App Dev Worksheet: Part 2 Test
Developer's tip (Think like the user): First decide which topic the question is about. Use that lesson’s rule: 48 px buttons, 16 px text, the screen stack, the flow order. For code, count positions from 0.
NameDateTime takenScore ___ / 40
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1.🧭 The app has tabs Home, Search, Profile. You start on Home, then:
1. open “Match report”
2. tap the Profile tab
3. tap the Search tab
Which screen are you on now? (a) Profile (b) Search (c) Home (d) Match report -
2.💾 What does this code show? (Positions start at 0.)
let songs = ["Stars", "Monsoon", "Ocean", "Sunrise"];
show(songs[3]); (a) Stars (b) Ocean (c) Monsoon (d) Sunrise - 3.🎨 Is this about UI or UX: the theme colours? (a) UI (b) UX
- 4.Which of these makes the app harder to use? (a) big touch targets (b) labels on every icon (c) icons with no labels (d) strong colour contrast
- 5.🔢 In a food-order flow, what comes right after “pick a dish”? (a) add it to the cart (b) pay for the order (c) check the cart (d) open the menu
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6.🖼️ In this wireframe (top to bottom), what is right below the title text?
[ title text ]
[ menu icon ]
[ Save button ]
[ big picture ] (a) menu icon (b) big picture (c) Save button -
7.🧭 The app has tabs Home, Search, Profile. You start on Home, then:
1. open “Edit photo”
2. tap the Home tab
3. open “Help page”
How many times must you tap Back to reach the main screen of this tab? - 8.🔢 In a food-order flow, which comes LAST? (a) pay for the order (b) open the menu (c) add it to the cart (d) track the order
- 9.Which of these is about UX (the experience)? (a) the font size (b) the screen layout (c) how easy sign-up is (d) the button colours
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10.🔘 Our rule: buttons are at least 48 px tall. How many of these buttons follow the rule?
Cancel button: 64 px tall
Help button: 56 px tall
Save button: 48 px tall - 11.Which of these makes the app harder to use? (a) captions on videos (b) big touch targets (c) text that can grow (d) colour as the only clue
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12.🧭 The app has tabs Lessons, Quiz, Me. You start on Lessons, then:
1. open “Score card”
2. tap Back
3. open “Friend list”
How many times must you tap Back to reach the main screen of this tab? -
13.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
Design A: Home → Size → Search → Pens
Design B: Home → Confirm → Search - 14.💾 Data saved only on the phone is lost when ___. (a) the screen turns off (b) the phone is lost (c) the app is closed (d) you send a message
- 15.🧭 What does the back button usually do? (a) deletes the page (b) goes to the last screen (c) opens settings (d) closes all apps
- 16.Which of these is true of a wireframe? (a) uses the final pictures (b) shows the real fonts (c) looks like the real app (d) uses plain grey boxes
- 17.✏️ A box with a cross in a wireframe usually means ___. (a) a closed app (b) a picture goes here (c) delete this (d) an error
- 18.🧭 Which part of navigation opens a list of pages? (a) the back button (b) a tab bar (c) a menu button
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19.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Title: 18 px
Hint: 27 px
Body text: 22 px
Footer: 23 px
Caption: 10 px (a) Caption (b) Title (c) Body text (d) Hint - 20.🔘 Is this good or poor button design: strong colour contrast? (a) poor design (b) good design
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21.🧭 The app has tabs Home, Search, Profile. You start on Home, then:
1. open “Match report”
2. open “Badges”
3. tap the Search tab
4. open “Badges”
5. tap Back
Which screen are you on now? (a) Match report (b) Badges (c) Home (d) Search - 22.Which of these helps everyone use the app? (a) tiny tap areas (b) colour as the only clue (c) labels on every icon (d) fast-flashing lights
- 23.🔢 In a photo-post flow, which comes first: “open the camera screen” or “add a filter”? (a) add a filter (b) open the camera screen
- 24.Which of these fits saving on the phone? (a) chat messages to friends (b) a shared to-do list (c) a class leaderboard (d) your last game level
- 25.🔢 In a sign-up flow, what comes right after “make a password”? (a) tap “Sign up” (b) see the home screen (c) type name and email (d) enter the code sent
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26.🔘 Our rule: buttons are at least 48 px tall. Which button is too small?
Help button: 36 px tall
Done button: 60 px tall
Next button: 64 px tall
Save button: 60 px tall (a) Next (b) Help (c) Done (d) Save -
27.💾 What does this code show? (Positions start at 0.)
let friends = ["Arjun", "Zoya", "Meera", "Riya"];
show(friends[0]); (a) Meera (b) Riya (c) Arjun (d) Zoya - 28.🔢 In a photo-post flow, which comes first: “add a filter” or “take the photo”? (a) take the photo (b) add a filter
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29.🔘 Our rule: buttons are at least 48 px tall. Which button is too small?
Help button: 44 px tall
Send button: 56 px tall
Done button: 52 px tall (a) Send (b) Done (c) Help - 30.🔍 Which is the odd one out? (a) how fast a task is done (b) the button colours (c) the screen layout (d) the font size
- 31.🔀 A screen with no way forward or back is called a ___. (a) dead end (b) tab bar (c) home screen (d) shortcut
- 32.🔢 In a sign-up flow, which comes first: “tap “Sign up”” or “make a password”? (a) tap “Sign up” (b) make a password
- 33.Which of these is true of a final design? (a) uses plain grey boxes (b) has no real colours (c) is a quick sketch (d) uses the final pictures
- 34.🔘 Is this good or poor button design: a big, easy tap area? (a) good design (b) poor design
- 35.🔢 In a sign-up flow, what comes right after “tap “Sign up””? (a) make a password (b) open the app (c) enter the code sent (d) type name and email
- 36.🔢 In a photo-post flow, which comes first: “post the photo” or “open the camera screen”? (a) post the photo (b) open the camera screen
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37.🖼️ How many parts (boxes) does this wireframe have?
[ Save button ]
[ Add button ]
[ search box ]
[ big picture ]
[ top bar ]
[ tab bar ] - 38.Which of these is true of a final design? (a) uses plain grey boxes (b) shows the real fonts (c) is a quick sketch (d) shows where things go
- 39.True or false: how easy sign-up is is about UX (the experience). (a) True (b) False
- 40.♿ Does this help everyone, or make the app harder to use: labels on every icon? (a) helps everyone (b) makes it harder
Answer key
- Search
- Sunrise
- UI
- icons with no labels
- add it to the cart
- menu icon
- 1
- track the order
- how easy sign-up is
- 3
- colour as the only clue
- 1
- 1
- the phone is lost
- goes to the last screen
- uses plain grey boxes
- a picture goes here
- a menu button
- Caption
- good design
- Search
- labels on every icon
- open the camera screen
- your last game level
- enter the code sent
- Help
- Arjun
- take the photo
- Help
- how fast a task is done
- dead end
- tap “Sign up”
- uses the final pictures
- good design
- type name and email
- open the camera screen
- 6
- shows the real fonts
- True
- helps everyone
Free app development lessons, practice and worksheets at talentjr.in/app-development-for-students