App Dev Worksheet: Part 2 Test
Developer's tip (Think like the user): First decide which topic the question is about. Use that lesson’s rule: 48 px buttons, 16 px text, the screen stack, the flow order. For code, count positions from 0.
NameDateTime takenScore ___ / 40
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1.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
Design A: Home → Pay → Search → Confirm → Pens
Design B: Home → Results → Confirm - 2.♿ A screen has 7 icon buttons. Only 6 of them have a text label for screen readers. How many still need a label?
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3.🖼️ In this wireframe (top to bottom), what is right above the top bar?
[ menu icon ]
[ list of items ]
[ tab bar ]
[ title text ]
[ top bar ] (a) list of items (b) menu icon (c) tab bar (d) title text -
4.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Label: 24 px
Footer: 11 px
Menu: 13 px
Caption: 22 px
Hint: 22 px - 5.🌗 Is dark blue on white easy or hard to read on a button? (a) easy to read (b) hard to read
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6.🧭 The app has tabs Feed, Chat, Settings. You start on Feed, then:
1. open “Video”
2. tap Back
3. open “Score card”
How many times must you tap Back to reach the main screen of this tab? - 7.🌗 Is black on pale grey easy or hard to read on a button? (a) easy to read (b) hard to read
- 8.🔘 Is this good or poor button design: grey text on grey? (a) good design (b) poor design
- 9.💾 Where should the app save notes to read offline: on the phone or in the cloud? (a) on the phone (b) in the cloud
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10.💾 What number does this code show?
let songs = ["Rain", "Ocean", "Monsoon"];
songs.push("Stars");
songs.push("Kites");
show(songs.length); - 11.Which colour pair is easy to read? (a) red on green (b) light grey on white (c) dark blue on white (d) yellow on white
- 12.🔍 Which is the odd one out? (a) sudden loud sounds (b) strong colour contrast (c) big touch targets (d) captions on videos
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13.🔘 Our rule: buttons are at least 48 px tall. Which button is too small?
Cancel button: 48 px tall
Next button: 24 px tall
Send button: 60 px tall (a) Next (b) Cancel (c) Send - 14.🎨 Is this about UI or UX: the screen layout? (a) UI (b) UX
- 15.💾 Which can hold many values in order? (a) a switch (b) a list (c) a button (d) a single number
- 16.✏️ Do wireframes usually show the final colours? (a) Yes (b) No
- 17.🔍 Which is the odd one out? (a) captions on videos (b) sudden loud sounds (c) icons with no labels (d) tiny tap areas
- 18.True or false: a final design shows where things go. (a) True (b) False
- 19.True or false: a final design shows the real fonts. (a) True (b) False
- 20.♿ Does this help everyone, or make the app harder to use: labels on every icon? (a) helps everyone (b) makes it harder
- 21.✏️ Is this true of a wireframe or of a final design: shows the real fonts? (a) a wireframe (b) a final design
- 22.🔢 In a food-order flow, what comes right after “open the menu”? (a) check the cart (b) pick a dish (c) pay for the order (d) add it to the cart
- 23.♿ Does this help everyone, or make the app harder to use: fast-flashing lights? (a) helps everyone (b) makes it harder
- 24.🔢 In a photo-post flow, which comes first: “post the photo” or “add a filter”? (a) post the photo (b) add a filter
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25.🔘 Our rule: buttons are at least 48 px tall. How many of these buttons follow the rule?
Back button: 52 px tall
Cancel button: 56 px tall
Done button: 48 px tall
Next button: 36 px tall - 26.♿ Does this help everyone, or make the app harder to use: colour as the only clue? (a) helps everyone (b) makes it harder
- 27.🔘 Is this good or poor button design: space between buttons? (a) poor design (b) good design
- 28.🔢 In a food-order flow, which comes LAST? (a) add it to the cart (b) check the cart (c) pay for the order (d) track the order
- 29.✏️ Is this true of a wireframe or of a final design: is a quick sketch? (a) a wireframe (b) a final design
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30.🔘 Our rule: buttons are at least 48 px tall. How many of these buttons follow the rule?
Send button: 60 px tall
Next button: 60 px tall
Done button: 56 px tall -
31.🖼️ In this wireframe (top to bottom), what is right above the big picture?
[ menu icon ]
[ Save button ]
[ top bar ]
[ big picture ] (a) menu icon (b) Save button (c) top bar - 32.💾 Where should the app save your last game level: on the phone or in the cloud? (a) in the cloud (b) on the phone
- 33.Which of these makes the app harder to use? (a) colour as the only clue (b) labels on every icon (c) big touch targets (d) strong colour contrast
- 34.True or false: how users feel after is about UX (the experience). (a) True (b) False
- 35.🎨 Is this about UI or UX: the icon shapes? (a) UX (b) UI
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36.🖼️ How many parts (boxes) does this wireframe have?
[ title text ]
[ big picture ]
[ top bar ]
[ menu icon ]
[ Save button ]
[ filter buttons ] -
37.🧭 The app has tabs Lessons, Quiz, Me. You start on Lessons, then:
1. tap the Me tab
2. open “Score card”
3. tap the Me tab
4. tap the Me tab
Which screen are you on now? (a) Lessons (b) Quiz (c) Me (d) Score card - 38.🔍 Which is the odd one out? (a) big touch targets (b) icons with no labels (c) fast-flashing lights (d) sudden loud sounds
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39.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Pay → Item
Design B: Home → Item → Menu → Cart → Shop → Confirm (a) Design A (b) Design B -
40.💾 What number does this code show?
let score = 3;
score = score - 2;
score = score + 3;
show(score);
Answer key
- 2
- 1
- title text
- 2
- easy to read
- 1
- easy to read
- poor design
- on the phone
- 5
- dark blue on white
- sudden loud sounds
- Next
- UI
- a list
- No
- captions on videos
- False
- True
- helps everyone
- a final design
- pick a dish
- makes it harder
- add a filter
- 3
- makes it harder
- good design
- track the order
- a wireframe
- 3
- top bar
- on the phone
- colour as the only clue
- True
- UI
- 6
- Me
- big touch targets
- Design A
- 4
Free app development lessons, practice and worksheets at talentjr.in/app-development-for-students