App Dev Worksheet: Part 2 Test
Developer's tip (Think like the user): First decide which topic the question is about. Use that lesson’s rule: 48 px buttons, 16 px text, the screen stack, the flow order. For code, count positions from 0.
NameDateTime takenScore ___ / 40
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1.🧭 The app has tabs Home, Search, Profile. You start on Home, then:
1. open “Map”
2. tap the Search tab
3. tap the Search tab
4. tap the Profile tab
How many times must you tap Back to reach the main screen of this tab? - 2.🔢 In a food-order flow, what comes right after “pick a dish”? (a) track the order (b) add it to the cart (c) check the cart (d) open the menu
- 3.🔘 Our rule: buttons are at least 48 px tall. The Back button is 24 px tall. How many px taller must it be?
- 4.🔢 In a photo-post flow, which comes FIRST? (a) add a filter (b) write a caption (c) take the photo (d) open the camera screen
- 5.Which of these fits saving on the phone? (a) a class leaderboard (b) photos on two devices (c) chat messages to friends (d) notes to read offline
- 6.True or false: strong colour contrast is good button design. (a) False (b) True
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7.🖼️ How many parts (boxes) does this wireframe have?
[ menu icon ]
[ Add button ]
[ tab bar ]
[ top bar ]
[ list of items ]
[ search box ] - 8.💾 Which can hold many values in order? (a) a switch (b) a single number (c) a list (d) a button
- 9.True or false: a shared to-do list fits saving in the cloud. (a) False (b) True
- 10.🎨 A beautiful app that confuses everyone has ___. (a) no UI at all (b) good UX but poor UI (c) perfect UX (d) good UI but poor UX
- 11.🔀 What is a user flow? (a) a charging cable (b) a type of font (c) the path through screens (d) a colour theme
- 12.🔢 In a quiz-app flow, which comes LAST? (a) tap “Start quiz” (b) see the final score (c) read a question (d) pick an answer
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13.🔘 Our rule: buttons are at least 48 px tall. Which button is too small?
Cancel button: 60 px tall
Save button: 36 px tall
Done button: 48 px tall (a) Done (b) Save (c) Cancel - 14.Which of these is true of the back button? (a) undoes one move (b) shows 3 to 5 icons (c) hides extra links (d) switches main sections
- 15.Which of these fits saving in the cloud? (a) a draft you are typing (b) a class leaderboard (c) notes to read offline (d) the sound on/off setting
- 16.Which of these is true of a wireframe? (a) looks like the real app (b) has the real colours (c) shows where things go (d) uses the final pictures
- 17.Which of these makes the app harder to use? (a) captions on videos (b) labels on every icon (c) strong colour contrast (d) fast-flashing lights
- 18.🔢 In a quiz-app flow, which comes first: “see the final score” or “see if it is right”? (a) see if it is right (b) see the final score
- 19.True or false: how users feel after is about UI (the look). (a) True (b) False
- 20.✏️ Is this true of a wireframe or of a final design: looks like the real app? (a) a final design (b) a wireframe
- 21.True or false: “labels on every icon” makes the app harder to use. (a) True (b) False
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22.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Cart → Search
Design B: Home → Search → Shop → Size → Offers → Confirm (a) Design B (b) Design A -
23.💾 pop() takes off the last item. What does this code show?
let notes = ["Sports", "Maths", "Hindi", "Art", "Music"];
notes.pop();
show(notes[notes.length - 1]); (a) Sports (b) Art (c) Hindi (d) Maths -
24.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Pay → Results → Pens → Search → Shop → Confirm
Design B: Home → Pay → Results (a) Design B (b) Design A - 25.True or false: “big touch targets” makes the app harder to use. (a) True (b) False
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26.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Menu → Results → Confirm → Shop → Cart → Pens
Design B: Home → Pay → Shop → Pens → Cart → Offers (a) Design B (b) Design A - 27.Which colour pair is hard to read? (a) black on yellow (b) yellow on white (c) white on dark green (d) black on pale grey
- 28.🔢 In a sign-up flow, which comes first: “enter the code sent” or “type name and email”? (a) enter the code sent (b) type name and email
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29.👆 Two designs for the same task (each arrow is one tap). How many taps does Design A need?
Design A: Home → Pay → Menu
Design B: Home → Results → Menu → Confirm - 30.♿ A screen has 12 icon buttons. Only 9 of them have a text label for screen readers. How many still need a label?
- 31.🎨 Is this about UI or UX: the button colours? (a) UI (b) UX
- 32.♿ A screen has 9 icon buttons. Only 7 of them have a text label for screen readers. How many still need a label?
- 33.✏️ Is this true of a wireframe or of a final design: shows where things go? (a) a final design (b) a wireframe
- 34.🌗 Is pale pink on white easy or hard to read on a button? (a) easy to read (b) hard to read
- 35.✏️ Is this true of a wireframe or of a final design: uses the final pictures? (a) a wireframe (b) a final design
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36.🧭 The app has tabs Home, Search, Profile. You start on Home, then:
1. open “Friend list”
2. open “Map”
3. open “Edit photo”
How many times must you tap Back to reach the main screen of this tab? - 37.🔍 Which is the odd one out? (a) the theme colours (b) how users feel after (c) whether users get lost (d) how fast a task is done
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38.🧭 The app has tabs Lessons, Quiz, Me. You start on Lessons, then:
1. open “Match report”
2. open “Badges”
3. tap the Lessons tab
Which screen are you on now? (a) Match report (b) Quiz (c) Lessons (d) Badges - 39.🔍 Which is the odd one out? (a) sudden loud sounds (b) tiny tap areas (c) fast-flashing lights (d) big touch targets
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40.🧭 The app has tabs Lessons, Quiz, Me. You start on Lessons, then:
1. open “Help page”
2. open “Map”
3. open “Help page”
4. tap the Me tab
5. open “Map”
Which screen are you on now? (a) Lessons (b) Help page (c) Map (d) Quiz
Answer key
- 0
- add it to the cart
- 24
- open the camera screen
- notes to read offline
- True
- 6
- a list
- True
- good UI but poor UX
- the path through screens
- see the final score
- Save
- undoes one move
- a class leaderboard
- shows where things go
- fast-flashing lights
- see if it is right
- False
- a final design
- False
- Design A
- Art
- Design B
- False
- Design B
- yellow on white
- type name and email
- 2
- 3
- UI
- 2
- a wireframe
- hard to read
- a final design
- 3
- the theme colours
- Lessons
- big touch targets
- Map
Free app development lessons, practice and worksheets at talentjr.in/app-development-for-students