App Dev Worksheet: Part 2 Test
Developer's tip (Think like the user): First decide which topic the question is about. Use that lesson’s rule: 48 px buttons, 16 px text, the screen stack, the flow order. For code, count positions from 0.
NameDateTime takenScore ___ / 40
- 1.🔘 Is this good or poor button design: a clear word like Save? (a) poor design (b) good design
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2.🧭 The app has tabs Feed, Chat, Settings. You start on Feed, then:
1. tap the Settings tab
2. open “Score card”
3. open “Help page”
How many times must you tap Back to reach the main screen of this tab? - 3.🔀 Why plan the user flow before building? (a) to add more taps (b) to hide the buttons (c) to skip testing (d) so each step is clear
- 4.🔍 Which is the odd one out? (a) how users feel after (b) the screen layout (c) the font size (d) the button colours
- 5.🔢 In a sign-up flow, which comes FIRST? (a) type name and email (b) open the app (c) tap “Sign up” (d) see the home screen
- 6.Which of these makes the app harder to use? (a) strong colour contrast (b) captions on videos (c) big touch targets (d) icons with no labels
- 7.💾 Data saved only on the phone is lost when ___. (a) the screen turns off (b) you send a message (c) the phone is lost (d) the app is closed
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8.🖼️ How many parts (boxes) does this wireframe have?
[ tab bar ]
[ menu icon ]
[ Save button ]
[ search box ]
[ big picture ] -
9.🧭 The app has tabs Feed, Chat, Settings. You start on Feed, then:
1. open “Help page”
2. tap Back
3. tap the Feed tab
4. open “Map”
Which screen are you on now? (a) Chat (b) Help page (c) Map (d) Feed - 10.True or false: the screen layout is about UX (the experience). (a) False (b) True
- 11.Which colour pair is easy to read? (a) yellow on white (b) red on green (c) black on yellow (d) light grey on white
- 12.🔢 In a food-order flow, what comes right after “check the cart”? (a) open the menu (b) track the order (c) pick a dish (d) pay for the order
- 13.🔢 In a food-order flow, which comes first: “pay for the order” or “pick a dish”? (a) pick a dish (b) pay for the order
- 14.🎨 UI stands for user ___. (a) input (b) interface (c) idea (d) internet
- 15.Which of these is true of a tab bar? (a) undoes one move (b) shows 3 to 5 icons (c) opens a list of pages (d) goes to the last screen
- 16.Which of these is true of a final design? (a) is a quick sketch (b) uses the final pictures (c) shows where things go (d) uses plain grey boxes
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17.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Label: 14 px
Hint: 15 px
Footer: 13 px
Menu: 18 px
Title: 22 px -
18.🖼️ In this wireframe (top to bottom), what is right above the top bar?
[ search box ]
[ filter buttons ]
[ Save button ]
[ big picture ]
[ top bar ] (a) filter buttons (b) big picture (c) Save button (d) search box - 19.🎨 Is this about UI or UX: the button colours? (a) UI (b) UX
- 20.♿ A screen has 5 icon buttons. Only 3 of them have a text label for screen readers. How many still need a label?
- 21.🎨 Who should you test the UX with? (a) nobody (b) real users (c) only yourself (d) the app icon
- 22.♿ Why add captions to videos? (a) to hide the sound (b) so anyone can follow (c) to add colour (d) to slow them down
- 23.✏️ Is this true of a wireframe or of a final design: has no real colours? (a) a wireframe (b) a final design
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24.🖼️ In this wireframe (top to bottom), what is right above the list of items?
[ Add button ]
[ tab bar ]
[ list of items ]
[ menu icon ] (a) menu icon (b) tab bar (c) Add button - 25.🔢 In a sign-up flow, which comes first: “open the app” or “see the home screen”? (a) open the app (b) see the home screen
- 26.🔢 In a sign-up flow, which comes LAST? (a) make a password (b) enter the code sent (c) tap “Sign up” (d) see the home screen
- 27.Which of these is true of a wireframe? (a) uses the final pictures (b) has no real colours (c) has the real colours (d) looks like the real app
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28.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Item → Size → Confirm → Pens → Shop
Design B: Home → Item → Menu (a) Design A (b) Design B - 29.🧭 Which part of navigation undoes one move? (a) a tab bar (b) a menu button (c) the back button
- 30.🧭 Why should every screen show where you are? (a) to use more battery (b) to look busy (c) so users do not get lost (d) to hide the menu
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31.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Caption: 25 px
Title: 12 px
Label: 23 px
Hint: 26 px (a) Title (b) Caption (c) Label (d) Hint - 32.🔀 What is a user flow? (a) a type of font (b) a charging cable (c) the path through screens (d) a colour theme
- 33.🔘 Is this good or poor button design: space between buttons? (a) poor design (b) good design
- 34.🔘 Is this good or poor button design: a tiny 20 px button? (a) poor design (b) good design
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35.🔘 Our rule: buttons are at least 48 px tall. Which button is too small?
Save button: 48 px tall
Next button: 24 px tall
Back button: 52 px tall (a) Back (b) Next (c) Save -
36.💾 What number does this code show?
let stars = 4;
stars = stars - 2;
stars = stars + 3;
show(stars); -
37.🔘 Our rule: buttons are at least 48 px tall. How many of these buttons follow the rule?
Save button: 36 px tall
Cancel button: 56 px tall
Help button: 60 px tall -
38.💾 What does this code show? (Positions start at 0.)
let friends = ["Meera", "Aman", "Zoya", "Kabir", "Arjun"];
show(friends[0]); (a) Aman (b) Zoya (c) Meera (d) Kabir - 39.True or false: how users feel after is about UI (the look). (a) False (b) True
- 40.🔍 Which is the odd one out? (a) icons with no labels (b) sudden loud sounds (c) colour as the only clue (d) strong colour contrast
Answer key
- good design
- 2
- so each step is clear
- how users feel after
- open the app
- icons with no labels
- the phone is lost
- 5
- Map
- False
- black on yellow
- pay for the order
- pick a dish
- interface
- shows 3 to 5 icons
- uses the final pictures
- 3
- big picture
- UI
- 2
- real users
- so anyone can follow
- a wireframe
- tab bar
- open the app
- see the home screen
- has no real colours
- Design B
- the back button
- so users do not get lost
- Title
- the path through screens
- good design
- poor design
- Next
- 5
- 2
- Meera
- False
- strong colour contrast
Free app development lessons, practice and worksheets at talentjr.in/app-development-for-students