App Dev Worksheet: Part 2 Test
Developer's tip (Think like the user): First decide which topic the question is about. Use that lesson’s rule: 48 px buttons, 16 px text, the screen stack, the flow order. For code, count positions from 0.
NameDateTime takenScore ___ / 40
- 1.🔢 In a sign-up flow, which comes LAST? (a) tap “Sign up” (b) open the app (c) see the home screen (d) make a password
- 2.🌗 Is dark blue on white easy or hard to read on a button? (a) hard to read (b) easy to read
- 3.🔘 Our rule: buttons are at least 48 px tall. The Back button is 32 px tall. How many px taller must it be?
- 4.Which of these is true of a final design? (a) uses plain grey boxes (b) has no real colours (c) has the real colours (d) shows where things go
- 5.♿ A screen has 5 icon buttons. Only 4 of them have a text label for screen readers. How many still need a label?
- 6.True or false: a wireframe uses the final pictures. (a) False (b) True
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7.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Hint: 15 px
Menu: 21 px
Footer: 10 px
Body text: 19 px -
8.🧭 The app has tabs Home, Search, Profile. You start on Home, then:
1. tap the Search tab
2. open “Match report”
3. tap Back
4. tap the Home tab
How many times must you tap Back to reach the main screen of this tab? -
9.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Menu: 12 px
Body text: 11 px
Hint: 22 px
Caption: 17 px
Title: 11 px -
10.🖼️ How many parts (boxes) does this wireframe have?
[ list of items ]
[ title text ]
[ Save button ]
[ big picture ]
[ Add button ] - 11.♿ Does this help everyone, or make the app harder to use: fast-flashing lights? (a) helps everyone (b) makes it harder
- 12.🌗 Is light grey on white easy or hard to read on a button? (a) easy to read (b) hard to read
-
13.🧭 The app has tabs Lessons, Quiz, Me. You start on Lessons, then:
1. open “Score card”
2. tap the Quiz tab
3. tap the Lessons tab
4. open “Match report”
Which screen are you on now? (a) Quiz (b) Lessons (c) Score card (d) Match report - 14.🧭 Where is a tab bar usually placed in a phone app? (a) nowhere (b) at the bottom (c) in the middle (d) inside a button
- 15.True or false: your last game level fits saving on the phone. (a) False (b) True
- 16.Which of these fits saving in the cloud? (a) photos on two devices (b) a draft you are typing (c) the sound on/off setting (d) your last game level
- 17.🎨 Fewer taps to finish a task usually means ___. (a) worse UX (b) more colours (c) a bigger app (d) better UX
- 18.🧭 Which part of navigation switches main sections? (a) the back button (b) a tab bar (c) a menu button
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19.🔘 Our rule: buttons are at least 48 px tall. How many of these buttons follow the rule?
Start button: 52 px tall
Help button: 40 px tall
Cancel button: 40 px tall - 20.🧭 Which part of navigation goes to the last screen? (a) the back button (b) a tab bar (c) a menu button
-
21.💾 What number does this code show?
let lives = 8;
lives = lives - 1;
lives = lives + 3;
show(lives); -
22.🧭 The app has tabs Lessons, Quiz, Me. You start on Lessons, then:
1. open “Score card”
2. open “Friend list”
3. open “Video”
How many times must you tap Back to reach the main screen of this tab? -
23.🧭 The app has tabs Feed, Chat, Settings. You start on Feed, then:
1. tap the Settings tab
2. open “Edit photo”
3. tap Back
4. open “Badges”
5. tap the Settings tab
Which screen are you on now? (a) Badges (b) Settings (c) Feed (d) Edit photo - 24.🔘 Is this good or poor button design: space between buttons? (a) poor design (b) good design
- 25.♿ A screen has 7 icon buttons. Only 3 of them have a text label for screen readers. How many still need a label?
- 26.🔢 In a food-order flow, what comes right after “open the menu”? (a) pick a dish (b) check the cart (c) track the order (d) add it to the cart
- 27.🔀 In a good flow, each screen should lead to ___. (a) a random page (b) a dead end (c) a clear next step (d) the same screen
- 28.♿ What should every icon-only button have for screen readers? (a) a long animation (b) a text label (c) a sound (d) a bright colour
-
29.🧭 The app has tabs Home, Search, Profile. You start on Home, then:
1. open “Map”
2. open “Map”
3. tap Back
4. open “Video”
5. tap Back
How many times must you tap Back to reach the main screen of this tab? - 30.🎨 A beautiful app that confuses everyone has ___. (a) good UX but poor UI (b) no UI at all (c) good UI but poor UX (d) perfect UX
- 31.Which colour pair is hard to read? (a) white on black (b) light grey on white (c) black on pale grey (d) dark blue on white
- 32.♿ Accessibility means an app works for ___. (a) only the coder (b) everyone (c) only experts (d) nobody
- 33.🎨 Who should you test the UX with? (a) real users (b) only yourself (c) the app icon (d) nobody
- 34.🔢 In a quiz-app flow, what comes right after “see if it is right”? (a) read a question (b) see the final score (c) tap “Start quiz” (d) pick an answer
- 35.🔀 A screen with no way forward or back is called a ___. (a) home screen (b) dead end (c) tab bar (d) shortcut
- 36.🔍 Which is the odd one out? (a) the theme colours (b) how fast a task is done (c) how many taps it takes (d) how easy sign-up is
- 37.🎨 Is this about UI or UX: the button colours? (a) UI (b) UX
- 38.💾 In most code, the first item of a list is at position ___. (a) 2 (b) 0 (c) 10 (d) 1
- 39.True or false: a clear word like Save is poor button design. (a) True (b) False
-
40.🖼️ How many parts (boxes) does this wireframe have?
[ list of items ]
[ search box ]
[ tab bar ]
[ Save button ]
Answer key
- see the home screen
- easy to read
- 16
- has the real colours
- 1
- False
- 2
- 0
- 3
- 5
- makes it harder
- hard to read
- Match report
- at the bottom
- True
- photos on two devices
- better UX
- a tab bar
- 1
- the back button
- 10
- 3
- Settings
- good design
- 4
- pick a dish
- a clear next step
- a text label
- 1
- good UI but poor UX
- light grey on white
- everyone
- real users
- see the final score
- dead end
- the theme colours
- UI
- 0
- False
- 4
Free app development lessons, practice and worksheets at talentjr.in/app-development-for-students