App Dev Worksheet: Part 2 Test
Developer's tip (Think like the user): First decide which topic the question is about. Use that lesson’s rule: 48 px buttons, 16 px text, the screen stack, the flow order. For code, count positions from 0.
NameDateTime takenScore ___ / 40
- 1.🌗 Is black on pale grey easy or hard to read on a button? (a) hard to read (b) easy to read
- 2.🔢 In a quiz-app flow, which comes first: “pick an answer” or “read a question”? (a) pick an answer (b) read a question
- 3.True or false: a final design uses the final pictures. (a) True (b) False
- 4.✏️ Is this true of a wireframe or of a final design: looks like the real app? (a) a final design (b) a wireframe
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5.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Address → Pens
Design B: Home → Results → Item → Offers → Size → Menu (a) Design A (b) Design B - 6.✏️ Do wireframes usually show the final colours? (a) Yes (b) No
- 7.🎨 Fewer taps to finish a task usually means ___. (a) more colours (b) worse UX (c) a bigger app (d) better UX
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8.🧭 The app has tabs Home, Search, Profile. You start on Home, then:
1. tap the Search tab
2. open “Badges”
3. tap the Profile tab
4. open “Match report”
5. tap the Home tab
How many times must you tap Back to reach the main screen of this tab? - 9.True or false: “fast-flashing lights” helps everyone use the app. (a) True (b) False
- 10.🔘 Is this good or poor button design: a big, easy tap area? (a) poor design (b) good design
- 11.Which of these is true of a tab bar? (a) undoes one move (b) shows 3 to 5 icons (c) hides extra links (d) opens a list of pages
- 12.Which of these is true of a final design? (a) is a quick sketch (b) uses plain grey boxes (c) shows where things go (d) looks like the real app
- 13.🧭 Which part of navigation sits at the bottom? (a) the back button (b) a tab bar (c) a menu button
- 14.💾 In most code, the first item of a list is at position ___. (a) 1 (b) 0 (c) 10 (d) 2
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15.💾 What does this code show? (Positions start at 0.)
let friends = ["Zoya", "Aman", "Arjun", "Kabir", "Riya"];
show(friends[1]); (a) Zoya (b) Arjun (c) Kabir (d) Aman - 16.✏️ Is this true of a wireframe or of a final design: shows where things go? (a) a final design (b) a wireframe
- 17.True or false: chat messages to friends fits saving in the cloud. (a) False (b) True
- 18.🔘 Our rule: buttons are at least 48 px tall. The Back button is 20 px tall. How many px taller must it be?
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19.🧭 The app has tabs Lessons, Quiz, Me. You start on Lessons, then:
1. tap the Quiz tab
2. open “Match report”
3. tap the Me tab
4. open “Help page”
5. tap the Lessons tab
How many times must you tap Back to reach the main screen of this tab? - 20.🎨 Is this about UI or UX: the icon shapes? (a) UX (b) UI
- 21.🔢 In a quiz-app flow, what comes right after “pick an answer”? (a) read a question (b) tap “Start quiz” (c) see the final score (d) see if it is right
- 22.True or false: “text that can grow” makes the app harder to use. (a) True (b) False
- 23.Which colour pair is easy to read? (a) pale pink on white (b) dark blue on black (c) black on yellow (d) light grey on white
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24.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Address → Confirm → Size → Pens
Design B: Home → Pay → Address (a) Design A (b) Design B -
25.🖼️ In this wireframe (top to bottom), what is right below the top bar?
[ Add button ]
[ tab bar ]
[ top bar ]
[ search box ] (a) Add button (b) tab bar (c) search box - 26.🔢 In a quiz-app flow, which comes first: “see if it is right” or “see the final score”? (a) see if it is right (b) see the final score
- 27.Which of these makes the app harder to use? (a) big touch targets (b) captions on videos (c) text that can grow (d) icons with no labels
- 28.🔢 In a quiz-app flow, which comes FIRST? (a) see the final score (b) tap “Start quiz” (c) read a question (d) see if it is right
- 29.🔀 In a good flow, each screen should lead to ___. (a) a dead end (b) a random page (c) a clear next step (d) the same screen
- 30.🎨 Who should you test the UX with? (a) real users (b) only yourself (c) nobody (d) the app icon
- 31.🎨 UI stands for user ___. (a) input (b) idea (c) internet (d) interface
- 32.✏️ Why draw a wireframe before coding? (a) it adds colours (b) changes are quick (c) it runs the app (d) it saves data
- 33.🎨 UX stands for user ___. (a) extra (b) example (c) express (d) experience
- 34.🔀 Why plan the user flow before building? (a) to hide the buttons (b) to add more taps (c) to skip testing (d) so each step is clear
- 35.🔢 In a photo-post flow, which comes FIRST? (a) write a caption (b) open the camera screen (c) post the photo (d) add a filter
- 36.🔘 Our rule: buttons are at least 48 px tall. The Save button is 20 px tall. How many px taller must it be?
- 37.🔢 In a quiz-app flow, what comes right after “read a question”? (a) tap “Start quiz” (b) see the final score (c) pick an answer (d) see if it is right
- 38.🔘 Is this good or poor button design: buttons almost touching? (a) good design (b) poor design
- 39.💾 What is a variable? (a) a phone setting (b) a named box for a value (c) a picture (d) a type of screen
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40.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Footer: 14 px
Label: 16 px
Title: 23 px
Caption: 17 px
Body text: 19 px (a) Footer (b) Label (c) Caption (d) Title
Answer key
- easy to read
- read a question
- True
- a final design
- Design A
- No
- better UX
- 0
- False
- good design
- shows 3 to 5 icons
- looks like the real app
- a tab bar
- 0
- Aman
- a wireframe
- True
- 28
- 0
- UI
- see if it is right
- False
- black on yellow
- Design B
- search box
- see if it is right
- icons with no labels
- tap “Start quiz”
- a clear next step
- real users
- interface
- changes are quick
- experience
- so each step is clear
- open the camera screen
- 28
- pick an answer
- poor design
- a named box for a value
- Footer
Free app development lessons, practice and worksheets at talentjr.in/app-development-for-students