
    Menu: 25 px
    (a) Label (b) Hint (c) Menu
  11. 11.🔢 In a sign-up flow, which comes first: “tap “Sign up”” or “open the app”? (a) tap “Sign up” (b) open the app
  12. 12.🔢 In a photo-post flow, which comes FIRST? (a) open the camera screen (b) post the photo (c) take the photo (d) write a caption
  13. 13.🔘 Is this good or poor button design: grey text on grey? (a) good design (b) poor design
  14. 14.🎨 Is this about UI or UX: the icon shapes? (a) UI (b) UX
  15. 15.🧭 The app has tabs Home, Search, Profile. You start on Home, then:
    1. open “Help page”
    2. tap the Home tab
    3. tap the Home tab
    4. open “Badges”
    5. tap Back
    Which screen are you on now?
    (a) Search (b) Help page (c) Badges (d) Home
  16. 16.🔘 Our rule: buttons are at least 48 px tall. How many of these buttons follow the rule?
    Done button: 40 px tall
    Help button: 44 px tall
    Save button: 48 px tall
  17. 17.Which of these is true of the back button? (a) hides extra links (b) shows 3 to 5 icons (c) goes to the last screen (d) switches main sections
  18. 18.True or false: the icon shapes is about UI (the look). (a) False (b) True
  19. 19.Which colour pair is easy to read? (a) dark blue on black (b) yellow on white (c) black on pale grey (d) red on green
  20. 20.🔢 In a quiz-app flow, which comes first: “pick an answer” or “see the final score”? (a) pick an answer (b) see the final score
  21. 21.✏️ Is this true of a wireframe or of a final design: shows where things go? (a) a wireframe (b) a final design
  22. 22.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
    Footer: 11 px
    Body text: 11 px
    Menu: 16 px
    Label: 24 px
    Caption: 10 px
  23. 23.🔢 In a food-order flow, which comes LAST? (a) pick a dish (b) pay for the order (c) track the order (d) check the cart
  24. 24.🔍 Which is the odd one out? (a) labels on every icon (b) colour as the only clue (c) sudden loud sounds (d) icons with no labels
  25. 25.♿ A screen has 8 icon buttons. Only 2 of them have a text label for screen readers. How many still need a label?
  26. 26.Which of these fits saving in the cloud? (a) your last game level (b) a draft you are typing (c) photos on two devices (d) the sound on/off setting
  27. 27.🔢 In a food-order flow, which comes first: “check the cart” or “add it to the cart”? (a) add it to the cart (b) check the cart
  28. 28.🔍 Which is the odd one out? (a) how users feel after (b) the theme colours (c) how easy sign-up is (d) whether users get lost
  29. 29.💾 Which works with no internet at all? (a) a shared chat (b) data saved on the phone (c) a cloud backup (d) a cloud leaderboard
  30. 30.🔢 In a photo-post flow, what comes right after “add a filter”? (a) open the camera screen (b) take the photo (c) write a caption (d) post the photo
  31. 31.Which of these is about UI (the look)? (a) how easy sign-up is (b) how users feel after (c) whether users get lost (d) the icon shapes
  32. 32.True or false: your last game level fits saving in the cloud. (a) False (b) True
  33. 33.True or false: a shared to-do list fits saving in the cloud. (a) False (b) True
  34. 34.🌗 Is black on yellow easy or hard to read on a button? (a) easy to read (b) hard to read
  35. 35.🔘 Our rule: buttons are at least 48 px tall. The Next button is 28 px tall. How many px taller must it be?
  36. 36.🔢 In a sign-up flow, which comes first: “make a password” or “enter the code sent”? (a) make a password (b) enter the code sent
  37. 37.🖼️ In this wireframe (top to bottom), which part is at the very bottom?
    [ top bar ]
    [ search box ]
    [ big picture ]
    [ menu icon ]
    (a) top bar (b) big picture (c) menu icon (d) search box
  38. 38.🔀 Why plan the user flow before building? (a) so each step is clear (b) to skip testing (c) to hide the buttons (d) to add more taps
  39. 39.🔢 In a photo-post flow, which comes first: “take the photo” or “open the camera screen”? (a) take the photo (b) open the camera screen
  40. 40.🔀 In a good flow, each screen should lead to ___. (a) a clear next step (b) a random page (c) a dead end (d) the same screen

Answer key

  1. tiny tap areas
  2. use it on any device
  3. better UX
  4. uses the final pictures
  5. Music
  6. Video
  7. sudden loud sounds
  8. Score card
  9. Menu
  10. Label
  11. open the app
  12. open the camera screen
  13. poor design
  14. UI
  15. Home
  16. 1
  17. goes to the last screen
  18. True
  19. black on pale grey
  20. pick an answer
  21. a wireframe
  22. 3
  23. track the order
  24. labels on every icon
  25. 6
  26. photos on two devices
  27. add it to the cart
  28. the theme colours
  29. data saved on the phone
  30. write a caption
  31. the icon shapes
  32. False
  33. True
  34. easy to read
  35. 20
  36. make a password
  37. menu icon
  38. so each step is clear
  39. open the camera screen
  40. a clear next step

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