App Dev Worksheet: Part 2 Test
Developer's tip (Think like the user): First decide which topic the question is about. Use that lesson’s rule: 48 px buttons, 16 px text, the screen stack, the flow order. For code, count positions from 0.
NameDateTime takenScore ___ / 40
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1.🧭 The app has tabs Feed, Chat, Settings. You start on Feed, then:
1. tap the Chat tab
2. tap the Chat tab
3. open “Friend list”
4. tap Back
How many times must you tap Back to reach the main screen of this tab? -
2.🧭 The app has tabs Home, Search, Profile. You start on Home, then:
1. open “Video”
2. open “Friend list”
3. open “Edit photo”
Which screen are you on now? (a) Friend list (b) Home (c) Video (d) Edit photo - 3.🧭 Why should every screen show where you are? (a) to look busy (b) to hide the menu (c) so users do not get lost (d) to use more battery
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4.🖼️ In this wireframe (top to bottom), what is right above the top bar?
[ big picture ]
[ tab bar ]
[ top bar ]
[ list of items ] (a) list of items (b) tab bar (c) big picture - 5.🎨 Is this about UI or UX: how users feel after? (a) UX (b) UI
- 6.🌗 Is white on dark green easy or hard to read on a button? (a) easy to read (b) hard to read
- 7.♿ What should every icon-only button have for screen readers? (a) a sound (b) a bright colour (c) a long animation (d) a text label
- 8.True or false: grey text on grey is poor button design. (a) True (b) False
- 9.✏️ A box with a cross in a wireframe usually means ___. (a) a closed app (b) a picture goes here (c) delete this (d) an error
- 10.🔢 In a photo-post flow, which comes FIRST? (a) post the photo (b) take the photo (c) write a caption (d) open the camera screen
- 11.🎨 Who should you test the UX with? (a) only yourself (b) nobody (c) real users (d) the app icon
- 12.Which of these fits saving on the phone? (a) photos on two devices (b) a class leaderboard (c) chat messages to friends (d) your last game level
- 13.🎨 Is this about UI or UX: whether users get lost? (a) UI (b) UX
- 14.🧭 Where is a tab bar usually placed in a phone app? (a) at the bottom (b) in the middle (c) nowhere (d) inside a button
- 15.🔢 In a photo-post flow, which comes first: “post the photo” or “open the camera screen”? (a) post the photo (b) open the camera screen
- 16.🔍 Which is the odd one out? (a) the font size (b) how fast a task is done (c) the theme colours (d) the screen layout
- 17.🔢 In a sign-up flow, what comes right after “enter the code sent”? (a) see the home screen (b) type name and email (c) open the app (d) tap “Sign up”
- 18.🔢 In a food-order flow, which comes FIRST? (a) check the cart (b) open the menu (c) pick a dish (d) add it to the cart
- 19.Which of these makes the app harder to use? (a) text that can grow (b) labels on every icon (c) big touch targets (d) fast-flashing lights
- 20.🔍 Which is the odd one out? (a) the button colours (b) the theme colours (c) how easy sign-up is (d) the font size
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21.🔘 Our rule: buttons are at least 48 px tall. Which button is too small?
Save button: 24 px tall
Cancel button: 56 px tall
Send button: 52 px tall (a) Send (b) Cancel (c) Save -
22.🧭 The app has tabs Home, Search, Profile. You start on Home, then:
1. open “Edit photo”
2. tap Back
3. open “Map”
4. tap the Profile tab
Which screen are you on now? (a) Map (b) Edit photo (c) Home (d) Profile - 23.🔢 In a sign-up flow, which comes first: “tap “Sign up”” or “enter the code sent”? (a) enter the code sent (b) tap “Sign up”
- 24.🔘 Our rule: buttons are at least 48 px tall. The Start button is 36 px tall. How many px taller must it be?
- 25.True or false: icons with no meaning is good button design. (a) True (b) False
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26.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Label: 12 px
Footer: 27 px
Caption: 28 px
Hint: 16 px
Body text: 17 px (a) Hint (b) Label (c) Caption (d) Footer -
27.🔘 Our rule: buttons are at least 48 px tall. Which button is too small?
Done button: 28 px tall
Help button: 72 px tall
Start button: 72 px tall
Next button: 48 px tall (a) Start (b) Next (c) Done (d) Help -
28.💾 What does this code show? (Positions start at 0.)
let notes = ["Science", "Sports", "Art", "Music", "Maths"];
show(notes[3]); (a) Sports (b) Music (c) Science (d) Art -
29.🧭 The app has tabs Home, Search, Profile. You start on Home, then:
1. open “Match report”
2. open “Friend list”
3. open “Video”
4. tap the Profile tab
How many times must you tap Back to reach the main screen of this tab? - 30.🌗 Is pale pink on white easy or hard to read on a button? (a) easy to read (b) hard to read
- 31.Which of these is true of a final design? (a) uses plain grey boxes (b) shows the real fonts (c) shows where things go (d) is a quick sketch
- 32.True or false: a class leaderboard fits saving on the phone. (a) True (b) False
- 33.Which colour pair is easy to read? (a) red on green (b) white on dark green (c) dark blue on black (d) light grey on white
- 34.Which of these is true of a wireframe? (a) uses plain grey boxes (b) uses the final pictures (c) looks like the real app (d) shows the real fonts
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35.💾 What number does this code show?
let lives = 8;
lives = lives - 5;
lives = lives + 2;
show(lives); -
36.🖼️ In this wireframe (top to bottom), what is right above the filter buttons?
[ big picture ]
[ top bar ]
[ Save button ]
[ filter buttons ] (a) big picture (b) top bar (c) Save button - 37.True or false: strong colour contrast is good button design. (a) True (b) False
- 38.🔀 Why plan the user flow before building? (a) to skip testing (b) to add more taps (c) so each step is clear (d) to hide the buttons
- 39.♿ Does this help everyone, or make the app harder to use: sudden loud sounds? (a) makes it harder (b) helps everyone
- 40.🎨 Is this about UI or UX: how easy sign-up is? (a) UI (b) UX
Answer key
- 0
- Edit photo
- so users do not get lost
- tab bar
- UX
- easy to read
- a text label
- True
- a picture goes here
- open the camera screen
- real users
- your last game level
- UX
- at the bottom
- open the camera screen
- how fast a task is done
- see the home screen
- open the menu
- fast-flashing lights
- how easy sign-up is
- Save
- Profile
- tap “Sign up”
- 12
- False
- Label
- Done
- Music
- 0
- hard to read
- shows the real fonts
- False
- white on dark green
- uses plain grey boxes
- 5
- Save button
- True
- so each step is clear
- makes it harder
- UX
Free app development lessons, practice and worksheets at talentjr.in/app-development-for-students