App Dev Worksheet: Part 2 Test
Developer's tip (Think like the user): First decide which topic the question is about. Use that lesson’s rule: 48 px buttons, 16 px text, the screen stack, the flow order. For code, count positions from 0.
NameDateTime takenScore ___ / 40
- 1.Which of these is true of a menu button? (a) opens a list of pages (b) shows 3 to 5 icons (c) switches main sections (d) sits at the bottom
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2.💾 pop() takes off the last item. What does this code show?
let notes = ["Maths", "Music", "Science"];
notes.pop();
show(notes[notes.length - 1]); (a) Music (b) Science (c) Maths - 3.💾 Where should the app save a class leaderboard: on the phone or in the cloud? (a) on the phone (b) in the cloud
- 4.🎨 Who should you test the UX with? (a) the app icon (b) only yourself (c) nobody (d) real users
- 5.💾 Which can hold many values in order? (a) a button (b) a single number (c) a list (d) a switch
- 6.True or false: the icon shapes is about UI (the look). (a) False (b) True
- 7.🔢 In a food-order flow, which comes first: “pick a dish” or “open the menu”? (a) pick a dish (b) open the menu
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8.🧭 The app has tabs Feed, Chat, Settings. You start on Feed, then:
1. open “Map”
2. open “Help page”
3. tap the Chat tab
Which screen are you on now? (a) Map (b) Help page (c) Feed (d) Chat -
9.💾 What number does this code show?
let friends = ["Arjun", "Meera", "Kabir", "Riya"];
friends.push("Aman");
friends.push("Zoya");
show(friends.length); -
10.🔘 Our rule: buttons are at least 48 px tall. Which button is too small?
Save button: 72 px tall
Back button: 68 px tall
Start button: 40 px tall (a) Start (b) Back (c) Save - 11.🔢 In a photo-post flow, which comes first: “write a caption” or “post the photo”? (a) post the photo (b) write a caption
- 12.🔀 What is a user flow? (a) the path through screens (b) a charging cable (c) a colour theme (d) a type of font
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13.🧭 The app has tabs Feed, Chat, Settings. You start on Feed, then:
1. open “Badges”
2. tap the Chat tab
3. open “Badges”
How many times must you tap Back to reach the main screen of this tab? -
14.💾 What number does this code show?
let coins = 4;
coins = coins - 2;
coins = coins + 5;
show(coins); - 15.🧭 Which part of navigation goes to the last screen? (a) a menu button (b) a tab bar (c) the back button
- 16.🔢 In a quiz-app flow, which comes first: “pick an answer” or “see if it is right”? (a) see if it is right (b) pick an answer
- 17.🔢 In a food-order flow, what comes right after “check the cart”? (a) track the order (b) pick a dish (c) add it to the cart (d) pay for the order
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18.🔘 Our rule: buttons are at least 48 px tall. Which button is too small?
Save button: 44 px tall
Start button: 52 px tall
Help button: 48 px tall
Back button: 72 px tall (a) Start (b) Save (c) Back (d) Help - 19.💾 Data saved only on the phone is lost when ___. (a) you send a message (b) the screen turns off (c) the app is closed (d) the phone is lost
- 20.♿ Showing right or wrong only in red and green is a problem for ___. (a) the battery (b) the server (c) colour-blind users (d) fast typists
- 21.🎨 UX stands for user ___. (a) extra (b) express (c) experience (d) example
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22.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Address → Cart → Pay
Design B: Home → Menu → Confirm (a) Design B (b) Design A - 23.🔢 In a sign-up flow, which comes LAST? (a) type name and email (b) enter the code sent (c) see the home screen (d) open the app
- 24.Which of these is true of a wireframe? (a) has the real colours (b) shows the real fonts (c) looks like the real app (d) is a quick sketch
- 25.True or false: “icons with no labels” helps everyone use the app. (a) True (b) False
- 26.🔘 Is this good or poor button design: a clear word like Save? (a) good design (b) poor design
- 27.True or false: buttons almost touching is good button design. (a) True (b) False
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28.🖼️ In this wireframe (top to bottom), what is right above the list of items?
[ tab bar ]
[ top bar ]
[ big picture ]
[ search box ]
[ list of items ]
[ Save button ] (a) tab bar (b) big picture (c) Save button (d) search box - 29.🔍 Which is the odd one out? (a) tiny tap areas (b) colour as the only clue (c) captions on videos (d) icons with no labels
- 30.🧭 Which part of navigation sits at the bottom? (a) the back button (b) a menu button (c) a tab bar
- 31.Which of these makes the app harder to use? (a) strong colour contrast (b) labels on every icon (c) text that can grow (d) fast-flashing lights
- 32.🔘 Is this good or poor button design: a big, easy tap area? (a) poor design (b) good design
- 33.True or false: “colour as the only clue” helps everyone use the app. (a) True (b) False
- 34.Which of these is true of a final design? (a) uses plain grey boxes (b) has no real colours (c) shows where things go (d) shows the real fonts
- 35.🧭 Why should every screen show where you are? (a) to use more battery (b) to hide the menu (c) so users do not get lost (d) to look busy
- 36.🎨 Is this about UI or UX: the screen layout? (a) UI (b) UX
- 37.True or false: photos on two devices fits saving on the phone. (a) True (b) False
- 38.🔢 In a sign-up flow, which comes first: “enter the code sent” or “type name and email”? (a) type name and email (b) enter the code sent
- 39.🔍 Which is the odd one out? (a) how users feel after (b) whether users get lost (c) the button colours (d) how fast a task is done
- 40.♿ A screen has 10 icon buttons. Only 2 of them have a text label for screen readers. How many still need a label?
Answer key
- opens a list of pages
- Music
- in the cloud
- real users
- a list
- True
- open the menu
- Chat
- 6
- Start
- write a caption
- the path through screens
- 1
- 7
- the back button
- pick an answer
- pay for the order
- Save
- the phone is lost
- colour-blind users
- experience
- Design B
- see the home screen
- is a quick sketch
- False
- good design
- False
- search box
- captions on videos
- a tab bar
- fast-flashing lights
- good design
- False
- shows the real fonts
- so users do not get lost
- UI
- False
- type name and email
- the button colours
- 8
Free app development lessons, practice and worksheets at talentjr.in/app-development-for-students