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App Dev Worksheet: Part 2 Test

App development lesson 16: Designing apps: Part 2 test · Set 661 · 40 questions
TalentJR

Developer's tip (Think like the user): First decide which topic the question is about. Use that lesson’s rule: 48 px buttons, 16 px text, the screen stack, the flow order. For code, count positions from 0.

NameDateTime takenScore ___ / 40
  1. 1.🎨 Is this about UI or UX: how fast a task is done? (a) UX (b) UI
  2. 2.🖼️ In this wireframe (top to bottom), what is right below the list of items?
    [ top bar ]
    [ search box ]
    [ list of items ]
    [ big picture ]
    (a) search box (b) big picture (c) top bar
  3. 3.🧭 The app has tabs Lessons, Quiz, Me. You start on Lessons, then:
    1. tap the Quiz tab
    2. open “Edit photo”
    3. tap Back
    How many times must you tap Back to reach the main screen of this tab?
  4. 4.🖼️ In this wireframe (top to bottom), which part is at the very bottom?
    [ top bar ]
    [ filter buttons ]
    [ title text ]
    [ list of items ]
    (a) filter buttons (b) list of items (c) top bar (d) title text
  5. 5.True or false: the button colours is about UX (the experience). (a) False (b) True
  6. 6.🖼️ How many parts (boxes) does this wireframe have?
    [ big picture ]
    [ filter buttons ]
    [ Add button ]
    [ menu icon ]
  7. 7.🔢 In a quiz-app flow, what comes right after “read a question”? (a) tap “Start quiz” (b) see if it is right (c) pick an answer (d) see the final score
  8. 8.✏️ Is this true of a wireframe or of a final design: is a quick sketch? (a) a final design (b) a wireframe
  9. 9.♿ Does this help everyone, or make the app harder to use: big touch targets? (a) makes it harder (b) helps everyone
  10. 10.🧭 The app has tabs Home, Search, Profile. You start on Home, then:
    1. open “Video”
    2. open “Friend list”
    3. open “Score card”
    4. tap Back
    How many times must you tap Back to reach the main screen of this tab?
  11. 11.🧭 Which part of navigation opens a list of pages? (a) a menu button (b) the back button (c) a tab bar
  12. 12.🎨 Fewer taps to finish a task usually means ___. (a) more colours (b) better UX (c) worse UX (d) a bigger app
  13. 13.♿ Does this help everyone, or make the app harder to use: labels on every icon? (a) helps everyone (b) makes it harder
  14. 14.True or false: photos on two devices fits saving in the cloud. (a) False (b) True
  15. 15.🔘 Our rule: buttons are at least 48 px tall. Which button is too small?
    Next button: 56 px tall
    Back button: 48 px tall
    Cancel button: 60 px tall
    Help button: 32 px tall
    (a) Next (b) Cancel (c) Back (d) Help
  16. 16.Which of these fits saving on the phone? (a) your last game level (b) photos on two devices (c) chat messages to friends (d) a shared to-do list
  17. 17.🧭 The app has tabs Home, Search, Profile. You start on Home, then:
    1. open “Match report”
    2. tap Back
    3. open “Friend list”
    4. tap Back
    5. open “Help page”
    Which screen are you on now?
    (a) Help page (b) Home (c) Match report (d) Friend list
  18. 18.♿ A screen has 9 icon buttons. Only 3 of them have a text label for screen readers. How many still need a label?
  19. 19.🔢 In a quiz-app flow, what comes right after “tap “Start quiz””? (a) read a question (b) see the final score (c) see if it is right (d) pick an answer
  20. 20.💾 What is a variable? (a) a picture (b) a type of screen (c) a phone setting (d) a named box for a value
  21. 21.♿ Why add captions to videos? (a) so anyone can follow (b) to hide the sound (c) to add colour (d) to slow them down
  22. 22.🖼️ In this wireframe (top to bottom), what is right above the menu icon?
    [ search box ]
    [ menu icon ]
    [ title text ]
    [ top bar ]
    [ tab bar ]
    (a) search box (b) tab bar (c) title text (d) top bar
  23. 23.🔘 Is this good or poor button design: space between buttons? (a) poor design (b) good design
  24. 24.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
    Label: 17 px
    Footer: 11 px
    Menu: 25 px
    (a) Menu (b) Footer (c) Label
  25. 25.True or false: a class leaderboard fits saving on the phone. (a) True (b) False
  26. 26.🧭 The app has tabs Home, Search, Profile. You start on Home, then:
    1. open “Score card”
    2. tap the Search tab
    3. open “Friend list”
    How many times must you tap Back to reach the main screen of this tab?
  27. 27.True or false: a wireframe has the real colours. (a) True (b) False
  28. 28.Which of these is about UX (the experience)? (a) how fast a task is done (b) the icon shapes (c) the font size (d) the theme colours
  29. 29.✏️ Is this true of a wireframe or of a final design: uses the final pictures? (a) a wireframe (b) a final design
  30. 30.💾 Where should the app save a draft you are typing: on the phone or in the cloud? (a) in the cloud (b) on the phone
  31. 31.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
    Design A: Home → Pay → Offers → Confirm → Search → Pens
    Design B: Home → Search → Size → Confirm → Item → Pens → Pay
  32. 32.Which of these is true of a wireframe? (a) has the real colours (b) shows the real fonts (c) looks like the real app (d) has no real colours
  33. 33.💾 pop() takes off the last item. What does this code show?
    let notes = ["Music", "Hindi", "Art"];
    notes.pop();
    show(notes[notes.length - 1]);
    (a) Music (b) Art (c) Hindi
  34. 34.Which of these is true of a tab bar? (a) goes to the last screen (b) switches main sections (c) opens a list of pages (d) undoes one move
  35. 35.🎨 Is this about UI or UX: the screen layout? (a) UI (b) UX
  36. 36.🎨 UI stands for user ___. (a) input (b) interface (c) internet (d) idea
  37. 37.🔘 Is this good or poor button design: a tiny 20 px button? (a) poor design (b) good design
  38. 38.🔢 In a sign-up flow, which comes first: “tap “Sign up”” or “type name and email”? (a) tap “Sign up” (b) type name and email
  39. 39.🎨 Is this about UI or UX: the button colours? (a) UI (b) UX
  40. 40.🔢 In a food-order flow, what comes right after “open the menu”? (a) pick a dish (b) add it to the cart (c) check the cart (d) track the order

Answer key

  1. UX
  2. big picture
  3. 0
  4. list of items
  5. False
  6. 4
  7. pick an answer
  8. a wireframe
  9. helps everyone
  10. 2
  11. a menu button
  12. better UX
  13. helps everyone
  14. True
  15. Help
  16. your last game level
  17. Help page
  18. 6
  19. read a question
  20. a named box for a value
  21. so anyone can follow
  22. search box
  23. good design
  24. Footer
  25. False
  26. 1
  27. False
  28. how fast a task is done
  29. a final design
  30. on the phone
  31. 1
  32. has no real colours
  33. Hindi
  34. switches main sections
  35. UI
  36. interface
  37. poor design
  38. tap “Sign up”
  39. UI
  40. pick a dish

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