App Dev Worksheet: Part 2 Test
Developer's tip (Think like the user): First decide which topic the question is about. Use that lesson’s rule: 48 px buttons, 16 px text, the screen stack, the flow order. For code, count positions from 0.
NameDateTime takenScore ___ / 40
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1.💾 pop() takes off the last item. What does this code show?
let songs = ["Monsoon", "Sunrise", "Rain"];
songs.pop();
show(songs[songs.length - 1]); (a) Monsoon (b) Rain (c) Sunrise - 2.True or false: a wireframe is a quick sketch. (a) False (b) True
- 3.True or false: a final design uses plain grey boxes. (a) False (b) True
- 4.Which of these helps everyone use the app? (a) sudden loud sounds (b) icons with no labels (c) tiny tap areas (d) labels on every icon
- 5.🔢 In a food-order flow, which comes FIRST? (a) check the cart (b) open the menu (c) pay for the order (d) pick a dish
- 6.Which of these is about UX (the experience)? (a) the screen layout (b) the icon shapes (c) the button colours (d) whether users get lost
- 7.🔍 Which is the odd one out? (a) the icon shapes (b) the font size (c) the button colours (d) whether users get lost
- 8.True or false: a big, easy tap area is good button design. (a) True (b) False
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9.👆 Two designs for the same task (each arrow is one tap). How many taps does Design B need?
Design A: Home → Results → Pay → Menu
Design B: Home → Search → Confirm → Menu → Cart → Item → Shop - 10.Which of these is true of the back button? (a) shows 3 to 5 icons (b) opens a list of pages (c) goes to the last screen (d) sits at the bottom
- 11.✏️ Is this true of a wireframe or of a final design: looks like the real app? (a) a wireframe (b) a final design
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12.🖼️ How many parts (boxes) does this wireframe have?
[ search box ]
[ menu icon ]
[ Add button ]
[ Save button ]
[ big picture ] -
13.🧭 The app has tabs Feed, Chat, Settings. You start on Feed, then:
1. tap the Feed tab
2. tap the Feed tab
3. open “Friend list”
4. open “Help page”
Which screen are you on now? (a) Chat (b) Friend list (c) Feed (d) Help page - 14.🔘 Is this good or poor button design: a clear word like Save? (a) poor design (b) good design
- 15.✏️ Is this true of a wireframe or of a final design: shows the real fonts? (a) a wireframe (b) a final design
- 16.Which of these helps everyone use the app? (a) strong colour contrast (b) colour as the only clue (c) icons with no labels (d) sudden loud sounds
- 17.🔢 In a quiz-app flow, which comes first: “see the final score” or “tap “Start quiz””? (a) tap “Start quiz” (b) see the final score
- 18.🔢 In a photo-post flow, what comes right after “add a filter”? (a) open the camera screen (b) take the photo (c) post the photo (d) write a caption
- 19.🔢 In a quiz-app flow, which comes first: “tap “Start quiz”” or “see the final score”? (a) tap “Start quiz” (b) see the final score
- 20.Which of these is true of a wireframe? (a) uses plain grey boxes (b) shows the real fonts (c) uses the final pictures (d) has the real colours
- 21.Which of these helps everyone use the app? (a) colour as the only clue (b) icons with no labels (c) big touch targets (d) tiny tap areas
- 22.♿ A screen has 8 icon buttons. Only 6 of them have a text label for screen readers. How many still need a label?
- 23.🎨 Is this about UI or UX: the screen layout? (a) UI (b) UX
- 24.🧭 Which part of navigation goes to the last screen? (a) a tab bar (b) the back button (c) a menu button
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25.🔘 Our rule: buttons are at least 48 px tall. Which button is too small?
Help button: 48 px tall
Start button: 60 px tall
Back button: 68 px tall
Done button: 44 px tall (a) Start (b) Back (c) Done (d) Help - 26.🎨 Is this about UI or UX: how many taps it takes? (a) UI (b) UX
- 27.🔢 In a sign-up flow, which comes first: “type name and email” or “make a password”? (a) make a password (b) type name and email
- 28.True or false: your last game level fits saving on the phone. (a) False (b) True
- 29.Which colour pair is easy to read? (a) dark blue on white (b) light grey on white (c) pale pink on white (d) red on green
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30.💾 What number does this code show?
let coins = 3;
coins = coins - 1;
coins = coins + 4;
show(coins); - 31.🌗 Is black on yellow easy or hard to read on a button? (a) hard to read (b) easy to read
- 32.🔢 In a food-order flow, what comes right after “open the menu”? (a) pick a dish (b) add it to the cart (c) pay for the order (d) check the cart
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33.👆 Two designs for the same task (each arrow is one tap). How many taps does Design A need?
Design A: Home → Search → Cart → Address → Confirm
Design B: Home → Cart → Menu -
34.🔘 Our rule: buttons are at least 48 px tall. Which button is too small?
Start button: 68 px tall
Done button: 64 px tall
Back button: 60 px tall
Save button: 28 px tall (a) Done (b) Back (c) Start (d) Save -
35.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
Design A: Home → Shop → Menu
Design B: Home → Results → Item → Menu - 36.🧭 Which part of navigation hides extra links? (a) the back button (b) a tab bar (c) a menu button
- 37.Which of these fits saving in the cloud? (a) the sound on/off setting (b) your last game level (c) photos on two devices (d) notes to read offline
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38.💾 What number does this code show?
let songs = ["Ocean", "Rain", "Kites", "Sunrise"];
songs.push("Monsoon");
songs.push("Stars");
show(songs.length); - 39.🧭 About how many tabs suit a tab bar best? (a) 10 to 12 (b) 20 (c) 1 (d) 3 to 5
- 40.🔘 Our rule: buttons are at least 48 px tall. The Start button is 24 px tall. How many px taller must it be?
Answer key
- Sunrise
- True
- False
- labels on every icon
- open the menu
- whether users get lost
- whether users get lost
- True
- 6
- goes to the last screen
- a final design
- 5
- Help page
- good design
- a final design
- strong colour contrast
- tap “Start quiz”
- write a caption
- tap “Start quiz”
- uses plain grey boxes
- big touch targets
- 2
- UI
- the back button
- Done
- UX
- type name and email
- True
- dark blue on white
- 6
- easy to read
- pick a dish
- 4
- Save
- 1
- a menu button
- photos on two devices
- 6
- 3 to 5
- 24
Free app development lessons, practice and worksheets at talentjr.in/app-development-for-students