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App Dev Worksheet: Part 2 Test

App development lesson 16: Designing apps: Part 2 test · Set 964 · 40 questions
TalentJR

Developer's tip (Think like the user): First decide which topic the question is about. Use that lesson’s rule: 48 px buttons, 16 px text, the screen stack, the flow order. For code, count positions from 0.

NameDateTime takenScore ___ / 40
  1. 1.🎨 Fewer taps to finish a task usually means ___. (a) worse UX (b) better UX (c) more colours (d) a bigger app
  2. 2.Which of these is true of a final design? (a) has no real colours (b) is a quick sketch (c) uses plain grey boxes (d) shows the real fonts
  3. 3.Which of these makes the app harder to use? (a) labels on every icon (b) strong colour contrast (c) colour as the only clue (d) text that can grow
  4. 4.✏️ Is this true of a wireframe or of a final design: uses the final pictures? (a) a final design (b) a wireframe
  5. 5.🖼️ How many parts (boxes) does this wireframe have?
    [ Save button ]
    [ filter buttons ]
    [ search box ]
    [ list of items ]
    [ Add button ]
    [ menu icon ]
  6. 6.🔍 Which is the odd one out? (a) the screen layout (b) whether users get lost (c) the font size (d) the icon shapes
  7. 7.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
    Label: 16 px
    Footer: 14 px
    Body text: 10 px
    Hint: 19 px
    Caption: 24 px
  8. 8.🔍 Which is the odd one out? (a) big touch targets (b) captions on videos (c) fast-flashing lights (d) labels on every icon
  9. 9.Which of these is true of a final design? (a) has no real colours (b) is a quick sketch (c) uses plain grey boxes (d) has the real colours
  10. 10.🔘 Our rule: buttons are at least 48 px tall. How many of these buttons follow the rule?
    Next button: 44 px tall
    Start button: 60 px tall
    Done button: 44 px tall
  11. 11.🔢 In a quiz-app flow, what comes right after “read a question”? (a) tap “Start quiz” (b) pick an answer (c) see if it is right (d) see the final score
  12. 12.Which of these fits saving in the cloud? (a) chat messages to friends (b) your last game level (c) the sound on/off setting (d) a draft you are typing
  13. 13.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
    Menu: 25 px
    Label: 17 px
    Caption: 11 px
    Title: 21 px
    (a) Menu (b) Label (c) Caption (d) Title
  14. 14.Which of these is true of a wireframe? (a) shows the real fonts (b) has the real colours (c) uses the final pictures (d) uses plain grey boxes
  15. 15.♿ A screen has 5 icon buttons. Only 4 of them have a text label for screen readers. How many still need a label?
  16. 16.🎨 UI stands for user ___. (a) input (b) interface (c) idea (d) internet
  17. 17.♿ Does this help everyone, or make the app harder to use: strong colour contrast? (a) makes it harder (b) helps everyone
  18. 18.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
    Hint: 23 px
    Title: 16 px
    Label: 11 px
    Footer: 20 px
    (a) Label (b) Title (c) Footer (d) Hint
  19. 19.♿ Does this help everyone, or make the app harder to use: tiny tap areas? (a) helps everyone (b) makes it harder
  20. 20.💾 What is a variable? (a) a named box for a value (b) a phone setting (c) a picture (d) a type of screen
  21. 21.💾 What number does this code show?
    let points = 6;
    points = points - 2;
    points = points + 5;
    show(points);
  22. 22.🔢 In a sign-up flow, which comes FIRST? (a) open the app (b) make a password (c) type name and email (d) enter the code sent
  23. 23.🔢 In a sign-up flow, which comes LAST? (a) open the app (b) type name and email (c) enter the code sent (d) see the home screen
  24. 24.Which of these helps everyone use the app? (a) fast-flashing lights (b) tiny tap areas (c) colour as the only clue (d) strong colour contrast
  25. 25.💾 What number does this code show?
    let songs = ["Rain", "Stars", "Sunrise", "Ocean"];
    songs.push("Kites");
    show(songs.length);
  26. 26.🧭 Which part of navigation shows 3 to 5 icons? (a) the back button (b) a tab bar (c) a menu button
  27. 27.💾 What number does this code show?
    let coins = 6;
    coins = coins - 5;
    coins = coins + 5;
    show(coins);
  28. 28.🔍 Which is the odd one out? (a) how users feel after (b) whether users get lost (c) how easy sign-up is (d) the theme colours
  29. 29.🔢 In a food-order flow, which comes first: “open the menu” or “check the cart”? (a) check the cart (b) open the menu
  30. 30.🧭 Where is a tab bar usually placed in a phone app? (a) in the middle (b) nowhere (c) at the bottom (d) inside a button
  31. 31.🔢 In a photo-post flow, what comes right after “write a caption”? (a) add a filter (b) open the camera screen (c) post the photo (d) take the photo
  32. 32.Which of these is true of a tab bar? (a) opens a list of pages (b) goes to the last screen (c) shows 3 to 5 icons (d) undoes one move
  33. 33.🧭 The app has tabs Lessons, Quiz, Me. You start on Lessons, then:
    1. tap the Lessons tab
    2. open “Friend list”
    3. open “Help page”
    4. tap the Quiz tab
    How many times must you tap Back to reach the main screen of this tab?
  34. 34.🔀 Why plan the user flow before building? (a) to hide the buttons (b) to skip testing (c) to add more taps (d) so each step is clear
  35. 35.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
    Body text: 10 px
    Title: 19 px
    Footer: 14 px
    Caption: 17 px
    Hint: 20 px
  36. 36.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
    Design A: Home → Menu → Address
    Design B: Home → Search → Item → Shop → Pay → Size → Results
    (a) Design B (b) Design A
  37. 37.🎨 Is this about UI or UX: the button colours? (a) UX (b) UI
  38. 38.🔍 Which is the odd one out? (a) big touch targets (b) colour as the only clue (c) icons with no labels (d) sudden loud sounds
  39. 39.♿ Does this help everyone, or make the app harder to use: icons with no labels? (a) helps everyone (b) makes it harder
  40. 40.Which colour pair is hard to read? (a) white on black (b) black on pale grey (c) dark blue on black (d) black on yellow

Answer key

  1. better UX
  2. shows the real fonts
  3. colour as the only clue
  4. a final design
  5. 6
  6. whether users get lost
  7. 2
  8. fast-flashing lights
  9. has the real colours
  10. 1
  11. pick an answer
  12. chat messages to friends
  13. Caption
  14. uses plain grey boxes
  15. 1
  16. interface
  17. helps everyone
  18. Label
  19. makes it harder
  20. a named box for a value
  21. 9
  22. open the app
  23. see the home screen
  24. strong colour contrast
  25. 5
  26. a tab bar
  27. 6
  28. the theme colours
  29. open the menu
  30. at the bottom
  31. post the photo
  32. shows 3 to 5 icons
  33. 0
  34. so each step is clear
  35. 2
  36. Design A
  37. UI
  38. big touch targets
  39. makes it harder
  40. dark blue on black

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