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App Dev Worksheet: Part 2 Test

App development lesson 16: Designing apps: Part 2 test · Set 926 · 40 questions
TalentJR

Developer's tip (Think like the user): First decide which topic the question is about. Use that lesson’s rule: 48 px buttons, 16 px text, the screen stack, the flow order. For code, count positions from 0.

NameDateTime takenScore ___ / 40
  1. 1.True or false: space between buttons is good button design. (a) False (b) True
  2. 2.🔘 Our rule: buttons are at least 48 px tall. The Back button is 32 px tall. How many px taller must it be?
  3. 3.🔘 Our rule: buttons are at least 48 px tall. How many of these buttons follow the rule?
    Back button: 40 px tall
    Cancel button: 64 px tall
    Done button: 52 px tall
    Help button: 36 px tall
  4. 4.💾 Data saved only on the phone is lost when ___. (a) the screen turns off (b) you send a message (c) the app is closed (d) the phone is lost
  5. 5.👆 Two designs for the same task (each arrow is one tap). How many taps does Design A need?
    Design A: Home → Search → Cart → Offers
    Design B: Home → Confirm → Pens → Results → Search → Offers → Size
  6. 6.Which of these is true of a tab bar? (a) shows 3 to 5 icons (b) undoes one move (c) opens a list of pages (d) goes to the last screen
  7. 7.Which of these is true of a final design? (a) has no real colours (b) shows where things go (c) is a quick sketch (d) has the real colours
  8. 8.🎨 Is this about UI or UX: the screen layout? (a) UX (b) UI
  9. 9.🧭 Which part of navigation switches main sections? (a) a menu button (b) a tab bar (c) the back button
  10. 10.✏️ Why draw a wireframe before coding? (a) changes are quick (b) it runs the app (c) it adds colours (d) it saves data
  11. 11.🔢 In a sign-up flow, which comes LAST? (a) enter the code sent (b) see the home screen (c) type name and email (d) tap “Sign up”
  12. 12.Which of these fits saving on the phone? (a) photos on two devices (b) chat messages to friends (c) your last game level (d) a class leaderboard
  13. 13.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
    Menu: 12 px
    Body text: 20 px
    Hint: 11 px
    Label: 12 px
    Title: 12 px
  14. 14.Which of these is true of a wireframe? (a) looks like the real app (b) shows the real fonts (c) has the real colours (d) is a quick sketch
  15. 15.🎨 UX stands for user ___. (a) experience (b) express (c) extra (d) example
  16. 16.💾 Where should the app save the sound on/off setting: on the phone or in the cloud? (a) on the phone (b) in the cloud
  17. 17.🧭 What does the back button usually do? (a) deletes the page (b) closes all apps (c) opens settings (d) goes to the last screen
  18. 18.✏️ A box with a cross in a wireframe usually means ___. (a) a closed app (b) delete this (c) an error (d) a picture goes here
  19. 19.🔀 Why plan the user flow before building? (a) so each step is clear (b) to hide the buttons (c) to add more taps (d) to skip testing
  20. 20.🧭 The app has tabs Lessons, Quiz, Me. You start on Lessons, then:
    1. tap the Lessons tab
    2. tap the Quiz tab
    3. open “Match report”
    How many times must you tap Back to reach the main screen of this tab?
  21. 21.🔀 In a good flow, each screen should lead to ___. (a) a random page (b) a dead end (c) the same screen (d) a clear next step
  22. 22.Which of these fits saving on the phone? (a) chat messages to friends (b) photos on two devices (c) a class leaderboard (d) notes to read offline
  23. 23.💾 pop() takes off the last item. What does this code show?
    let friends = ["Kabir", "Arjun", "Meera", "Zoya", "Riya"];
    friends.pop();
    show(friends[friends.length - 1]);
    (a) Kabir (b) Arjun (c) Meera (d) Zoya
  24. 24.True or false: how easy sign-up is is about UI (the look). (a) True (b) False
  25. 25.True or false: a final design shows where things go. (a) True (b) False
  26. 26.🔢 In a sign-up flow, what comes right after “type name and email”? (a) open the app (b) make a password (c) enter the code sent (d) tap “Sign up”
  27. 27.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
    Design A: Home → Search → Offers → Cart → Address → Item → Pay
    Design B: Home → Offers → Address → Confirm → Shop → Pay
    (a) Design B (b) Design A
  28. 28.Which of these makes the app harder to use? (a) strong colour contrast (b) text that can grow (c) icons with no labels (d) labels on every icon
  29. 29.🧭 Which part of navigation hides extra links? (a) the back button (b) a menu button (c) a tab bar
  30. 30.True or false: the font size is about UX (the experience). (a) False (b) True
  31. 31.🧭 Where is a tab bar usually placed in a phone app? (a) inside a button (b) in the middle (c) nowhere (d) at the bottom
  32. 32.Which of these is true of the back button? (a) hides extra links (b) sits at the bottom (c) opens a list of pages (d) goes to the last screen
  33. 33.🔢 In a sign-up flow, which comes first: “type name and email” or “enter the code sent”? (a) type name and email (b) enter the code sent
  34. 34.🔢 In a food-order flow, what comes right after “add it to the cart”? (a) pick a dish (b) pay for the order (c) check the cart (d) open the menu
  35. 35.♿ Accessibility means an app works for ___. (a) only experts (b) nobody (c) everyone (d) only the coder
  36. 36.🖼️ How many parts (boxes) does this wireframe have?
    [ top bar ]
    [ list of items ]
    [ search box ]
    [ big picture ]
    [ filter buttons ]
    [ title text ]
  37. 37.🔘 Is this good or poor button design: a big, easy tap area? (a) poor design (b) good design
  38. 38.🔍 Which is the odd one out? (a) fast-flashing lights (b) tiny tap areas (c) strong colour contrast (d) colour as the only clue
  39. 39.Which of these is true of the back button? (a) shows 3 to 5 icons (b) sits at the bottom (c) opens a list of pages (d) undoes one move
  40. 40.🎨 A beautiful app that confuses everyone has ___. (a) no UI at all (b) good UI but poor UX (c) good UX but poor UI (d) perfect UX

Answer key

  1. True
  2. 16
  3. 2
  4. the phone is lost
  5. 3
  6. shows 3 to 5 icons
  7. has the real colours
  8. UI
  9. a tab bar
  10. changes are quick
  11. see the home screen
  12. your last game level
  13. 4
  14. is a quick sketch
  15. experience
  16. on the phone
  17. goes to the last screen
  18. a picture goes here
  19. so each step is clear
  20. 1
  21. a clear next step
  22. notes to read offline
  23. Zoya
  24. False
  25. False
  26. make a password
  27. Design B
  28. icons with no labels
  29. a menu button
  30. False
  31. at the bottom
  32. goes to the last screen
  33. type name and email
  34. check the cart
  35. everyone
  36. 6
  37. good design
  38. strong colour contrast
  39. undoes one move
  40. good UI but poor UX

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