App Dev Worksheet: Part 2 Test
Developer's tip (Think like the user): First decide which topic the question is about. Use that lesson’s rule: 48 px buttons, 16 px text, the screen stack, the flow order. For code, count positions from 0.
NameDateTime takenScore ___ / 40
- 1.True or false: a final design is a quick sketch. (a) False (b) True
- 2.Which colour pair is hard to read? (a) red on green (b) dark blue on white (c) white on dark green (d) black on pale grey
- 3.Which colour pair is easy to read? (a) dark blue on white (b) yellow on white (c) light grey on white (d) pale pink on white
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4.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Body text: 13 px
Caption: 13 px
Footer: 24 px
Hint: 13 px -
5.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
Design A: Home → Confirm → Menu → Pens → Pay → Item → Search
Design B: Home → Address → Size - 6.True or false: a wireframe looks like the real app. (a) False (b) True
- 7.💾 Where should the app save chat messages to friends: on the phone or in the cloud? (a) in the cloud (b) on the phone
- 8.True or false: your last game level fits saving on the phone. (a) False (b) True
- 9.Which of these helps everyone use the app? (a) icons with no labels (b) captions on videos (c) colour as the only clue (d) tiny tap areas
- 10.🔢 In a sign-up flow, which comes first: “enter the code sent” or “type name and email”? (a) enter the code sent (b) type name and email
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11.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Confirm → Pens
Design B: Home → Confirm → Size → Pay (a) Design A (b) Design B -
12.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
Design A: Home → Item → Results → Shop → Pens
Design B: Home → Search → Offers → Pens → Pay → Cart -
13.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
Design A: Home → Address → Cart → Pay → Confirm → Pens → Search
Design B: Home → Search → Item → Cart - 14.💾 What is a variable? (a) a picture (b) a named box for a value (c) a type of screen (d) a phone setting
- 15.🌗 Is white on dark green easy or hard to read on a button? (a) easy to read (b) hard to read
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16.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
Design A: Home → Address → Size
Design B: Home → Results → Item → Cart → Pens -
17.🧭 The app has tabs Home, Search, Profile. You start on Home, then:
1. open “Help page”
2. tap Back
3. open “Edit photo”
4. tap the Search tab
5. tap the Profile tab
Which screen are you on now? (a) Edit photo (b) Profile (c) Help page (d) Home - 18.🔢 In a sign-up flow, which comes LAST? (a) open the app (b) enter the code sent (c) see the home screen (d) type name and email
- 19.🔢 In a quiz-app flow, what comes right after “tap “Start quiz””? (a) see if it is right (b) see the final score (c) read a question (d) pick an answer
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20.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Label: 17 px
Body text: 12 px
Menu: 20 px -
21.🖼️ In this wireframe (top to bottom), which part is at the very bottom?
[ list of items ]
[ top bar ]
[ filter buttons ]
[ title text ]
[ big picture ] (a) title text (b) list of items (c) top bar (d) big picture - 22.♿ Why add captions to videos? (a) so anyone can follow (b) to slow them down (c) to hide the sound (d) to add colour
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23.🧭 The app has tabs Lessons, Quiz, Me. You start on Lessons, then:
1. open “Friend list”
2. tap the Quiz tab
3. tap the Quiz tab
4. open “Match report”
5. tap Back
Which screen are you on now? (a) Lessons (b) Match report (c) Friend list (d) Quiz -
24.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Title: 28 px
Label: 17 px
Hint: 24 px
Menu: 21 px
Footer: 9 px (a) Footer (b) Hint (c) Title (d) Label - 25.✏️ What is a wireframe? (a) a simple screen sketch (b) the finished app (c) a type of password (d) a charging cable
- 26.🎨 A beautiful app that confuses everyone has ___. (a) good UX but poor UI (b) perfect UX (c) no UI at all (d) good UI but poor UX
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27.💾 What number does this code show?
let score = 4;
score = score - 4;
score = score + 4;
show(score); - 28.🎨 Is this about UI or UX: the font size? (a) UX (b) UI
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29.💾 What number does this code show?
let score = 8;
score = score - 8;
score = score + 1;
show(score); - 30.Which of these is true of the back button? (a) hides extra links (b) switches main sections (c) sits at the bottom (d) undoes one move
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31.🧭 The app has tabs Home, Search, Profile. You start on Home, then:
1. tap the Profile tab
2. open “Score card”
3. open “Score card”
4. tap Back
Which screen are you on now? (a) Profile (b) Search (c) Home (d) Score card - 32.True or false: “text that can grow” makes the app harder to use. (a) True (b) False
- 33.🔢 In a sign-up flow, what comes right after “type name and email”? (a) enter the code sent (b) make a password (c) open the app (d) tap “Sign up”
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34.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Item → Size → Cart → Address → Search
Design B: Home → Shop → Cart (a) Design A (b) Design B - 35.🔍 Which is the odd one out? (a) how many taps it takes (b) the font size (c) how fast a task is done (d) how users feel after
- 36.🎨 Is this about UI or UX: how easy sign-up is? (a) UI (b) UX
- 37.🧭 Why should every screen show where you are? (a) so users do not get lost (b) to use more battery (c) to hide the menu (d) to look busy
- 38.💾 Which can hold many values in order? (a) a button (b) a list (c) a single number (d) a switch
- 39.🔢 In a quiz-app flow, which comes first: “pick an answer” or “read a question”? (a) pick an answer (b) read a question
- 40.True or false: a tiny 20 px button is good button design. (a) False (b) True
Answer key
- False
- red on green
- dark blue on white
- 3
- 4
- False
- in the cloud
- True
- captions on videos
- type name and email
- Design A
- 1
- 3
- a named box for a value
- easy to read
- 2
- Profile
- see the home screen
- read a question
- 1
- big picture
- so anyone can follow
- Quiz
- Footer
- a simple screen sketch
- good UI but poor UX
- 4
- UI
- 1
- undoes one move
- Score card
- False
- make a password
- Design B
- the font size
- UX
- so users do not get lost
- a list
- read a question
- False
Free app development lessons, practice and worksheets at talentjr.in/app-development-for-students