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App Dev Worksheet: Part 2 Test

App development lesson 16: Designing apps: Part 2 test · Set 845 · 40 questions
TalentJR

Developer's tip (Think like the user): First decide which topic the question is about. Use that lesson’s rule: 48 px buttons, 16 px text, the screen stack, the flow order. For code, count positions from 0.

NameDateTime takenScore ___ / 40
  1. 1.🎨 Is this about UI or UX: the screen layout? (a) UX (b) UI
  2. 2.🧭 Which part of navigation goes to the last screen? (a) a tab bar (b) the back button (c) a menu button
  3. 3.✏️ Is this true of a wireframe or of a final design: is a quick sketch? (a) a final design (b) a wireframe
  4. 4.🧭 Which part of navigation opens a list of pages? (a) the back button (b) a tab bar (c) a menu button
  5. 5.🌗 Is white on dark green easy or hard to read on a button? (a) easy to read (b) hard to read
  6. 6.🧭 Which part of navigation hides extra links? (a) a menu button (b) a tab bar (c) the back button
  7. 7.🖼️ How many parts (boxes) does this wireframe have?
    [ Save button ]
    [ big picture ]
    [ search box ]
    [ filter buttons ]
  8. 8.🧭 The app has tabs Feed, Chat, Settings. You start on Feed, then:
    1. open “Edit photo”
    2. open “Score card”
    3. tap the Settings tab
    How many times must you tap Back to reach the main screen of this tab?
  9. 9.🔢 In a quiz-app flow, which comes first: “read a question” or “see the final score”? (a) see the final score (b) read a question
  10. 10.🔘 Our rule: buttons are at least 48 px tall. How many of these buttons follow the rule?
    Start button: 48 px tall
    Save button: 60 px tall
    Cancel button: 40 px tall
    Next button: 40 px tall
  11. 11.🔀 What is a user flow? (a) a colour theme (b) a charging cable (c) a type of font (d) the path through screens
  12. 12.🖼️ In this wireframe (top to bottom), what is right above the Add button?
    [ tab bar ]
    [ list of items ]
    [ top bar ]
    [ menu icon ]
    [ Add button ]
    (a) tab bar (b) list of items (c) menu icon (d) top bar
  13. 13.🔢 In a food-order flow, what comes right after “check the cart”? (a) track the order (b) pick a dish (c) pay for the order (d) add it to the cart
  14. 14.🔘 Our rule: buttons are at least 48 px tall. How many of these buttons follow the rule?
    Cancel button: 32 px tall
    Help button: 36 px tall
    Back button: 36 px tall
    Save button: 48 px tall
  15. 15.🎨 Is this about UI or UX: the font size? (a) UI (b) UX
  16. 16.♿ Does this help everyone, or make the app harder to use: strong colour contrast? (a) helps everyone (b) makes it harder
  17. 17.🔢 In a food-order flow, which comes LAST? (a) track the order (b) pay for the order (c) check the cart (d) add it to the cart
  18. 18.🔍 Which is the odd one out? (a) how users feel after (b) whether users get lost (c) the icon shapes (d) how easy sign-up is
  19. 19.🔘 Our rule: buttons are at least 48 px tall. How many of these buttons follow the rule?
    Send button: 60 px tall
    Done button: 44 px tall
    Cancel button: 32 px tall
  20. 20.🔘 Is this good or poor button design: space between buttons? (a) poor design (b) good design
  21. 21.💾 Where should the app save your last game level: on the phone or in the cloud? (a) on the phone (b) in the cloud
  22. 22.Which of these is true of a wireframe? (a) uses the final pictures (b) has no real colours (c) looks like the real app (d) has the real colours
  23. 23.🧭 The app has tabs Home, Search, Profile. You start on Home, then:
    1. open “Map”
    2. open “Video”
    3. tap Back
    4. open “Badges”
    5. tap the Search tab
    Which screen are you on now?
    (a) Video (b) Search (c) Badges (d) Map
  24. 24.Which of these makes the app harder to use? (a) captions on videos (b) colour as the only clue (c) strong colour contrast (d) labels on every icon
  25. 25.🔍 Which is the odd one out? (a) strong colour contrast (b) sudden loud sounds (c) labels on every icon (d) big touch targets
  26. 26.🎨 Is this about UI or UX: how easy sign-up is? (a) UX (b) UI
  27. 27.💾 Which works with no internet at all? (a) a cloud leaderboard (b) a shared chat (c) a cloud backup (d) data saved on the phone
  28. 28.🌗 Is pale pink on white easy or hard to read on a button? (a) hard to read (b) easy to read
  29. 29.💾 Which can hold many values in order? (a) a list (b) a switch (c) a single number (d) a button
  30. 30.🖼️ In this wireframe (top to bottom), what is right below the Save button?
    [ search box ]
    [ menu icon ]
    [ Save button ]
    [ big picture ]
    [ tab bar ]
    (a) menu icon (b) big picture (c) tab bar (d) search box
  31. 31.True or false: grey text on grey is good button design. (a) True (b) False
  32. 32.True or false: the font size is about UX (the experience). (a) True (b) False
  33. 33.True or false: a big, easy tap area is good button design. (a) True (b) False
  34. 34.🔢 In a photo-post flow, which comes first: “write a caption” or “post the photo”? (a) post the photo (b) write a caption
  35. 35.♿ A screen has 5 icon buttons. Only 4 of them have a text label for screen readers. How many still need a label?
  36. 36.Which of these is true of the back button? (a) hides extra links (b) switches main sections (c) opens a list of pages (d) goes to the last screen
  37. 37.Which of these is true of a final design? (a) has no real colours (b) looks like the real app (c) shows where things go (d) is a quick sketch
  38. 38.Which of these fits saving in the cloud? (a) your last game level (b) notes to read offline (c) chat messages to friends (d) the sound on/off setting
  39. 39.🔀 A screen with no way forward or back is called a ___. (a) shortcut (b) home screen (c) dead end (d) tab bar
  40. 40.🔘 Our rule: buttons are at least 48 px tall. Which button is too small?
    Help button: 40 px tall
    Send button: 64 px tall
    Start button: 64 px tall
    Back button: 72 px tall
    (a) Back (b) Send (c) Help (d) Start

Answer key

  1. UI
  2. the back button
  3. a wireframe
  4. a menu button
  5. easy to read
  6. a menu button
  7. 4
  8. 0
  9. read a question
  10. 2
  11. the path through screens
  12. menu icon
  13. pay for the order
  14. 1
  15. UI
  16. helps everyone
  17. track the order
  18. the icon shapes
  19. 1
  20. good design
  21. on the phone
  22. has no real colours
  23. Search
  24. colour as the only clue
  25. sudden loud sounds
  26. UX
  27. data saved on the phone
  28. hard to read
  29. a list
  30. big picture
  31. False
  32. False
  33. True
  34. write a caption
  35. 1
  36. goes to the last screen
  37. looks like the real app
  38. chat messages to friends
  39. dead end
  40. Help

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