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App Dev Worksheet: Part 2 Test

App development lesson 16: Designing apps: Part 2 test · Set 768 · 40 questions
TalentJR

Developer's tip (Think like the user): First decide which topic the question is about. Use that lesson’s rule: 48 px buttons, 16 px text, the screen stack, the flow order. For code, count positions from 0.

NameDateTime takenScore ___ / 40
  1. 1.🧭 The app has tabs Feed, Chat, Settings. You start on Feed, then:
    1. open “Help page”
    2. tap Back
    3. open “Help page”
    4. open “Score card”
    Which screen are you on now?
    (a) Chat (b) Score card (c) Feed (d) Help page
  2. 2.🔢 In a food-order flow, which comes first: “add it to the cart” or “track the order”? (a) add it to the cart (b) track the order
  3. 3.True or false: a final design looks like the real app. (a) False (b) True
  4. 4.🧭 The app has tabs Lessons, Quiz, Me. You start on Lessons, then:
    1. open “Match report”
    2. tap the Me tab
    3. tap the Me tab
    How many times must you tap Back to reach the main screen of this tab?
  5. 5.♿ Does this help everyone, or make the app harder to use: captions on videos? (a) helps everyone (b) makes it harder
  6. 6.🧭 The app has tabs Home, Search, Profile. You start on Home, then:
    1. open “Edit photo”
    2. open “Map”
    3. tap the Search tab
    How many times must you tap Back to reach the main screen of this tab?
  7. 7.♿ Does this help everyone, or make the app harder to use: big touch targets? (a) helps everyone (b) makes it harder
  8. 8.🖼️ In this wireframe (top to bottom), what is right above the menu icon?
    [ big picture ]
    [ menu icon ]
    [ title text ]
    [ search box ]
    [ filter buttons ]
    (a) title text (b) filter buttons (c) big picture (d) search box
  9. 9.🔘 Is this good or poor button design: strong colour contrast? (a) poor design (b) good design
  10. 10.True or false: a draft you are typing fits saving in the cloud. (a) True (b) False
  11. 11.🔢 In a food-order flow, which comes first: “pick a dish” or “open the menu”? (a) pick a dish (b) open the menu
  12. 12.Which of these is true of a wireframe? (a) shows where things go (b) uses the final pictures (c) has the real colours (d) looks like the real app
  13. 13.🔀 In a good flow, each screen should lead to ___. (a) a clear next step (b) the same screen (c) a dead end (d) a random page
  14. 14.🎨 UX stands for user ___. (a) experience (b) extra (c) express (d) example
  15. 15.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
    Design A: Home → Menu → Pay → Item → Results → Shop → Pens
    Design B: Home → Confirm → Address → Pay
    (a) Design A (b) Design B
  16. 16.True or false: chat messages to friends fits saving in the cloud. (a) True (b) False
  17. 17.🌗 Is black on pale grey easy or hard to read on a button? (a) easy to read (b) hard to read
  18. 18.True or false: a wireframe has no real colours. (a) False (b) True
  19. 19.✏️ Why draw a wireframe before coding? (a) it adds colours (b) it saves data (c) changes are quick (d) it runs the app
  20. 20.Which of these fits saving on the phone? (a) chat messages to friends (b) a class leaderboard (c) a shared to-do list (d) notes to read offline
  21. 21.♿ Does this help everyone, or make the app harder to use: tiny tap areas? (a) makes it harder (b) helps everyone
  22. 22.🔘 Our rule: buttons are at least 48 px tall. Which button is too small?
    Start button: 52 px tall
    Done button: 24 px tall
    Back button: 64 px tall
    Send button: 48 px tall
    (a) Send (b) Start (c) Back (d) Done
  23. 23.🔢 In a quiz-app flow, which comes first: “tap “Start quiz”” or “read a question”? (a) tap “Start quiz” (b) read a question
  24. 24.♿ What does a screen reader do? (a) takes photos (b) reads the screen aloud (c) plays music (d) makes text tiny
  25. 25.🎨 UI stands for user ___. (a) input (b) idea (c) internet (d) interface
  26. 26.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
    Hint: 23 px
    Caption: 26 px
    Body text: 12 px
    Title: 20 px
    (a) Hint (b) Body text (c) Caption (d) Title
  27. 27.🖼️ In this wireframe (top to bottom), what is right below the Add button?
    [ list of items ]
    [ search box ]
    [ Add button ]
    [ big picture ]
    [ Save button ]
    (a) big picture (b) list of items (c) search box (d) Save button
  28. 28.🔢 In a quiz-app flow, what comes right after “see if it is right”? (a) see the final score (b) read a question (c) tap “Start quiz” (d) pick an answer
  29. 29.✏️ Is this true of a wireframe or of a final design: uses plain grey boxes? (a) a wireframe (b) a final design
  30. 30.Which of these is true of a menu button? (a) sits at the bottom (b) opens a list of pages (c) shows 3 to 5 icons (d) goes to the last screen
  31. 31.True or false: a wireframe is a quick sketch. (a) True (b) False
  32. 32.🔍 Which is the odd one out? (a) text that can grow (b) labels on every icon (c) big touch targets (d) colour as the only clue
  33. 33.🎨 Is this about UI or UX: how users feel after? (a) UX (b) UI
  34. 34.🔍 Which is the odd one out? (a) sudden loud sounds (b) strong colour contrast (c) fast-flashing lights (d) colour as the only clue
  35. 35.🔢 In a food-order flow, what comes right after “add it to the cart”? (a) pick a dish (b) open the menu (c) track the order (d) check the cart
  36. 36.🔀 What is a user flow? (a) a colour theme (b) the path through screens (c) a charging cable (d) a type of font
  37. 37.🎨 Is this about UI or UX: the screen layout? (a) UX (b) UI
  38. 38.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
    Design A: Home → Confirm → Cart
    Design B: Home → Results → Pay → Address
  39. 39.🔢 In a quiz-app flow, which comes first: “see the final score” or “tap “Start quiz””? (a) tap “Start quiz” (b) see the final score
  40. 40.✏️ What is a wireframe? (a) a charging cable (b) a simple screen sketch (c) the finished app (d) a type of password

Answer key

  1. Score card
  2. add it to the cart
  3. True
  4. 0
  5. helps everyone
  6. 0
  7. helps everyone
  8. big picture
  9. good design
  10. False
  11. open the menu
  12. shows where things go
  13. a clear next step
  14. experience
  15. Design B
  16. True
  17. easy to read
  18. True
  19. changes are quick
  20. notes to read offline
  21. makes it harder
  22. Done
  23. tap “Start quiz”
  24. reads the screen aloud
  25. interface
  26. Body text
  27. big picture
  28. see the final score
  29. a wireframe
  30. opens a list of pages
  31. True
  32. colour as the only clue
  33. UX
  34. strong colour contrast
  35. check the cart
  36. the path through screens
  37. UI
  38. 1
  39. tap “Start quiz”
  40. a simple screen sketch

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