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App Dev Worksheet: Part 2 Test

App development lesson 16: Designing apps: Part 2 test · Set 874 · 40 questions
TalentJR

Developer's tip (Think like the user): First decide which topic the question is about. Use that lesson’s rule: 48 px buttons, 16 px text, the screen stack, the flow order. For code, count positions from 0.

NameDateTime takenScore ___ / 40
  1. 1.🎨 UX stands for user ___. (a) extra (b) express (c) experience (d) example
  2. 2.💾 Where should the app save photos on two devices: on the phone or in the cloud? (a) on the phone (b) in the cloud
  3. 3.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
    Menu: 20 px
    Label: 22 px
    Footer: 22 px
    Body text: 10 px
    Caption: 15 px
  4. 4.🔢 In a food-order flow, which comes FIRST? (a) open the menu (b) pick a dish (c) pay for the order (d) track the order
  5. 5.🧭 The app has tabs Feed, Chat, Settings. You start on Feed, then:
    1. open “Edit photo”
    2. tap the Chat tab
    3. open “Badges”
    Which screen are you on now?
    (a) Badges (b) Edit photo (c) Feed (d) Chat
  6. 6.Which of these is true of a menu button? (a) opens a list of pages (b) goes to the last screen (c) sits at the bottom (d) switches main sections
  7. 7.Which of these helps everyone use the app? (a) tiny tap areas (b) sudden loud sounds (c) fast-flashing lights (d) labels on every icon
  8. 8.🔢 In a photo-post flow, what comes right after “write a caption”? (a) post the photo (b) add a filter (c) take the photo (d) open the camera screen
  9. 9.🧭 The app has tabs Feed, Chat, Settings. You start on Feed, then:
    1. open “Badges”
    2. open “Score card”
    3. tap Back
    Which screen are you on now?
    (a) Feed (b) Badges (c) Chat (d) Score card
  10. 10.🔍 Which is the odd one out? (a) whether users get lost (b) how users feel after (c) how many taps it takes (d) the icon shapes
  11. 11.🖼️ How many parts (boxes) does this wireframe have?
    [ list of items ]
    [ search box ]
    [ big picture ]
    [ Add button ]
    [ top bar ]
    [ menu icon ]
  12. 12.💾 What number does this code show?
    let notes = ["Maths", "Art", "Science", "Music"];
    notes.push("Hindi");
    show(notes.length);
  13. 13.🎨 UI stands for user ___. (a) internet (b) idea (c) input (d) interface
  14. 14.Which of these fits saving on the phone? (a) chat messages to friends (b) photos on two devices (c) the sound on/off setting (d) a class leaderboard
  15. 15.🔘 Is this good or poor button design: grey text on grey? (a) good design (b) poor design
  16. 16.True or false: photos on two devices fits saving on the phone. (a) True (b) False
  17. 17.Which of these makes the app harder to use? (a) big touch targets (b) strong colour contrast (c) icons with no labels (d) captions on videos
  18. 18.🌗 Is pale pink on white easy or hard to read on a button? (a) hard to read (b) easy to read
  19. 19.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
    Menu: 22 px
    Hint: 13 px
    Title: 14 px
    Body text: 12 px
  20. 20.♿ Showing right or wrong only in red and green is a problem for ___. (a) the battery (b) fast typists (c) colour-blind users (d) the server
  21. 21.🔍 Which is the odd one out? (a) fast-flashing lights (b) captions on videos (c) text that can grow (d) big touch targets
  22. 22.🌗 Is dark blue on black easy or hard to read on a button? (a) hard to read (b) easy to read
  23. 23.♿ Does this help everyone, or make the app harder to use: labels on every icon? (a) helps everyone (b) makes it harder
  24. 24.🔘 Is this good or poor button design: a clear word like Save? (a) poor design (b) good design
  25. 25.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
    Design A: Home → Size → Offers → Search → Results → Shop → Menu
    Design B: Home → Cart → Menu → Shop
  26. 26.🔢 In a quiz-app flow, which comes FIRST? (a) tap “Start quiz” (b) pick an answer (c) see the final score (d) read a question
  27. 27.🧭 Why should every screen show where you are? (a) to look busy (b) to hide the menu (c) so users do not get lost (d) to use more battery
  28. 28.🖼️ How many parts (boxes) does this wireframe have?
    [ list of items ]
    [ Add button ]
    [ search box ]
    [ filter buttons ]
  29. 29.Which of these is true of a final design? (a) shows where things go (b) looks like the real app (c) uses plain grey boxes (d) has no real colours
  30. 30.♿ A screen has 11 icon buttons. Only 3 of them have a text label for screen readers. How many still need a label?
  31. 31.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
    Footer: 13 px
    Body text: 23 px
    Label: 16 px
    Menu: 14 px
  32. 32.🎨 Is this about UI or UX: the icon shapes? (a) UI (b) UX
  33. 33.🔍 Which is the odd one out? (a) big touch targets (b) sudden loud sounds (c) icons with no labels (d) colour as the only clue
  34. 34.💾 pop() takes off the last item. What does this code show?
    let friends = ["Meera", "Zoya", "Riya", "Kabir", "Arjun"];
    friends.pop();
    show(friends[friends.length - 1]);
    (a) Riya (b) Zoya (c) Kabir (d) Meera
  35. 35.Which of these is true of a tab bar? (a) shows 3 to 5 icons (b) undoes one move (c) opens a list of pages (d) goes to the last screen
  36. 36.🔢 In a quiz-app flow, which comes LAST? (a) see if it is right (b) pick an answer (c) tap “Start quiz” (d) see the final score
  37. 37.♿ Accessibility means an app works for ___. (a) everyone (b) only experts (c) only the coder (d) nobody
  38. 38.🎨 Who should you test the UX with? (a) real users (b) only yourself (c) the app icon (d) nobody
  39. 39.🖼️ In this wireframe (top to bottom), what is right below the big picture?
    [ Save button ]
    [ big picture ]
    [ search box ]
    [ menu icon ]
    [ tab bar ]
    [ title text ]
    (a) tab bar (b) title text (c) menu icon (d) search box
  40. 40.💾 What is a variable? (a) a type of screen (b) a picture (c) a phone setting (d) a named box for a value

Answer key

  1. experience
  2. in the cloud
  3. 2
  4. open the menu
  5. Badges
  6. opens a list of pages
  7. labels on every icon
  8. post the photo
  9. Badges
  10. the icon shapes
  11. 6
  12. 5
  13. interface
  14. the sound on/off setting
  15. poor design
  16. False
  17. icons with no labels
  18. hard to read
  19. 3
  20. colour-blind users
  21. fast-flashing lights
  22. hard to read
  23. helps everyone
  24. good design
  25. 3
  26. tap “Start quiz”
  27. so users do not get lost
  28. 4
  29. looks like the real app
  30. 8
  31. 2
  32. UI
  33. big touch targets
  34. Kabir
  35. shows 3 to 5 icons
  36. see the final score
  37. everyone
  38. real users
  39. search box
  40. a named box for a value

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