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App Dev Worksheet: Part 2 Test

App development lesson 16: Designing apps: Part 2 test · Set 907 · 40 questions
TalentJR

Developer's tip (Think like the user): First decide which topic the question is about. Use that lesson’s rule: 48 px buttons, 16 px text, the screen stack, the flow order. For code, count positions from 0.

NameDateTime takenScore ___ / 40
  1. 1.🧭 The app has tabs Feed, Chat, Settings. You start on Feed, then:
    1. tap the Chat tab
    2. open “Edit photo”
    3. open “Friend list”
    4. open “Edit photo”
    5. tap the Settings tab
    Which screen are you on now?
    (a) Settings (b) Friend list (c) Feed (d) Edit photo
  2. 2.Which of these helps everyone use the app? (a) tiny tap areas (b) icons with no labels (c) sudden loud sounds (d) text that can grow
  3. 3.🖼️ In this wireframe (top to bottom), what is right below the title text?
    [ title text ]
    [ list of items ]
    [ filter buttons ]
    [ menu icon ]
    (a) filter buttons (b) menu icon (c) list of items
  4. 4.🔍 Which is the odd one out? (a) the screen layout (b) the theme colours (c) the icon shapes (d) how many taps it takes
  5. 5.🧭 The app has tabs Home, Search, Profile. You start on Home, then:
    1. open “Match report”
    2. tap Back
    3. open “Score card”
    4. open “Score card”
    Which screen are you on now?
    (a) Search (b) Home (c) Match report (d) Score card
  6. 6.🔘 Our rule: buttons are at least 48 px tall. The Back button is 36 px tall. How many px taller must it be?
  7. 7.👆 Two designs for the same task (each arrow is one tap). How many taps does Design A need?
    Design A: Home → Offers → Cart → Search → Shop
    Design B: Home → Pens → Size → Shop → Offers → Results
  8. 8.🧭 The app has tabs Home, Search, Profile. You start on Home, then:
    1. tap the Profile tab
    2. open “Badges”
    3. tap Back
    How many times must you tap Back to reach the main screen of this tab?
  9. 9.🧭 The app has tabs Feed, Chat, Settings. You start on Feed, then:
    1. tap the Settings tab
    2. open “Edit photo”
    3. open “Badges”
    4. open “Friend list”
    How many times must you tap Back to reach the main screen of this tab?
  10. 10.🧭 The app has tabs Feed, Chat, Settings. You start on Feed, then:
    1. tap the Feed tab
    2. open “Edit photo”
    3. tap Back
    4. open “Map”
    5. open “Edit photo”
    Which screen are you on now?
    (a) Feed (b) Edit photo (c) Chat (d) Map
  11. 11.Which of these fits saving in the cloud? (a) photos on two devices (b) a draft you are typing (c) your last game level (d) notes to read offline
  12. 12.🔢 In a photo-post flow, which comes FIRST? (a) add a filter (b) post the photo (c) take the photo (d) open the camera screen
  13. 13.True or false: “big touch targets” helps everyone use the app. (a) True (b) False
  14. 14.🔀 What is a user flow? (a) a type of font (b) a charging cable (c) the path through screens (d) a colour theme
  15. 15.Which of these fits saving in the cloud? (a) your last game level (b) notes to read offline (c) the sound on/off setting (d) a class leaderboard
  16. 16.🔀 Why plan the user flow before building? (a) so each step is clear (b) to add more taps (c) to skip testing (d) to hide the buttons
  17. 17.🖼️ In this wireframe (top to bottom), which part is at the very bottom?
    [ search box ]
    [ filter buttons ]
    [ top bar ]
    [ Add button ]
    (a) filter buttons (b) search box (c) Add button (d) top bar
  18. 18.Which of these is true of a wireframe? (a) has the real colours (b) uses the final pictures (c) looks like the real app (d) uses plain grey boxes
  19. 19.✏️ Why draw a wireframe before coding? (a) it adds colours (b) it saves data (c) changes are quick (d) it runs the app
  20. 20.🖼️ How many parts (boxes) does this wireframe have?
    [ title text ]
    [ Add button ]
    [ tab bar ]
    [ filter buttons ]
  21. 21.🔘 Our rule: buttons are at least 48 px tall. The Start button is 40 px tall. How many px taller must it be?
  22. 22.🎨 Is this about UI or UX: how easy sign-up is? (a) UI (b) UX
  23. 23.🧭 Which part of navigation sits at the bottom? (a) a tab bar (b) the back button (c) a menu button
  24. 24.🧭 Why should every screen show where you are? (a) so users do not get lost (b) to look busy (c) to hide the menu (d) to use more battery
  25. 25.✏️ A box with a cross in a wireframe usually means ___. (a) a closed app (b) an error (c) delete this (d) a picture goes here
  26. 26.🔘 Is this good or poor button design: grey text on grey? (a) good design (b) poor design
  27. 27.True or false: grey text on grey is poor button design. (a) False (b) True
  28. 28.🧭 The app has tabs Feed, Chat, Settings. You start on Feed, then:
    1. open “Friend list”
    2. open “Score card”
    3. tap the Settings tab
    4. open “Friend list”
    Which screen are you on now?
    (a) Score card (b) Chat (c) Feed (d) Friend list
  29. 29.Which of these is about UI (the look)? (a) how easy sign-up is (b) how many taps it takes (c) whether users get lost (d) the theme colours
  30. 30.🔘 Is this good or poor button design: a clear word like Save? (a) good design (b) poor design
  31. 31.🔢 In a food-order flow, which comes LAST? (a) pick a dish (b) track the order (c) check the cart (d) open the menu
  32. 32.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
    Footer: 25 px
    Title: 14 px
    Label: 17 px
    (a) Title (b) Label (c) Footer
  33. 33.💾 What number does this code show?
    let songs = ["Ocean", "Stars", "Sunrise"];
    songs.push("Rain");
    show(songs.length);
  34. 34.🖼️ How many parts (boxes) does this wireframe have?
    [ title text ]
    [ list of items ]
    [ big picture ]
    [ Save button ]
    [ top bar ]
    [ Add button ]
  35. 35.Which of these makes the app harder to use? (a) captions on videos (b) sudden loud sounds (c) strong colour contrast (d) text that can grow
  36. 36.✏️ What is a wireframe? (a) a type of password (b) a simple screen sketch (c) the finished app (d) a charging cable
  37. 37.♿ Does this help everyone, or make the app harder to use: captions on videos? (a) helps everyone (b) makes it harder
  38. 38.🧭 The app has tabs Lessons, Quiz, Me. You start on Lessons, then:
    1. open “Match report”
    2. tap Back
    3. open “Score card”
    4. tap the Lessons tab
    5. open “Score card”
    How many times must you tap Back to reach the main screen of this tab?
  39. 39.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
    Menu: 16 px
    Title: 11 px
    Hint: 26 px
    Footer: 25 px
    (a) Footer (b) Menu (c) Hint (d) Title
  40. 40.✏️ Is this true of a wireframe or of a final design: uses the final pictures? (a) a wireframe (b) a final design

Answer key

  1. Settings
  2. text that can grow
  3. list of items
  4. how many taps it takes
  5. Score card
  6. 12
  7. 4
  8. 0
  9. 3
  10. Edit photo
  11. photos on two devices
  12. open the camera screen
  13. True
  14. the path through screens
  15. a class leaderboard
  16. so each step is clear
  17. Add button
  18. uses plain grey boxes
  19. changes are quick
  20. 4
  21. 8
  22. UX
  23. a tab bar
  24. so users do not get lost
  25. a picture goes here
  26. poor design
  27. True
  28. Friend list
  29. the theme colours
  30. good design
  31. track the order
  32. Title
  33. 4
  34. 6
  35. sudden loud sounds
  36. a simple screen sketch
  37. helps everyone
  38. 1
  39. Title
  40. a final design

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