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App Dev Worksheet: Part 2 Test

App development lesson 16: Designing apps: Part 2 test · Set 716 · 40 questions
TalentJR

Developer's tip (Think like the user): First decide which topic the question is about. Use that lesson’s rule: 48 px buttons, 16 px text, the screen stack, the flow order. For code, count positions from 0.

NameDateTime takenScore ___ / 40
  1. 1.🖼️ How many parts (boxes) does this wireframe have?
    [ menu icon ]
    [ search box ]
    [ Save button ]
    [ Add button ]
    [ filter buttons ]
  2. 2.🔢 In a photo-post flow, which comes first: “post the photo” or “add a filter”? (a) post the photo (b) add a filter
  3. 3.🖼️ How many parts (boxes) does this wireframe have?
    [ search box ]
    [ top bar ]
    [ Add button ]
    [ filter buttons ]
    [ menu icon ]
  4. 4.🔍 Which is the odd one out? (a) labels on every icon (b) big touch targets (c) strong colour contrast (d) tiny tap areas
  5. 5.Which of these helps everyone use the app? (a) tiny tap areas (b) sudden loud sounds (c) fast-flashing lights (d) text that can grow
  6. 6.🔀 In a good flow, each screen should lead to ___. (a) a clear next step (b) a random page (c) the same screen (d) a dead end
  7. 7.Which of these helps everyone use the app? (a) colour as the only clue (b) icons with no labels (c) captions on videos (d) fast-flashing lights
  8. 8.🔍 Which is the odd one out? (a) sudden loud sounds (b) tiny tap areas (c) fast-flashing lights (d) big touch targets
  9. 9.🔘 Is this good or poor button design: space between buttons? (a) poor design (b) good design
  10. 10.✏️ What is a wireframe? (a) a charging cable (b) the finished app (c) a type of password (d) a simple screen sketch
  11. 11.True or false: a clear word like Save is poor button design. (a) True (b) False
  12. 12.🌗 Is white on black easy or hard to read on a button? (a) easy to read (b) hard to read
  13. 13.🖼️ How many parts (boxes) does this wireframe have?
    [ Save button ]
    [ menu icon ]
    [ search box ]
    [ list of items ]
    [ Add button ]
    [ filter buttons ]
  14. 14.Which of these fits saving on the phone? (a) a class leaderboard (b) chat messages to friends (c) photos on two devices (d) the sound on/off setting
  15. 15.Which colour pair is hard to read? (a) white on black (b) black on yellow (c) dark blue on white (d) yellow on white
  16. 16.🔢 In a quiz-app flow, which comes first: “see if it is right” or “tap “Start quiz””? (a) see if it is right (b) tap “Start quiz”
  17. 17.🔢 In a quiz-app flow, what comes right after “pick an answer”? (a) see the final score (b) tap “Start quiz” (c) read a question (d) see if it is right
  18. 18.🔍 Which is the odd one out? (a) how many taps it takes (b) the font size (c) the screen layout (d) the button colours
  19. 19.👆 Two designs for the same task (each arrow is one tap). How many taps does Design A need?
    Design A: Home → Size → Confirm → Results → Shop
    Design B: Home → Cart → Search
  20. 20.True or false: photos on two devices fits saving in the cloud. (a) True (b) False
  21. 21.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
    Design A: Home → Shop → Offers → Confirm → Size → Search
    Design B: Home → Item → Menu → Results → Offers → Shop → Size
  22. 22.Which of these is true of a final design? (a) shows where things go (b) has no real colours (c) uses plain grey boxes (d) has the real colours
  23. 23.✏️ Is this true of a wireframe or of a final design: has the real colours? (a) a wireframe (b) a final design
  24. 24.True or false: notes to read offline fits saving in the cloud. (a) False (b) True
  25. 25.🧭 Which part of navigation shows 3 to 5 icons? (a) the back button (b) a tab bar (c) a menu button
  26. 26.👆 Two designs for the same task (each arrow is one tap). How many taps does Design B need?
    Design A: Home → Shop → Size → Item → Cart → Offers → Pens
    Design B: Home → Cart → Confirm → Item → Address → Pens
  27. 27.Which of these is about UX (the experience)? (a) the button colours (b) whether users get lost (c) the theme colours (d) the screen layout
  28. 28.🖼️ How many parts (boxes) does this wireframe have?
    [ top bar ]
    [ search box ]
    [ tab bar ]
    [ Save button ]
    [ menu icon ]
  29. 29.🌗 Is pale pink on white easy or hard to read on a button? (a) hard to read (b) easy to read
  30. 30.Which of these fits saving on the phone? (a) your last game level (b) chat messages to friends (c) a class leaderboard (d) a shared to-do list
  31. 31.Which of these fits saving in the cloud? (a) notes to read offline (b) a draft you are typing (c) the sound on/off setting (d) a class leaderboard
  32. 32.🎨 Is this about UI or UX: whether users get lost? (a) UI (b) UX
  33. 33.♿ Why add captions to videos? (a) to hide the sound (b) so anyone can follow (c) to slow them down (d) to add colour
  34. 34.👆 Two designs for the same task (each arrow is one tap). How many taps does Design A need?
    Design A: Home → Menu → Address → Item → Cart → Offers → Results
    Design B: Home → Item → Results
  35. 35.🔍 Which is the odd one out? (a) sudden loud sounds (b) text that can grow (c) tiny tap areas (d) icons with no labels
  36. 36.🔢 In a sign-up flow, which comes LAST? (a) type name and email (b) tap “Sign up” (c) make a password (d) see the home screen
  37. 37.🎨 Who should you test the UX with? (a) the app icon (b) real users (c) nobody (d) only yourself
  38. 38.🌗 Is black on pale grey easy or hard to read on a button? (a) hard to read (b) easy to read
  39. 39.True or false: how users feel after is about UI (the look). (a) True (b) False
  40. 40.🔘 Our rule: buttons are at least 48 px tall. The Back button is 20 px tall. How many px taller must it be?

Answer key

  1. 5
  2. add a filter
  3. 5
  4. tiny tap areas
  5. text that can grow
  6. a clear next step
  7. captions on videos
  8. big touch targets
  9. good design
  10. a simple screen sketch
  11. False
  12. easy to read
  13. 6
  14. the sound on/off setting
  15. yellow on white
  16. tap “Start quiz”
  17. see if it is right
  18. how many taps it takes
  19. 4
  20. True
  21. 1
  22. has the real colours
  23. a final design
  24. False
  25. a tab bar
  26. 5
  27. whether users get lost
  28. 5
  29. hard to read
  30. your last game level
  31. a class leaderboard
  32. UX
  33. so anyone can follow
  34. 6
  35. text that can grow
  36. see the home screen
  37. real users
  38. easy to read
  39. False
  40. 28

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