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App Dev Worksheet: Part 2 Test

App development lesson 16: Designing apps: Part 2 test · Set 758 · 40 questions
TalentJR

Developer's tip (Think like the user): First decide which topic the question is about. Use that lesson’s rule: 48 px buttons, 16 px text, the screen stack, the flow order. For code, count positions from 0.

NameDateTime takenScore ___ / 40
  1. 1.🔘 Our rule: buttons are at least 48 px tall. The Send button is 24 px tall. How many px taller must it be?
  2. 2.🔍 Which is the odd one out? (a) tiny tap areas (b) sudden loud sounds (c) labels on every icon (d) colour as the only clue
  3. 3.🧭 The app has tabs Feed, Chat, Settings. You start on Feed, then:
    1. open “Badges”
    2. open “Edit photo”
    3. tap the Settings tab
    4. tap the Chat tab
    Which screen are you on now?
    (a) Edit photo (b) Badges (c) Feed (d) Chat
  4. 4.True or false: icons with no meaning is good button design. (a) True (b) False
  5. 5.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
    Design A: Home → Results → Item
    Design B: Home → Offers → Confirm → Item → Pens
  6. 6.Which of these is true of a final design? (a) shows the real fonts (b) is a quick sketch (c) has no real colours (d) uses plain grey boxes
  7. 7.🖼️ How many parts (boxes) does this wireframe have?
    [ Add button ]
    [ top bar ]
    [ list of items ]
    [ Save button ]
    [ title text ]
  8. 8.🧭 Which part of navigation undoes one move? (a) the back button (b) a tab bar (c) a menu button
  9. 9.Which of these fits saving on the phone? (a) chat messages to friends (b) a class leaderboard (c) photos on two devices (d) the sound on/off setting
  10. 10.True or false: a draft you are typing fits saving on the phone. (a) True (b) False
  11. 11.🔍 Which is the odd one out? (a) how fast a task is done (b) the icon shapes (c) the theme colours (d) the font size
  12. 12.Which of these makes the app harder to use? (a) colour as the only clue (b) strong colour contrast (c) captions on videos (d) big touch targets
  13. 13.🖼️ In this wireframe (top to bottom), what is right below the Add button?
    [ Add button ]
    [ Save button ]
    [ tab bar ]
    [ title text ]
    [ big picture ]
    (a) tab bar (b) title text (c) big picture (d) Save button
  14. 14.🖼️ How many parts (boxes) does this wireframe have?
    [ title text ]
    [ Add button ]
    [ Save button ]
    [ big picture ]
  15. 15.♿ Does this help everyone, or make the app harder to use: big touch targets? (a) helps everyone (b) makes it harder
  16. 16.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
    Design A: Home → Size → Address → Search → Pens → Cart
    Design B: Home → Pay → Cart → Pens → Size → Address → Offers
    (a) Design B (b) Design A
  17. 17.🔘 Our rule: buttons are at least 48 px tall. Which button is too small?
    Send button: 72 px tall
    Next button: 40 px tall
    Back button: 52 px tall
    (a) Next (b) Send (c) Back
  18. 18.True or false: a final design uses plain grey boxes. (a) False (b) True
  19. 19.💾 pop() takes off the last item. What does this code show?
    let songs = ["Kites", "Monsoon", "Rain", "Sunrise"];
    songs.pop();
    show(songs[songs.length - 1]);
    (a) Monsoon (b) Rain (c) Kites (d) Sunrise
  20. 20.🔢 In a sign-up flow, what comes right after “open the app”? (a) enter the code sent (b) make a password (c) see the home screen (d) tap “Sign up”
  21. 21.💾 What number does this code show?
    let coins = 5;
    coins = coins - 5;
    coins = coins + 4;
    show(coins);
  22. 22.🔘 Our rule: buttons are at least 48 px tall. How many of these buttons follow the rule?
    Save button: 36 px tall
    Cancel button: 64 px tall
    Back button: 32 px tall
    Done button: 48 px tall
  23. 23.💾 Where should the app save notes to read offline: on the phone or in the cloud? (a) in the cloud (b) on the phone
  24. 24.💾 pop() takes off the last item. What does this code show?
    let friends = ["Kabir", "Arjun", "Meera"];
    friends.pop();
    show(friends[friends.length - 1]);
    (a) Kabir (b) Arjun (c) Meera
  25. 25.Which of these helps everyone use the app? (a) sudden loud sounds (b) big touch targets (c) tiny tap areas (d) colour as the only clue
  26. 26.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
    Label: 13 px
    Body text: 14 px
    Title: 19 px
    Footer: 11 px
  27. 27.🔢 In a quiz-app flow, which comes first: “see the final score” or “tap “Start quiz””? (a) see the final score (b) tap “Start quiz”
  28. 28.🔢 In a photo-post flow, which comes first: “add a filter” or “take the photo”? (a) take the photo (b) add a filter
  29. 29.Which of these is true of a final design? (a) has no real colours (b) looks like the real app (c) uses plain grey boxes (d) shows where things go
  30. 30.🧭 The app has tabs Lessons, Quiz, Me. You start on Lessons, then:
    1. tap the Quiz tab
    2. open “Friend list”
    3. open “Edit photo”
    How many times must you tap Back to reach the main screen of this tab?
  31. 31.🔍 Which is the odd one out? (a) captions on videos (b) text that can grow (c) tiny tap areas (d) big touch targets
  32. 32.🔢 In a photo-post flow, which comes first: “write a caption” or “post the photo”? (a) post the photo (b) write a caption
  33. 33.True or false: “big touch targets” helps everyone use the app. (a) True (b) False
  34. 34.🔘 Is this good or poor button design: strong colour contrast? (a) good design (b) poor design
  35. 35.🔀 What is a user flow? (a) a charging cable (b) a type of font (c) a colour theme (d) the path through screens
  36. 36.🌗 Is pale pink on white easy or hard to read on a button? (a) easy to read (b) hard to read
  37. 37.💾 What does this code show? (Positions start at 0.)
    let friends = ["Meera", "Kabir", "Riya", "Zoya"];
    show(friends[1]);
    (a) Riya (b) Zoya (c) Kabir (d) Meera
  38. 38.Which of these is about UX (the experience)? (a) the button colours (b) the theme colours (c) the font size (d) how easy sign-up is
  39. 39.💾 What number does this code show?
    let score = 5;
    score = score - 2;
    score = score + 4;
    show(score);
  40. 40.🎨 Is this about UI or UX: how easy sign-up is? (a) UI (b) UX

Answer key

  1. 24
  2. labels on every icon
  3. Chat
  4. False
  5. 2
  6. shows the real fonts
  7. 5
  8. the back button
  9. the sound on/off setting
  10. True
  11. how fast a task is done
  12. colour as the only clue
  13. Save button
  14. 4
  15. helps everyone
  16. Design A
  17. Next
  18. False
  19. Rain
  20. tap “Sign up”
  21. 4
  22. 2
  23. on the phone
  24. Arjun
  25. big touch targets
  26. 3
  27. tap “Start quiz”
  28. take the photo
  29. looks like the real app
  30. 2
  31. tiny tap areas
  32. write a caption
  33. True
  34. good design
  35. the path through screens
  36. hard to read
  37. Kabir
  38. how easy sign-up is
  39. 7
  40. UX

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