App Dev Worksheet: Part 2 Test
Developer's tip (Think like the user): First decide which topic the question is about. Use that lesson’s rule: 48 px buttons, 16 px text, the screen stack, the flow order. For code, count positions from 0.
NameDateTime takenScore ___ / 40
- 1.True or false: a wireframe uses the final pictures. (a) True (b) False
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2.🧭 The app has tabs Feed, Chat, Settings. You start on Feed, then:
1. tap the Chat tab
2. open “Map”
3. tap Back
4. open “Help page”
Which screen are you on now? (a) Help page (b) Chat (c) Map (d) Feed - 3.🔘 Is this good or poor button design: a big, easy tap area? (a) poor design (b) good design
- 4.🧭 About how many tabs suit a tab bar best? (a) 1 (b) 10 to 12 (c) 20 (d) 3 to 5
- 5.🔢 In a quiz-app flow, what comes right after “read a question”? (a) see if it is right (b) tap “Start quiz” (c) see the final score (d) pick an answer
- 6.🔢 In a photo-post flow, what comes right after “take the photo”? (a) post the photo (b) add a filter (c) open the camera screen (d) write a caption
- 7.💾 In most code, the first item of a list is at position ___. (a) 1 (b) 0 (c) 10 (d) 2
- 8.True or false: a wireframe uses plain grey boxes. (a) False (b) True
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9.🧭 The app has tabs Lessons, Quiz, Me. You start on Lessons, then:
1. tap the Lessons tab
2. open “Map”
3. tap the Lessons tab
Which screen are you on now? (a) Map (b) Me (c) Lessons (d) Quiz - 10.Which of these is true of the back button? (a) undoes one move (b) shows 3 to 5 icons (c) opens a list of pages (d) sits at the bottom
- 11.True or false: a draft you are typing fits saving on the phone. (a) True (b) False
- 12.Which of these helps everyone use the app? (a) labels on every icon (b) icons with no labels (c) fast-flashing lights (d) tiny tap areas
- 13.True or false: “sudden loud sounds” helps everyone use the app. (a) False (b) True
- 14.True or false: a wireframe is a quick sketch. (a) False (b) True
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15.🧭 The app has tabs Feed, Chat, Settings. You start on Feed, then:
1. open “Match report”
2. tap Back
3. open “Friend list”
How many times must you tap Back to reach the main screen of this tab? - 16.🔍 Which is the odd one out? (a) labels on every icon (b) text that can grow (c) colour as the only clue (d) strong colour contrast
- 17.🎨 Who should you test the UX with? (a) the app icon (b) real users (c) nobody (d) only yourself
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18.🧭 The app has tabs Lessons, Quiz, Me. You start on Lessons, then:
1. open “Friend list”
2. open “Friend list”
3. tap Back
Which screen are you on now? (a) Quiz (b) Friend list (c) Lessons (d) Me - 19.🧭 Where is a tab bar usually placed in a phone app? (a) at the bottom (b) nowhere (c) in the middle (d) inside a button
- 20.Which of these is true of a menu button? (a) undoes one move (b) shows 3 to 5 icons (c) sits at the bottom (d) hides extra links
- 21.🔢 In a food-order flow, which comes first: “pay for the order” or “track the order”? (a) pay for the order (b) track the order
- 22.✏️ Is this true of a wireframe or of a final design: has no real colours? (a) a final design (b) a wireframe
- 23.True or false: a wireframe has no real colours. (a) False (b) True
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24.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Footer: 11 px
Title: 19 px
Label: 16 px
Body text: 13 px - 25.🔢 In a food-order flow, which comes LAST? (a) pay for the order (b) check the cart (c) open the menu (d) track the order
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26.🖼️ In this wireframe (top to bottom), which part is at the very bottom?
[ Save button ]
[ title text ]
[ tab bar ]
[ big picture ]
[ menu icon ]
[ Add button ] (a) tab bar (b) Add button (c) big picture (d) menu icon - 27.🔢 In a food-order flow, which comes first: “check the cart” or “add it to the cart”? (a) add it to the cart (b) check the cart
- 28.Which of these is about UI (the look)? (a) how easy sign-up is (b) the button colours (c) how users feel after (d) how fast a task is done
- 29.🔘 Is this good or poor button design: strong colour contrast? (a) poor design (b) good design
- 30.True or false: strong colour contrast is poor button design. (a) False (b) True
- 31.True or false: a final design shows the real fonts. (a) False (b) True
- 32.♿ Accessibility means an app works for ___. (a) only experts (b) nobody (c) only the coder (d) everyone
- 33.✏️ Is this true of a wireframe or of a final design: looks like the real app? (a) a final design (b) a wireframe
- 34.Which of these is true of a final design? (a) uses plain grey boxes (b) has no real colours (c) is a quick sketch (d) looks like the real app
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35.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Footer: 27 px
Body text: 10 px
Label: 18 px
Menu: 20 px (a) Menu (b) Label (c) Footer (d) Body text - 36.♿ A screen has 7 icon buttons. Only 2 of them have a text label for screen readers. How many still need a label?
- 37.🔢 In a quiz-app flow, which comes LAST? (a) pick an answer (b) tap “Start quiz” (c) read a question (d) see the final score
- 38.🔍 Which is the odd one out? (a) how fast a task is done (b) the icon shapes (c) the font size (d) the screen layout
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39.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
Design A: Home → Pens → Size → Search → Shop → Cart → Menu
Design B: Home → Pay → Offers → Menu → Address -
40.💾 What does this code show? (Positions start at 0.)
let notes = ["Science", "Music", "Sports", "Hindi", "Maths"];
show(notes[2]); (a) Science (b) Hindi (c) Music (d) Sports
Answer key
- False
- Help page
- good design
- 3 to 5
- pick an answer
- add a filter
- 0
- True
- Lessons
- undoes one move
- True
- labels on every icon
- False
- True
- 1
- colour as the only clue
- real users
- Friend list
- at the bottom
- hides extra links
- pay for the order
- a wireframe
- True
- 2
- track the order
- Add button
- add it to the cart
- the button colours
- good design
- False
- True
- everyone
- a final design
- looks like the real app
- Body text
- 5
- see the final score
- how fast a task is done
- 2
- Sports
Free app development lessons, practice and worksheets at talentjr.in/app-development-for-students