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App Dev Worksheet: Part 2 Test

App development lesson 16: Designing apps: Part 2 test · Set 686 · 40 questions
TalentJR

Developer's tip (Think like the user): First decide which topic the question is about. Use that lesson’s rule: 48 px buttons, 16 px text, the screen stack, the flow order. For code, count positions from 0.

NameDateTime takenScore ___ / 40
  1. 1.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
    Design A: Home → Confirm → Address → Size
    Design B: Home → Menu → Pay
  2. 2.💾 What does this code show? (Positions start at 0.)
    let friends = ["Meera", "Aman", "Arjun"];
    show(friends[1]);
    (a) Aman (b) Meera (c) Arjun
  3. 3.True or false: icons with no meaning is poor button design. (a) False (b) True
  4. 4.✏️ Is this true of a wireframe or of a final design: is a quick sketch? (a) a wireframe (b) a final design
  5. 5.🎨 Is this about UI or UX: the button colours? (a) UX (b) UI
  6. 6.Which colour pair is easy to read? (a) pale pink on white (b) yellow on white (c) dark blue on black (d) black on pale grey
  7. 7.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
    Body text: 21 px
    Hint: 11 px
    Title: 18 px
    Footer: 14 px
  8. 8.🧭 The app has tabs Feed, Chat, Settings. You start on Feed, then:
    1. open “Friend list”
    2. open “Badges”
    3. open “Score card”
    How many times must you tap Back to reach the main screen of this tab?
  9. 9.🖼️ How many parts (boxes) does this wireframe have?
    [ top bar ]
    [ big picture ]
    [ tab bar ]
    [ Save button ]
    [ Add button ]
  10. 10.🔘 Our rule: buttons are at least 48 px tall. The Save button is 20 px tall. How many px taller must it be?
  11. 11.💾 pop() takes off the last item. What does this code show?
    let friends = ["Kabir", "Meera", "Zoya"];
    friends.pop();
    show(friends[friends.length - 1]);
    (a) Zoya (b) Meera (c) Kabir
  12. 12.🔀 Why plan the user flow before building? (a) to add more taps (b) to hide the buttons (c) so each step is clear (d) to skip testing
  13. 13.Which of these is true of a wireframe? (a) has no real colours (b) has the real colours (c) uses the final pictures (d) looks like the real app
  14. 14.🔍 Which is the odd one out? (a) captions on videos (b) sudden loud sounds (c) tiny tap areas (d) fast-flashing lights
  15. 15.🔢 In a quiz-app flow, which comes first: “pick an answer” or “tap “Start quiz””? (a) tap “Start quiz” (b) pick an answer
  16. 16.🔘 Is this good or poor button design: a tiny 20 px button? (a) poor design (b) good design
  17. 17.✏️ Is this true of a wireframe or of a final design: uses plain grey boxes? (a) a final design (b) a wireframe
  18. 18.🔘 Our rule: buttons are at least 48 px tall. How many of these buttons follow the rule?
    Help button: 48 px tall
    Cancel button: 60 px tall
    Start button: 32 px tall
  19. 19.🧭 Where is a tab bar usually placed in a phone app? (a) in the middle (b) at the bottom (c) nowhere (d) inside a button
  20. 20.🔍 Which is the odd one out? (a) strong colour contrast (b) captions on videos (c) sudden loud sounds (d) text that can grow
  21. 21.🔢 In a sign-up flow, what comes right after “open the app”? (a) type name and email (b) make a password (c) tap “Sign up” (d) see the home screen
  22. 22.✏️ Is this true of a wireframe or of a final design: shows where things go? (a) a wireframe (b) a final design
  23. 23.🧭 The app has tabs Home, Search, Profile. You start on Home, then:
    1. tap the Search tab
    2. open “Map”
    3. tap the Profile tab
    How many times must you tap Back to reach the main screen of this tab?
  24. 24.✏️ Is this true of a wireframe or of a final design: has no real colours? (a) a wireframe (b) a final design
  25. 25.Which of these is about UX (the experience)? (a) the screen layout (b) the font size (c) the icon shapes (d) how many taps it takes
  26. 26.Which of these fits saving on the phone? (a) a shared to-do list (b) your last game level (c) photos on two devices (d) chat messages to friends
  27. 27.Which of these fits saving on the phone? (a) photos on two devices (b) a shared to-do list (c) a class leaderboard (d) the sound on/off setting
  28. 28.🖼️ In this wireframe (top to bottom), what is right below the search box?
    [ Save button ]
    [ filter buttons ]
    [ top bar ]
    [ search box ]
    [ list of items ]
    (a) Save button (b) filter buttons (c) top bar (d) list of items
  29. 29.🧭 Which part of navigation sits at the bottom? (a) the back button (b) a tab bar (c) a menu button
  30. 30.🎨 Is this about UI or UX: how users feel after? (a) UX (b) UI
  31. 31.✏️ What is a wireframe? (a) a charging cable (b) the finished app (c) a simple screen sketch (d) a type of password
  32. 32.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
    Design A: Home → Menu → Shop → Cart → Address → Confirm
    Design B: Home → Menu → Item → Pens
    (a) Design A (b) Design B
  33. 33.🔘 Our rule: buttons are at least 48 px tall. Which button is too small?
    Cancel button: 56 px tall
    Next button: 64 px tall
    Save button: 36 px tall
    (a) Next (b) Save (c) Cancel
  34. 34.👆 Two designs for the same task (each arrow is one tap). How many taps does Design B need?
    Design A: Home → Confirm → Pay
    Design B: Home → Shop → Cart → Offers → Pay → Item → Pens
  35. 35.🔢 In a food-order flow, which comes first: “pay for the order” or “pick a dish”? (a) pay for the order (b) pick a dish
  36. 36.💾 pop() takes off the last item. What does this code show?
    let friends = ["Arjun", "Riya", "Meera"];
    friends.pop();
    show(friends[friends.length - 1]);
    (a) Riya (b) Meera (c) Arjun
  37. 37.Which of these is true of a wireframe? (a) has the real colours (b) uses plain grey boxes (c) shows the real fonts (d) uses the final pictures
  38. 38.🔢 In a sign-up flow, what comes right after “enter the code sent”? (a) tap “Sign up” (b) see the home screen (c) type name and email (d) make a password
  39. 39.🎨 Fewer taps to finish a task usually means ___. (a) a bigger app (b) more colours (c) better UX (d) worse UX
  40. 40.True or false: a clear word like Save is good button design. (a) False (b) True

Answer key

  1. 1
  2. Aman
  3. True
  4. a wireframe
  5. UI
  6. black on pale grey
  7. 2
  8. 3
  9. 5
  10. 28
  11. Meera
  12. so each step is clear
  13. has no real colours
  14. captions on videos
  15. tap “Start quiz”
  16. poor design
  17. a wireframe
  18. 2
  19. at the bottom
  20. sudden loud sounds
  21. tap “Sign up”
  22. a wireframe
  23. 0
  24. a wireframe
  25. how many taps it takes
  26. your last game level
  27. the sound on/off setting
  28. list of items
  29. a tab bar
  30. UX
  31. a simple screen sketch
  32. Design B
  33. Save
  34. 6
  35. pick a dish
  36. Riya
  37. uses plain grey boxes
  38. see the home screen
  39. better UX
  40. True

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