App Dev Worksheet: Part 2 Test
Developer's tip (Think like the user): First decide which topic the question is about. Use that lesson’s rule: 48 px buttons, 16 px text, the screen stack, the flow order. For code, count positions from 0.
NameDateTime takenScore ___ / 40
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1.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Hint: 24 px
Body text: 23 px
Menu: 11 px (a) Menu (b) Body text (c) Hint - 2.🌗 Is red on green easy or hard to read on a button? (a) hard to read (b) easy to read
- 3.True or false: space between buttons is poor button design. (a) True (b) False
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4.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Shop → Results
Design B: Home → Confirm → Pay → Shop → Item → Menu → Size (a) Design B (b) Design A - 5.🔀 A screen with no way forward or back is called a ___. (a) home screen (b) shortcut (c) tab bar (d) dead end
- 6.True or false: a class leaderboard fits saving in the cloud. (a) False (b) True
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7.🔘 Our rule: buttons are at least 48 px tall. Which button is too small?
Send button: 24 px tall
Done button: 48 px tall
Help button: 72 px tall
Back button: 48 px tall (a) Send (b) Help (c) Done (d) Back - 8.🔍 Which is the odd one out? (a) colour as the only clue (b) captions on videos (c) tiny tap areas (d) fast-flashing lights
- 9.♿ What should every icon-only button have for screen readers? (a) a long animation (b) a sound (c) a text label (d) a bright colour
- 10.Which of these is about UX (the experience)? (a) the icon shapes (b) the screen layout (c) the button colours (d) how easy sign-up is
- 11.🔀 Why plan the user flow before building? (a) so each step is clear (b) to skip testing (c) to add more taps (d) to hide the buttons
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12.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Pens → Shop
Design B: Home → Pay → Offers → Search → Item (a) Design A (b) Design B - 13.🔍 Which is the odd one out? (a) the button colours (b) how fast a task is done (c) the screen layout (d) the icon shapes
- 14.🔍 Which is the odd one out? (a) strong colour contrast (b) text that can grow (c) captions on videos (d) tiny tap areas
- 15.Which of these fits saving on the phone? (a) photos on two devices (b) a class leaderboard (c) the sound on/off setting (d) a shared to-do list
- 16.Which of these helps everyone use the app? (a) icons with no labels (b) big touch targets (c) sudden loud sounds (d) tiny tap areas
- 17.💾 Where should the app save a shared to-do list: on the phone or in the cloud? (a) on the phone (b) in the cloud
- 18.🎨 Is this about UI or UX: how fast a task is done? (a) UX (b) UI
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19.🔘 Our rule: buttons are at least 48 px tall. Which button is too small?
Send button: 48 px tall
Save button: 44 px tall
Start button: 68 px tall (a) Start (b) Save (c) Send -
20.💾 pop() takes off the last item. What does this code show?
let notes = ["Hindi", "Art", "Science", "Music", "Maths"];
notes.pop();
show(notes[notes.length - 1]); (a) Hindi (b) Music (c) Art (d) Science - 21.Which of these is true of a tab bar? (a) undoes one move (b) goes to the last screen (c) opens a list of pages (d) switches main sections
- 22.Which colour pair is easy to read? (a) yellow on white (b) dark blue on white (c) light grey on white (d) dark blue on black
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23.💾 What number does this code show?
let friends = ["Zoya", "Riya", "Kabir", "Arjun"];
friends.push("Aman");
show(friends.length); - 24.True or false: whether users get lost is about UI (the look). (a) False (b) True
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25.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Address → Results → Menu
Design B: Home → Pay → Pens → Cart → Search → Offers → Item (a) Design B (b) Design A - 26.✏️ Why draw a wireframe before coding? (a) it saves data (b) it adds colours (c) changes are quick (d) it runs the app
- 27.♿ What does a screen reader do? (a) takes photos (b) reads the screen aloud (c) plays music (d) makes text tiny
- 28.♿ A screen has 8 icon buttons. Only 4 of them have a text label for screen readers. How many still need a label?
- 29.True or false: a wireframe shows the real fonts. (a) False (b) True
- 30.🌗 Is dark blue on white easy or hard to read on a button? (a) hard to read (b) easy to read
- 31.True or false: chat messages to friends fits saving in the cloud. (a) False (b) True
- 32.♿ Does this help everyone, or make the app harder to use: fast-flashing lights? (a) makes it harder (b) helps everyone
- 33.🧭 Which part of navigation goes to the last screen? (a) the back button (b) a tab bar (c) a menu button
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34.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
Design A: Home → Shop → Item → Offers → Confirm → Pay → Menu
Design B: Home → Menu → Address → Search -
35.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Body text: 19 px
Caption: 10 px
Footer: 12 px -
36.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Item → Offers → Cart → Menu → Address
Design B: Home → Search → Size → Pay → Results (a) Design B (b) Design A -
37.💾 pop() takes off the last item. What does this code show?
let notes = ["Hindi", "Science", "Sports"];
notes.pop();
show(notes[notes.length - 1]); (a) Sports (b) Hindi (c) Science - 38.Which of these is true of a wireframe? (a) uses the final pictures (b) has no real colours (c) looks like the real app (d) has the real colours
- 39.Which colour pair is hard to read? (a) black on pale grey (b) red on green (c) dark blue on white (d) white on dark green
- 40.🎨 Is this about UI or UX: the screen layout? (a) UI (b) UX
Answer key
- Menu
- hard to read
- False
- Design A
- dead end
- True
- Send
- captions on videos
- a text label
- how easy sign-up is
- so each step is clear
- Design A
- how fast a task is done
- tiny tap areas
- the sound on/off setting
- big touch targets
- in the cloud
- UX
- Save
- Music
- switches main sections
- dark blue on white
- 5
- False
- Design A
- changes are quick
- reads the screen aloud
- 4
- False
- easy to read
- True
- makes it harder
- the back button
- 3
- 2
- Design B
- Science
- has no real colours
- red on green
- UI
Free app development lessons, practice and worksheets at talentjr.in/app-development-for-students