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App Dev Worksheet: Part 2 Test

App development lesson 16: Designing apps: Part 2 test · Set 988 · 40 questions
TalentJR

Developer's tip (Think like the user): First decide which topic the question is about. Use that lesson’s rule: 48 px buttons, 16 px text, the screen stack, the flow order. For code, count positions from 0.

NameDateTime takenScore ___ / 40
  1. 1.👆 Two designs for the same task (each arrow is one tap). How many taps does Design B need?
    Design A: Home → Search → Offers → Size → Results → Menu
    Design B: Home → Cart → Results → Item → Pay → Pens → Address
  2. 2.🔍 Which is the odd one out? (a) captions on videos (b) strong colour contrast (c) big touch targets (d) fast-flashing lights
  3. 3.✏️ What is a wireframe? (a) a charging cable (b) a simple screen sketch (c) a type of password (d) the finished app
  4. 4.Which of these fits saving in the cloud? (a) the sound on/off setting (b) your last game level (c) photos on two devices (d) a draft you are typing
  5. 5.Which of these helps everyone use the app? (a) colour as the only clue (b) icons with no labels (c) fast-flashing lights (d) captions on videos
  6. 6.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
    Design A: Home → Item → Address
    Design B: Home → Results → Menu → Search → Address
    (a) Design B (b) Design A
  7. 7.Which of these helps everyone use the app? (a) fast-flashing lights (b) sudden loud sounds (c) text that can grow (d) tiny tap areas
  8. 8.🧭 The app has tabs Home, Search, Profile. You start on Home, then:
    1. open “Edit photo”
    2. open “Video”
    3. tap the Home tab
    How many times must you tap Back to reach the main screen of this tab?
  9. 9.True or false: a final design shows the real fonts. (a) False (b) True
  10. 10.✏️ Is this true of a wireframe or of a final design: has no real colours? (a) a wireframe (b) a final design
  11. 11.Which of these is true of a final design? (a) is a quick sketch (b) has no real colours (c) has the real colours (d) shows where things go
  12. 12.Which colour pair is hard to read? (a) black on pale grey (b) white on dark green (c) white on black (d) light grey on white
  13. 13.True or false: a wireframe has the real colours. (a) True (b) False
  14. 14.🖼️ How many parts (boxes) does this wireframe have?
    [ menu icon ]
    [ filter buttons ]
    [ top bar ]
    [ Save button ]
    [ title text ]
  15. 15.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
    Title: 24 px
    Hint: 26 px
    Caption: 10 px
    (a) Caption (b) Title (c) Hint
  16. 16.👆 Two designs for the same task (each arrow is one tap). How many taps does Design B need?
    Design A: Home → Shop → Offers → Confirm → Pay
    Design B: Home → Cart → Size → Address
  17. 17.💾 Where should the app save a draft you are typing: on the phone or in the cloud? (a) in the cloud (b) on the phone
  18. 18.True or false: grey text on grey is poor button design. (a) False (b) True
  19. 19.💾 What number does this code show?
    let songs = ["Sunrise", "Ocean", "Kites"];
    songs.push("Rain");
    show(songs.length);
  20. 20.Which of these fits saving on the phone? (a) a shared to-do list (b) photos on two devices (c) a class leaderboard (d) a draft you are typing
  21. 21.🔢 In a sign-up flow, what comes right after “open the app”? (a) tap “Sign up” (b) type name and email (c) make a password (d) enter the code sent
  22. 22.🔢 In a sign-up flow, which comes FIRST? (a) see the home screen (b) type name and email (c) make a password (d) open the app
  23. 23.🧭 The app has tabs Lessons, Quiz, Me. You start on Lessons, then:
    1. open “Badges”
    2. open “Match report”
    3. tap Back
    4. tap the Lessons tab
    Which screen are you on now?
    (a) Badges (b) Match report (c) Quiz (d) Lessons
  24. 24.🔘 Our rule: buttons are at least 48 px tall. The Save button is 28 px tall. How many px taller must it be?
  25. 25.True or false: “icons with no labels” helps everyone use the app. (a) False (b) True
  26. 26.True or false: how easy sign-up is is about UI (the look). (a) False (b) True
  27. 27.🔢 In a food-order flow, which comes first: “add it to the cart” or “pick a dish”? (a) add it to the cart (b) pick a dish
  28. 28.🔘 Our rule: buttons are at least 48 px tall. Which button is too small?
    Done button: 24 px tall
    Next button: 56 px tall
    Save button: 48 px tall
    (a) Save (b) Done (c) Next
  29. 29.🔘 Our rule: buttons are at least 48 px tall. The Next button is 36 px tall. How many px taller must it be?
  30. 30.🔘 Our rule: buttons are at least 48 px tall. The Next button is 24 px tall. How many px taller must it be?
  31. 31.✏️ Is this true of a wireframe or of a final design: shows where things go? (a) a final design (b) a wireframe
  32. 32.🎨 UX stands for user ___. (a) example (b) express (c) experience (d) extra
  33. 33.Which of these is about UX (the experience)? (a) the icon shapes (b) the button colours (c) the screen layout (d) whether users get lost
  34. 34.True or false: the font size is about UX (the experience). (a) True (b) False
  35. 35.♿ Does this help everyone, or make the app harder to use: strong colour contrast? (a) makes it harder (b) helps everyone
  36. 36.♿ Accessibility means an app works for ___. (a) only experts (b) only the coder (c) nobody (d) everyone
  37. 37.🔘 Our rule: buttons are at least 48 px tall. The Done button is 24 px tall. How many px taller must it be?
  38. 38.Which of these fits saving on the phone? (a) a shared to-do list (b) chat messages to friends (c) your last game level (d) a class leaderboard
  39. 39.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
    Footer: 23 px
    Menu: 24 px
    Hint: 15 px
  40. 40.💾 Where should the app save your last game level: on the phone or in the cloud? (a) on the phone (b) in the cloud

Answer key

  1. 6
  2. fast-flashing lights
  3. a simple screen sketch
  4. photos on two devices
  5. captions on videos
  6. Design A
  7. text that can grow
  8. 0
  9. True
  10. a wireframe
  11. has the real colours
  12. light grey on white
  13. False
  14. 5
  15. Caption
  16. 3
  17. on the phone
  18. True
  19. 4
  20. a draft you are typing
  21. tap “Sign up”
  22. open the app
  23. Lessons
  24. 20
  25. False
  26. False
  27. pick a dish
  28. Done
  29. 12
  30. 24
  31. a wireframe
  32. experience
  33. whether users get lost
  34. False
  35. helps everyone
  36. everyone
  37. 24
  38. your last game level
  39. 1
  40. on the phone

Free app development lessons, practice and worksheets at talentjr.in/app-development-for-students