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App Dev Worksheet: Part 2 Test

App development lesson 16: Designing apps: Part 2 test · Set 921 · 40 questions
TalentJR

Developer's tip (Think like the user): First decide which topic the question is about. Use that lesson’s rule: 48 px buttons, 16 px text, the screen stack, the flow order. For code, count positions from 0.

NameDateTime takenScore ___ / 40
  1. 1.✏️ Is this true of a wireframe or of a final design: shows the real fonts? (a) a wireframe (b) a final design
  2. 2.🖼️ How many parts (boxes) does this wireframe have?
    [ menu icon ]
    [ filter buttons ]
    [ Add button ]
    [ search box ]
  3. 3.Which of these is about UX (the experience)? (a) the theme colours (b) the icon shapes (c) the screen layout (d) how users feel after
  4. 4.🔢 In a quiz-app flow, which comes first: “read a question” or “tap “Start quiz””? (a) tap “Start quiz” (b) read a question
  5. 5.True or false: a wireframe looks like the real app. (a) True (b) False
  6. 6.Which of these is true of the back button? (a) switches main sections (b) goes to the last screen (c) opens a list of pages (d) hides extra links
  7. 7.♿ Does this help everyone, or make the app harder to use: strong colour contrast? (a) makes it harder (b) helps everyone
  8. 8.🎨 Is this about UI or UX: how easy sign-up is? (a) UX (b) UI
  9. 9.Which of these is true of a wireframe? (a) shows the real fonts (b) has the real colours (c) is a quick sketch (d) uses the final pictures
  10. 10.🔢 In a photo-post flow, which comes FIRST? (a) add a filter (b) take the photo (c) open the camera screen (d) write a caption
  11. 11.🔘 Our rule: buttons are at least 48 px tall. The Save button is 40 px tall. How many px taller must it be?
  12. 12.👆 Two designs for the same task (each arrow is one tap). How many taps does Design B need?
    Design A: Home → Shop → Size → Pens
    Design B: Home → Menu → Pens
  13. 13.♿ What does a screen reader do? (a) makes text tiny (b) plays music (c) takes photos (d) reads the screen aloud
  14. 14.Which of these is true of a wireframe? (a) shows the real fonts (b) has the real colours (c) uses plain grey boxes (d) looks like the real app
  15. 15.🔢 In a photo-post flow, what comes right after “write a caption”? (a) open the camera screen (b) take the photo (c) post the photo (d) add a filter
  16. 16.True or false: chat messages to friends fits saving on the phone. (a) False (b) True
  17. 17.🧭 The app has tabs Lessons, Quiz, Me. You start on Lessons, then:
    1. open “Help page”
    2. tap the Quiz tab
    3. open “Match report”
    Which screen are you on now?
    (a) Quiz (b) Help page (c) Lessons (d) Match report
  18. 18.🔢 In a food-order flow, which comes LAST? (a) pick a dish (b) open the menu (c) track the order (d) pay for the order
  19. 19.True or false: notes to read offline fits saving on the phone. (a) False (b) True
  20. 20.Which of these is about UI (the look)? (a) the theme colours (b) how many taps it takes (c) how users feel after (d) how easy sign-up is
  21. 21.🧭 Which part of navigation shows 3 to 5 icons? (a) a menu button (b) a tab bar (c) the back button
  22. 22.🌗 Is dark blue on black easy or hard to read on a button? (a) hard to read (b) easy to read
  23. 23.✏️ Why draw a wireframe before coding? (a) it saves data (b) it adds colours (c) changes are quick (d) it runs the app
  24. 24.🔢 In a quiz-app flow, which comes first: “see the final score” or “pick an answer”? (a) pick an answer (b) see the final score
  25. 25.✏️ Is this true of a wireframe or of a final design: is a quick sketch? (a) a wireframe (b) a final design
  26. 26.🔍 Which is the odd one out? (a) labels on every icon (b) strong colour contrast (c) icons with no labels (d) big touch targets
  27. 27.🔘 Our rule: buttons are at least 48 px tall. How many of these buttons follow the rule?
    Save button: 40 px tall
    Next button: 56 px tall
    Back button: 64 px tall
    Done button: 40 px tall
  28. 28.🖼️ In this wireframe (top to bottom), what is right above the tab bar?
    [ menu icon ]
    [ tab bar ]
    [ list of items ]
    [ top bar ]
    [ Add button ]
    (a) Add button (b) top bar (c) menu icon (d) list of items
  29. 29.🔍 Which is the odd one out? (a) tiny tap areas (b) strong colour contrast (c) big touch targets (d) text that can grow
  30. 30.🖼️ In this wireframe (top to bottom), which part is at the very bottom?
    [ filter buttons ]
    [ list of items ]
    [ big picture ]
    [ tab bar ]
    (a) list of items (b) filter buttons (c) big picture (d) tab bar
  31. 31.🌗 Is red on green easy or hard to read on a button? (a) hard to read (b) easy to read
  32. 32.🔀 What is a user flow? (a) a charging cable (b) a colour theme (c) a type of font (d) the path through screens
  33. 33.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
    Design A: Home → Search → Size → Item → Pay
    Design B: Home → Results → Pens → Shop → Menu → Address
  34. 34.🔘 Is this good or poor button design: icons with no meaning? (a) good design (b) poor design
  35. 35.True or false: the theme colours is about UX (the experience). (a) False (b) True
  36. 36.🔍 Which is the odd one out? (a) fast-flashing lights (b) sudden loud sounds (c) colour as the only clue (d) big touch targets
  37. 37.🔘 Our rule: buttons are at least 48 px tall. The Send button is 32 px tall. How many px taller must it be?
  38. 38.🔘 Our rule: buttons are at least 48 px tall. The Back button is 40 px tall. How many px taller must it be?
  39. 39.Which of these is true of a tab bar? (a) undoes one move (b) goes to the last screen (c) opens a list of pages (d) sits at the bottom
  40. 40.🔢 In a food-order flow, what comes right after “check the cart”? (a) open the menu (b) pay for the order (c) pick a dish (d) add it to the cart

Answer key

  1. a final design
  2. 4
  3. how users feel after
  4. tap “Start quiz”
  5. False
  6. goes to the last screen
  7. helps everyone
  8. UX
  9. is a quick sketch
  10. open the camera screen
  11. 8
  12. 2
  13. reads the screen aloud
  14. uses plain grey boxes
  15. post the photo
  16. False
  17. Match report
  18. track the order
  19. True
  20. the theme colours
  21. a tab bar
  22. hard to read
  23. changes are quick
  24. pick an answer
  25. a wireframe
  26. icons with no labels
  27. 2
  28. menu icon
  29. tiny tap areas
  30. tab bar
  31. hard to read
  32. the path through screens
  33. 1
  34. poor design
  35. False
  36. big touch targets
  37. 16
  38. 8
  39. sits at the bottom
  40. pay for the order

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