App Dev Worksheet: Part 2 Test
Developer's tip (Think like the user): First decide which topic the question is about. Use that lesson’s rule: 48 px buttons, 16 px text, the screen stack, the flow order. For code, count positions from 0.
NameDateTime takenScore ___ / 40
- 1.♿ What should every icon-only button have for screen readers? (a) a bright colour (b) a long animation (c) a sound (d) a text label
- 2.Which of these fits saving on the phone? (a) chat messages to friends (b) your last game level (c) a shared to-do list (d) a class leaderboard
- 3.🔀 In a good flow, each screen should lead to ___. (a) a random page (b) a dead end (c) a clear next step (d) the same screen
- 4.✏️ A box with a cross in a wireframe usually means ___. (a) delete this (b) an error (c) a picture goes here (d) a closed app
- 5.💾 Data saved only on the phone is lost when ___. (a) the phone is lost (b) you send a message (c) the screen turns off (d) the app is closed
-
6.💾 pop() takes off the last item. What does this code show?
let notes = ["Sports", "Maths", "Science"];
notes.pop();
show(notes[notes.length - 1]); (a) Science (b) Maths (c) Sports -
7.🧭 The app has tabs Lessons, Quiz, Me. You start on Lessons, then:
1. open “Edit photo”
2. tap Back
3. open “Badges”
4. open “Friend list”
Which screen are you on now? (a) Lessons (b) Edit photo (c) Badges (d) Friend list - 8.True or false: strong colour contrast is good button design. (a) True (b) False
-
9.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Pay → Confirm → Pens → Cart → Menu → Address
Design B: Home → Results → Cart → Menu → Pay (a) Design A (b) Design B - 10.🧭 Which part of navigation shows 3 to 5 icons? (a) the back button (b) a menu button (c) a tab bar
- 11.Which of these helps everyone use the app? (a) sudden loud sounds (b) text that can grow (c) icons with no labels (d) colour as the only clue
- 12.Which of these is true of a menu button? (a) sits at the bottom (b) hides extra links (c) undoes one move (d) shows 3 to 5 icons
- 13.🔢 In a sign-up flow, which comes FIRST? (a) type name and email (b) see the home screen (c) make a password (d) open the app
- 14.✏️ Is this true of a wireframe or of a final design: looks like the real app? (a) a wireframe (b) a final design
- 15.Which of these makes the app harder to use? (a) labels on every icon (b) captions on videos (c) big touch targets (d) icons with no labels
- 16.True or false: the button colours is about UX (the experience). (a) True (b) False
- 17.♿ Does this help everyone, or make the app harder to use: strong colour contrast? (a) makes it harder (b) helps everyone
-
18.🖼️ How many parts (boxes) does this wireframe have?
[ Save button ]
[ tab bar ]
[ search box ]
[ menu icon ]
[ big picture ]
[ top bar ] - 19.🔀 What is a user flow? (a) the path through screens (b) a charging cable (c) a type of font (d) a colour theme
- 20.🔀 A screen with no way forward or back is called a ___. (a) home screen (b) tab bar (c) shortcut (d) dead end
- 21.Which of these is true of a final design? (a) has no real colours (b) looks like the real app (c) uses plain grey boxes (d) is a quick sketch
- 22.🔘 Is this good or poor button design: strong colour contrast? (a) good design (b) poor design
- 23.✏️ Why draw a wireframe before coding? (a) it runs the app (b) it adds colours (c) it saves data (d) changes are quick
- 24.🔢 In a photo-post flow, which comes first: “take the photo” or “add a filter”? (a) add a filter (b) take the photo
- 25.True or false: a draft you are typing fits saving in the cloud. (a) False (b) True
- 26.🔢 In a quiz-app flow, what comes right after “tap “Start quiz””? (a) see if it is right (b) pick an answer (c) see the final score (d) read a question
-
27.🔘 Our rule: buttons are at least 48 px tall. Which button is too small?
Send button: 72 px tall
Next button: 48 px tall
Help button: 24 px tall (a) Send (b) Next (c) Help - 28.Which of these fits saving in the cloud? (a) notes to read offline (b) the sound on/off setting (c) your last game level (d) photos on two devices
- 29.Which of these is about UX (the experience)? (a) the icon shapes (b) the screen layout (c) the button colours (d) how many taps it takes
- 30.Which of these fits saving on the phone? (a) chat messages to friends (b) photos on two devices (c) a shared to-do list (d) a draft you are typing
- 31.Which of these is about UI (the look)? (a) how users feel after (b) the button colours (c) how many taps it takes (d) how fast a task is done
- 32.Which of these is true of a final design? (a) uses the final pictures (b) shows where things go (c) uses plain grey boxes (d) has no real colours
- 33.✏️ Is this true of a wireframe or of a final design: has the real colours? (a) a final design (b) a wireframe
-
34.💾 What number does this code show?
let score = 4;
score = score - 1;
score = score + 2;
show(score); -
35.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
Design A: Home → Offers → Shop → Cart
Design B: Home → Results → Pens - 36.💾 Where should the app save your last game level: on the phone or in the cloud? (a) in the cloud (b) on the phone
-
37.🔘 Our rule: buttons are at least 48 px tall. How many of these buttons follow the rule?
Send button: 60 px tall
Back button: 40 px tall
Cancel button: 44 px tall
Help button: 56 px tall - 38.Which of these is true of a tab bar? (a) undoes one move (b) goes to the last screen (c) hides extra links (d) switches main sections
-
39.🖼️ In this wireframe (top to bottom), what is right above the menu icon?
[ title text ]
[ menu icon ]
[ list of items ]
[ search box ]
[ Save button ]
[ top bar ] (a) top bar (b) Save button (c) title text (d) list of items - 40.True or false: photos on two devices fits saving in the cloud. (a) True (b) False
Answer key
- a text label
- your last game level
- a clear next step
- a picture goes here
- the phone is lost
- Maths
- Friend list
- True
- Design B
- a tab bar
- text that can grow
- hides extra links
- open the app
- a final design
- icons with no labels
- False
- helps everyone
- 6
- the path through screens
- dead end
- looks like the real app
- good design
- changes are quick
- take the photo
- False
- read a question
- Help
- photos on two devices
- how many taps it takes
- a draft you are typing
- the button colours
- uses the final pictures
- a final design
- 5
- 1
- on the phone
- 2
- switches main sections
- title text
- True
Free app development lessons, practice and worksheets at talentjr.in/app-development-for-students