App Dev Worksheet: Part 2 Test
Developer's tip (Think like the user): First decide which topic the question is about. Use that lesson’s rule: 48 px buttons, 16 px text, the screen stack, the flow order. For code, count positions from 0.
NameDateTime takenScore ___ / 40
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1.👆 Two designs for the same task (each arrow is one tap). How many taps does Design A need?
Design A: Home → Menu → Pay → Item → Pens → Shop
Design B: Home → Shop → Size → Item → Menu - 2.🔢 In a sign-up flow, which comes FIRST? (a) enter the code sent (b) see the home screen (c) type name and email (d) open the app
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3.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
Design A: Home → Address → Size → Pens → Shop → Results
Design B: Home → Pay → Address → Results → Pens → Shop → Item - 4.🔢 In a quiz-app flow, which comes first: “see if it is right” or “pick an answer”? (a) see if it is right (b) pick an answer
- 5.True or false: the theme colours is about UX (the experience). (a) True (b) False
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6.💾 pop() takes off the last item. What does this code show?
let songs = ["Monsoon", "Sunrise", "Kites"];
songs.pop();
show(songs[songs.length - 1]); (a) Monsoon (b) Sunrise (c) Kites - 7.Which of these fits saving in the cloud? (a) the sound on/off setting (b) chat messages to friends (c) a draft you are typing (d) notes to read offline
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8.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Shop → Size → Pens → Address → Offers
Design B: Home → Confirm → Pens (a) Design A (b) Design B - 9.🔀 What is a user flow? (a) a charging cable (b) the path through screens (c) a type of font (d) a colour theme
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10.🔘 Our rule: buttons are at least 48 px tall. Which button is too small?
Save button: 32 px tall
Help button: 52 px tall
Start button: 52 px tall
Cancel button: 64 px tall (a) Start (b) Help (c) Cancel (d) Save -
11.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
Design A: Home → Offers → Confirm
Design B: Home → Address → Offers → Pay → Cart → Shop - 12.🧭 Which part of navigation switches main sections? (a) a menu button (b) the back button (c) a tab bar
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13.🧭 The app has tabs Feed, Chat, Settings. You start on Feed, then:
1. open “Badges”
2. open “Help page”
3. tap Back
4. tap Back
5. open “Badges”
Which screen are you on now? (a) Chat (b) Badges (c) Feed (d) Help page - 14.True or false: a wireframe shows the real fonts. (a) True (b) False
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15.🖼️ In this wireframe (top to bottom), what is right below the filter buttons?
[ filter buttons ]
[ big picture ]
[ Add button ]
[ title text ]
[ tab bar ] (a) Add button (b) tab bar (c) big picture (d) title text - 16.♿ What should every icon-only button have for screen readers? (a) a long animation (b) a text label (c) a sound (d) a bright colour
- 17.🔀 Why plan the user flow before building? (a) to skip testing (b) so each step is clear (c) to add more taps (d) to hide the buttons
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18.🖼️ In this wireframe (top to bottom), what is right above the title text?
[ search box ]
[ title text ]
[ list of items ]
[ Save button ] (a) Save button (b) list of items (c) search box - 19.🔢 In a photo-post flow, what comes right after “take the photo”? (a) open the camera screen (b) post the photo (c) write a caption (d) add a filter
- 20.🧭 Which part of navigation undoes one move? (a) a tab bar (b) the back button (c) a menu button
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21.🔘 Our rule: buttons are at least 48 px tall. How many of these buttons follow the rule?
Done button: 52 px tall
Start button: 52 px tall
Cancel button: 48 px tall
Help button: 40 px tall -
22.🧭 The app has tabs Lessons, Quiz, Me. You start on Lessons, then:
1. open “Edit photo”
2. open “Video”
3. tap the Lessons tab
4. open “Map”
5. open “Map”
Which screen are you on now? (a) Video (b) Lessons (c) Map (d) Edit photo - 23.True or false: grey text on grey is poor button design. (a) True (b) False
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24.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
Design A: Home → Confirm → Pay → Shop → Search → Menu → Size
Design B: Home → Shop → Pens → Size - 25.Which of these makes the app harder to use? (a) text that can grow (b) big touch targets (c) labels on every icon (d) colour as the only clue
- 26.Which of these is true of the back button? (a) opens a list of pages (b) shows 3 to 5 icons (c) undoes one move (d) switches main sections
- 27.✏️ What is a wireframe? (a) a charging cable (b) a simple screen sketch (c) the finished app (d) a type of password
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28.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Caption: 26 px
Footer: 18 px
Menu: 14 px (a) Caption (b) Menu (c) Footer - 29.Which colour pair is easy to read? (a) pale pink on white (b) dark blue on black (c) white on black (d) light grey on white
- 30.🔍 Which is the odd one out? (a) how fast a task is done (b) the theme colours (c) the screen layout (d) the button colours
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31.🧭 The app has tabs Lessons, Quiz, Me. You start on Lessons, then:
1. tap the Lessons tab
2. open “Match report”
3. tap the Lessons tab
4. open “Video”
How many times must you tap Back to reach the main screen of this tab? - 32.Which of these fits saving on the phone? (a) a class leaderboard (b) your last game level (c) chat messages to friends (d) a shared to-do list
- 33.♿ Does this help everyone, or make the app harder to use: icons with no labels? (a) helps everyone (b) makes it harder
- 34.🔢 In a photo-post flow, which comes first: “write a caption” or “open the camera screen”? (a) write a caption (b) open the camera screen
- 35.Which of these is about UI (the look)? (a) the button colours (b) how many taps it takes (c) how fast a task is done (d) how easy sign-up is
- 36.♿ Does this help everyone, or make the app harder to use: strong colour contrast? (a) makes it harder (b) helps everyone
- 37.🔘 Is this good or poor button design: grey text on grey? (a) good design (b) poor design
- 38.Which of these is true of a wireframe? (a) has the real colours (b) looks like the real app (c) shows the real fonts (d) is a quick sketch
- 39.Which of these helps everyone use the app? (a) colour as the only clue (b) fast-flashing lights (c) labels on every icon (d) sudden loud sounds
- 40.♿ Does this help everyone, or make the app harder to use: big touch targets? (a) helps everyone (b) makes it harder
Answer key
- 5
- open the app
- 1
- pick an answer
- False
- Sunrise
- chat messages to friends
- Design B
- the path through screens
- Save
- 3
- a tab bar
- Badges
- False
- big picture
- a text label
- so each step is clear
- search box
- add a filter
- the back button
- 3
- Map
- True
- 3
- colour as the only clue
- undoes one move
- a simple screen sketch
- Menu
- white on black
- how fast a task is done
- 1
- your last game level
- makes it harder
- open the camera screen
- the button colours
- helps everyone
- poor design
- is a quick sketch
- labels on every icon
- helps everyone
Free app development lessons, practice and worksheets at talentjr.in/app-development-for-students