App Dev Worksheet: Part 2 Test
Developer's tip (Think like the user): First decide which topic the question is about. Use that lesson’s rule: 48 px buttons, 16 px text, the screen stack, the flow order. For code, count positions from 0.
NameDateTime takenScore ___ / 40
-
1.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
Design A: Home → Confirm → Address → Size
Design B: Home → Menu → Pay -
2.💾 What does this code show? (Positions start at 0.)
let friends = ["Meera", "Aman", "Arjun"];
show(friends[1]); (a) Aman (b) Meera (c) Arjun - 3.True or false: icons with no meaning is poor button design. (a) False (b) True
- 4.✏️ Is this true of a wireframe or of a final design: is a quick sketch? (a) a wireframe (b) a final design
- 5.🎨 Is this about UI or UX: the button colours? (a) UX (b) UI
- 6.Which colour pair is easy to read? (a) pale pink on white (b) yellow on white (c) dark blue on black (d) black on pale grey
-
7.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Body text: 21 px
Hint: 11 px
Title: 18 px
Footer: 14 px -
8.🧭 The app has tabs Feed, Chat, Settings. You start on Feed, then:
1. open “Friend list”
2. open “Badges”
3. open “Score card”
How many times must you tap Back to reach the main screen of this tab? -
9.🖼️ How many parts (boxes) does this wireframe have?
[ top bar ]
[ big picture ]
[ tab bar ]
[ Save button ]
[ Add button ] - 10.🔘 Our rule: buttons are at least 48 px tall. The Save button is 20 px tall. How many px taller must it be?
-
11.💾 pop() takes off the last item. What does this code show?
let friends = ["Kabir", "Meera", "Zoya"];
friends.pop();
show(friends[friends.length - 1]); (a) Zoya (b) Meera (c) Kabir - 12.🔀 Why plan the user flow before building? (a) to add more taps (b) to hide the buttons (c) so each step is clear (d) to skip testing
- 13.Which of these is true of a wireframe? (a) has no real colours (b) has the real colours (c) uses the final pictures (d) looks like the real app
- 14.🔍 Which is the odd one out? (a) captions on videos (b) sudden loud sounds (c) tiny tap areas (d) fast-flashing lights
- 15.🔢 In a quiz-app flow, which comes first: “pick an answer” or “tap “Start quiz””? (a) tap “Start quiz” (b) pick an answer
- 16.🔘 Is this good or poor button design: a tiny 20 px button? (a) poor design (b) good design
- 17.✏️ Is this true of a wireframe or of a final design: uses plain grey boxes? (a) a final design (b) a wireframe
-
18.🔘 Our rule: buttons are at least 48 px tall. How many of these buttons follow the rule?
Help button: 48 px tall
Cancel button: 60 px tall
Start button: 32 px tall - 19.🧭 Where is a tab bar usually placed in a phone app? (a) in the middle (b) at the bottom (c) nowhere (d) inside a button
- 20.🔍 Which is the odd one out? (a) strong colour contrast (b) captions on videos (c) sudden loud sounds (d) text that can grow
- 21.🔢 In a sign-up flow, what comes right after “open the app”? (a) type name and email (b) make a password (c) tap “Sign up” (d) see the home screen
- 22.✏️ Is this true of a wireframe or of a final design: shows where things go? (a) a wireframe (b) a final design
-
23.🧭 The app has tabs Home, Search, Profile. You start on Home, then:
1. tap the Search tab
2. open “Map”
3. tap the Profile tab
How many times must you tap Back to reach the main screen of this tab? - 24.✏️ Is this true of a wireframe or of a final design: has no real colours? (a) a wireframe (b) a final design
- 25.Which of these is about UX (the experience)? (a) the screen layout (b) the font size (c) the icon shapes (d) how many taps it takes
- 26.Which of these fits saving on the phone? (a) a shared to-do list (b) your last game level (c) photos on two devices (d) chat messages to friends
- 27.Which of these fits saving on the phone? (a) photos on two devices (b) a shared to-do list (c) a class leaderboard (d) the sound on/off setting
-
28.🖼️ In this wireframe (top to bottom), what is right below the search box?
[ Save button ]
[ filter buttons ]
[ top bar ]
[ search box ]
[ list of items ] (a) Save button (b) filter buttons (c) top bar (d) list of items - 29.🧭 Which part of navigation sits at the bottom? (a) the back button (b) a tab bar (c) a menu button
- 30.🎨 Is this about UI or UX: how users feel after? (a) UX (b) UI
- 31.✏️ What is a wireframe? (a) a charging cable (b) the finished app (c) a simple screen sketch (d) a type of password
-
32.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Menu → Shop → Cart → Address → Confirm
Design B: Home → Menu → Item → Pens (a) Design A (b) Design B -
33.🔘 Our rule: buttons are at least 48 px tall. Which button is too small?
Cancel button: 56 px tall
Next button: 64 px tall
Save button: 36 px tall (a) Next (b) Save (c) Cancel -
34.👆 Two designs for the same task (each arrow is one tap). How many taps does Design B need?
Design A: Home → Confirm → Pay
Design B: Home → Shop → Cart → Offers → Pay → Item → Pens - 35.🔢 In a food-order flow, which comes first: “pay for the order” or “pick a dish”? (a) pay for the order (b) pick a dish
-
36.💾 pop() takes off the last item. What does this code show?
let friends = ["Arjun", "Riya", "Meera"];
friends.pop();
show(friends[friends.length - 1]); (a) Riya (b) Meera (c) Arjun - 37.Which of these is true of a wireframe? (a) has the real colours (b) uses plain grey boxes (c) shows the real fonts (d) uses the final pictures
- 38.🔢 In a sign-up flow, what comes right after “enter the code sent”? (a) tap “Sign up” (b) see the home screen (c) type name and email (d) make a password
- 39.🎨 Fewer taps to finish a task usually means ___. (a) a bigger app (b) more colours (c) better UX (d) worse UX
- 40.True or false: a clear word like Save is good button design. (a) False (b) True
Answer key
- 1
- Aman
- True
- a wireframe
- UI
- black on pale grey
- 2
- 3
- 5
- 28
- Meera
- so each step is clear
- has no real colours
- captions on videos
- tap “Start quiz”
- poor design
- a wireframe
- 2
- at the bottom
- sudden loud sounds
- tap “Sign up”
- a wireframe
- 0
- a wireframe
- how many taps it takes
- your last game level
- the sound on/off setting
- list of items
- a tab bar
- UX
- a simple screen sketch
- Design B
- Save
- 6
- pick a dish
- Riya
- uses plain grey boxes
- see the home screen
- better UX
- True
Free app development lessons, practice and worksheets at talentjr.in/app-development-for-students