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App Dev Worksheet: Part 2 Test

App development lesson 16: Designing apps: Part 2 test · Set 747 · 40 questions
TalentJR

Developer's tip (Think like the user): First decide which topic the question is about. Use that lesson’s rule: 48 px buttons, 16 px text, the screen stack, the flow order. For code, count positions from 0.

NameDateTime takenScore ___ / 40
  1. 1.🧭 The app has tabs Feed, Chat, Settings. You start on Feed, then:
    1. open “Score card”
    2. open “Video”
    3. open “Score card”
    4. open “Map”
    How many times must you tap Back to reach the main screen of this tab?
  2. 2.♿ Does this help everyone, or make the app harder to use: fast-flashing lights? (a) helps everyone (b) makes it harder
  3. 3.♿ A screen has 6 icon buttons. Only 2 of them have a text label for screen readers. How many still need a label?
  4. 4.🖼️ In this wireframe (top to bottom), which part is at the very bottom?
    [ filter buttons ]
    [ Add button ]
    [ search box ]
    [ big picture ]
    (a) big picture (b) filter buttons (c) search box (d) Add button
  5. 5.True or false: a final design uses plain grey boxes. (a) True (b) False
  6. 6.🔢 In a quiz-app flow, which comes first: “read a question” or “pick an answer”? (a) read a question (b) pick an answer
  7. 7.🧭 The app has tabs Lessons, Quiz, Me. You start on Lessons, then:
    1. open “Score card”
    2. open “Score card”
    3. open “Video”
    Which screen are you on now?
    (a) Score card (b) Lessons (c) Video (d) Quiz
  8. 8.True or false: the button colours is about UI (the look). (a) False (b) True
  9. 9.True or false: a wireframe uses the final pictures. (a) False (b) True
  10. 10.🧭 Why should every screen show where you are? (a) to use more battery (b) so users do not get lost (c) to look busy (d) to hide the menu
  11. 11.🔘 Our rule: buttons are at least 48 px tall. How many of these buttons follow the rule?
    Start button: 52 px tall
    Save button: 56 px tall
    Done button: 48 px tall
  12. 12.🧭 Which part of navigation undoes one move? (a) a tab bar (b) a menu button (c) the back button
  13. 13.🧭 The app has tabs Home, Search, Profile. You start on Home, then:
    1. tap the Home tab
    2. tap the Search tab
    3. open “Badges”
    4. tap Back
    5. open “Score card”
    Which screen are you on now?
    (a) Score card (b) Search (c) Home (d) Badges
  14. 14.Which of these is about UX (the experience)? (a) the font size (b) the button colours (c) the screen layout (d) how fast a task is done
  15. 15.🔀 A screen with no way forward or back is called a ___. (a) dead end (b) home screen (c) shortcut (d) tab bar
  16. 16.🎨 Fewer taps to finish a task usually means ___. (a) a bigger app (b) more colours (c) better UX (d) worse UX
  17. 17.🎨 UI stands for user ___. (a) idea (b) input (c) interface (d) internet
  18. 18.💾 In most code, the first item of a list is at position ___. (a) 10 (b) 1 (c) 0 (d) 2
  19. 19.🎨 Is this about UI or UX: how users feel after? (a) UX (b) UI
  20. 20.🧭 The app has tabs Lessons, Quiz, Me. You start on Lessons, then:
    1. open “Badges”
    2. open “Friend list”
    3. open “Edit photo”
    4. tap Back
    How many times must you tap Back to reach the main screen of this tab?
  21. 21.True or false: “tiny tap areas” makes the app harder to use. (a) False (b) True
  22. 22.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
    Design A: Home → Menu → Confirm → Search → Size → Address
    Design B: Home → Shop → Search → Address → Results → Size → Menu
    (a) Design B (b) Design A
  23. 23.♿ Does this help everyone, or make the app harder to use: tiny tap areas? (a) helps everyone (b) makes it harder
  24. 24.Which of these fits saving in the cloud? (a) the sound on/off setting (b) a draft you are typing (c) a shared to-do list (d) notes to read offline
  25. 25.🧭 The app has tabs Lessons, Quiz, Me. You start on Lessons, then:
    1. open “Match report”
    2. tap the Lessons tab
    3. open “Match report”
    4. tap Back
    How many times must you tap Back to reach the main screen of this tab?
  26. 26.🖼️ How many parts (boxes) does this wireframe have?
    [ top bar ]
    [ Save button ]
    [ search box ]
    [ menu icon ]
    [ Add button ]
  27. 27.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
    Footer: 23 px
    Menu: 16 px
    Hint: 12 px
    Label: 15 px
  28. 28.♿ Does this help everyone, or make the app harder to use: sudden loud sounds? (a) helps everyone (b) makes it harder
  29. 29.Which of these is true of a tab bar? (a) goes to the last screen (b) switches main sections (c) opens a list of pages (d) hides extra links
  30. 30.💾 Saving data in the cloud lets you ___. (a) never need a password (b) skip the internet (c) use it on any device (d) shrink the app
  31. 31.🔢 In a food-order flow, which comes FIRST? (a) track the order (b) open the menu (c) pick a dish (d) add it to the cart
  32. 32.♿ Does this help everyone, or make the app harder to use: text that can grow? (a) helps everyone (b) makes it harder
  33. 33.👆 Two designs for the same task (each arrow is one tap). How many taps does Design A need?
    Design A: Home → Size → Pay
    Design B: Home → Offers → Shop → Menu
  34. 34.💾 Which works with no internet at all? (a) a cloud leaderboard (b) a cloud backup (c) a shared chat (d) data saved on the phone
  35. 35.♿ Why add captions to videos? (a) to add colour (b) to hide the sound (c) to slow them down (d) so anyone can follow
  36. 36.🎨 UX stands for user ___. (a) express (b) example (c) experience (d) extra
  37. 37.🖼️ In this wireframe (top to bottom), what is right below the tab bar?
    [ tab bar ]
    [ filter buttons ]
    [ top bar ]
    [ menu icon ]
    (a) menu icon (b) filter buttons (c) top bar
  38. 38.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
    Design A: Home → Item → Menu
    Design B: Home → Confirm → Results → Search → Pens → Offers → Item
    (a) Design A (b) Design B
  39. 39.✏️ Is this true of a wireframe or of a final design: shows where things go? (a) a final design (b) a wireframe
  40. 40.🔀 What is a user flow? (a) a colour theme (b) a type of font (c) a charging cable (d) the path through screens

Answer key

  1. 4
  2. makes it harder
  3. 4
  4. big picture
  5. False
  6. read a question
  7. Video
  8. True
  9. False
  10. so users do not get lost
  11. 3
  12. the back button
  13. Score card
  14. how fast a task is done
  15. dead end
  16. better UX
  17. interface
  18. 0
  19. UX
  20. 2
  21. True
  22. Design A
  23. makes it harder
  24. a shared to-do list
  25. 0
  26. 5
  27. 2
  28. makes it harder
  29. switches main sections
  30. use it on any device
  31. open the menu
  32. helps everyone
  33. 2
  34. data saved on the phone
  35. so anyone can follow
  36. experience
  37. filter buttons
  38. Design A
  39. a wireframe
  40. the path through screens

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