App Dev Worksheet: Part 2 Test
Developer's tip (Think like the user): First decide which topic the question is about. Use that lesson’s rule: 48 px buttons, 16 px text, the screen stack, the flow order. For code, count positions from 0.
NameDateTime takenScore ___ / 40
- 1.True or false: space between buttons is good button design. (a) False (b) True
- 2.🔘 Our rule: buttons are at least 48 px tall. The Back button is 32 px tall. How many px taller must it be?
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3.🔘 Our rule: buttons are at least 48 px tall. How many of these buttons follow the rule?
Back button: 40 px tall
Cancel button: 64 px tall
Done button: 52 px tall
Help button: 36 px tall - 4.💾 Data saved only on the phone is lost when ___. (a) the screen turns off (b) you send a message (c) the app is closed (d) the phone is lost
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5.👆 Two designs for the same task (each arrow is one tap). How many taps does Design A need?
Design A: Home → Search → Cart → Offers
Design B: Home → Confirm → Pens → Results → Search → Offers → Size - 6.Which of these is true of a tab bar? (a) shows 3 to 5 icons (b) undoes one move (c) opens a list of pages (d) goes to the last screen
- 7.Which of these is true of a final design? (a) has no real colours (b) shows where things go (c) is a quick sketch (d) has the real colours
- 8.🎨 Is this about UI or UX: the screen layout? (a) UX (b) UI
- 9.🧭 Which part of navigation switches main sections? (a) a menu button (b) a tab bar (c) the back button
- 10.✏️ Why draw a wireframe before coding? (a) changes are quick (b) it runs the app (c) it adds colours (d) it saves data
- 11.🔢 In a sign-up flow, which comes LAST? (a) enter the code sent (b) see the home screen (c) type name and email (d) tap “Sign up”
- 12.Which of these fits saving on the phone? (a) photos on two devices (b) chat messages to friends (c) your last game level (d) a class leaderboard
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13.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Menu: 12 px
Body text: 20 px
Hint: 11 px
Label: 12 px
Title: 12 px - 14.Which of these is true of a wireframe? (a) looks like the real app (b) shows the real fonts (c) has the real colours (d) is a quick sketch
- 15.🎨 UX stands for user ___. (a) experience (b) express (c) extra (d) example
- 16.💾 Where should the app save the sound on/off setting: on the phone or in the cloud? (a) on the phone (b) in the cloud
- 17.🧭 What does the back button usually do? (a) deletes the page (b) closes all apps (c) opens settings (d) goes to the last screen
- 18.✏️ A box with a cross in a wireframe usually means ___. (a) a closed app (b) delete this (c) an error (d) a picture goes here
- 19.🔀 Why plan the user flow before building? (a) so each step is clear (b) to hide the buttons (c) to add more taps (d) to skip testing
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20.🧭 The app has tabs Lessons, Quiz, Me. You start on Lessons, then:
1. tap the Lessons tab
2. tap the Quiz tab
3. open “Match report”
How many times must you tap Back to reach the main screen of this tab? - 21.🔀 In a good flow, each screen should lead to ___. (a) a random page (b) a dead end (c) the same screen (d) a clear next step
- 22.Which of these fits saving on the phone? (a) chat messages to friends (b) photos on two devices (c) a class leaderboard (d) notes to read offline
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23.💾 pop() takes off the last item. What does this code show?
let friends = ["Kabir", "Arjun", "Meera", "Zoya", "Riya"];
friends.pop();
show(friends[friends.length - 1]); (a) Kabir (b) Arjun (c) Meera (d) Zoya - 24.True or false: how easy sign-up is is about UI (the look). (a) True (b) False
- 25.True or false: a final design shows where things go. (a) True (b) False
- 26.🔢 In a sign-up flow, what comes right after “type name and email”? (a) open the app (b) make a password (c) enter the code sent (d) tap “Sign up”
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27.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Search → Offers → Cart → Address → Item → Pay
Design B: Home → Offers → Address → Confirm → Shop → Pay (a) Design B (b) Design A - 28.Which of these makes the app harder to use? (a) strong colour contrast (b) text that can grow (c) icons with no labels (d) labels on every icon
- 29.🧭 Which part of navigation hides extra links? (a) the back button (b) a menu button (c) a tab bar
- 30.True or false: the font size is about UX (the experience). (a) False (b) True
- 31.🧭 Where is a tab bar usually placed in a phone app? (a) inside a button (b) in the middle (c) nowhere (d) at the bottom
- 32.Which of these is true of the back button? (a) hides extra links (b) sits at the bottom (c) opens a list of pages (d) goes to the last screen
- 33.🔢 In a sign-up flow, which comes first: “type name and email” or “enter the code sent”? (a) type name and email (b) enter the code sent
- 34.🔢 In a food-order flow, what comes right after “add it to the cart”? (a) pick a dish (b) pay for the order (c) check the cart (d) open the menu
- 35.♿ Accessibility means an app works for ___. (a) only experts (b) nobody (c) everyone (d) only the coder
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36.🖼️ How many parts (boxes) does this wireframe have?
[ top bar ]
[ list of items ]
[ search box ]
[ big picture ]
[ filter buttons ]
[ title text ] - 37.🔘 Is this good or poor button design: a big, easy tap area? (a) poor design (b) good design
- 38.🔍 Which is the odd one out? (a) fast-flashing lights (b) tiny tap areas (c) strong colour contrast (d) colour as the only clue
- 39.Which of these is true of the back button? (a) shows 3 to 5 icons (b) sits at the bottom (c) opens a list of pages (d) undoes one move
- 40.🎨 A beautiful app that confuses everyone has ___. (a) no UI at all (b) good UI but poor UX (c) good UX but poor UI (d) perfect UX
Answer key
- True
- 16
- 2
- the phone is lost
- 3
- shows 3 to 5 icons
- has the real colours
- UI
- a tab bar
- changes are quick
- see the home screen
- your last game level
- 4
- is a quick sketch
- experience
- on the phone
- goes to the last screen
- a picture goes here
- so each step is clear
- 1
- a clear next step
- notes to read offline
- Zoya
- False
- False
- make a password
- Design B
- icons with no labels
- a menu button
- False
- at the bottom
- goes to the last screen
- type name and email
- check the cart
- everyone
- 6
- good design
- strong colour contrast
- undoes one move
- good UI but poor UX
Free app development lessons, practice and worksheets at talentjr.in/app-development-for-students