App Dev Worksheet: Part 2 Test
Developer's tip (Think like the user): First decide which topic the question is about. Use that lesson’s rule: 48 px buttons, 16 px text, the screen stack, the flow order. For code, count positions from 0.
NameDateTime takenScore ___ / 40
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1.🔘 Our rule: buttons are at least 48 px tall. Which button is too small?
Back button: 36 px tall
Cancel button: 48 px tall
Send button: 52 px tall
Start button: 52 px tall (a) Cancel (b) Back (c) Send (d) Start - 2.True or false: a final design has the real colours. (a) True (b) False
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3.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Footer: 21 px
Label: 19 px
Body text: 24 px
Caption: 24 px
Title: 9 px (a) Footer (b) Title (c) Label (d) Body text - 4.True or false: how many taps it takes is about UI (the look). (a) False (b) True
- 5.Which of these is about UX (the experience)? (a) how many taps it takes (b) the font size (c) the button colours (d) the screen layout
- 6.🔢 In a photo-post flow, what comes right after “take the photo”? (a) open the camera screen (b) add a filter (c) post the photo (d) write a caption
- 7.✏️ Is this true of a wireframe or of a final design: shows where things go? (a) a final design (b) a wireframe
- 8.True or false: a clear word like Save is poor button design. (a) False (b) True
- 9.♿ Showing right or wrong only in red and green is a problem for ___. (a) fast typists (b) the battery (c) colour-blind users (d) the server
- 10.🧭 Tapping a tab usually takes you to ___. (a) the phone settings (b) the last app used (c) a random page (d) that tab’s main screen
- 11.✏️ What is a wireframe? (a) a type of password (b) the finished app (c) a simple screen sketch (d) a charging cable
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12.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
Design A: Home → Cart → Menu → Address → Search → Confirm → Item
Design B: Home → Shop → Results → Offers - 13.Which of these fits saving in the cloud? (a) chat messages to friends (b) your last game level (c) notes to read offline (d) a draft you are typing
- 14.True or false: a class leaderboard fits saving in the cloud. (a) False (b) True
- 15.🔢 In a photo-post flow, which comes first: “write a caption” or “add a filter”? (a) write a caption (b) add a filter
- 16.🔘 Our rule: buttons are at least 48 px tall. The Done button is 24 px tall. How many px taller must it be?
- 17.Which of these is true of a final design? (a) uses plain grey boxes (b) is a quick sketch (c) has no real colours (d) has the real colours
- 18.True or false: a draft you are typing fits saving on the phone. (a) False (b) True
- 19.♿ Why add captions to videos? (a) to hide the sound (b) so anyone can follow (c) to slow them down (d) to add colour
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20.🖼️ In this wireframe (top to bottom), which part is at the very bottom?
[ list of items ]
[ title text ]
[ filter buttons ]
[ search box ]
[ tab bar ] (a) list of items (b) tab bar (c) search box (d) filter buttons - 21.Which of these is about UX (the experience)? (a) how easy sign-up is (b) the icon shapes (c) the font size (d) the button colours
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22.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Hint: 21 px
Title: 12 px
Caption: 23 px
Footer: 21 px -
23.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
Design A: Home → Offers → Menu → Item
Design B: Home → Address → Search → Results → Pens → Size - 24.Which of these fits saving on the phone? (a) chat messages to friends (b) photos on two devices (c) your last game level (d) a shared to-do list
- 25.🔢 In a photo-post flow, what comes right after “add a filter”? (a) open the camera screen (b) write a caption (c) take the photo (d) post the photo
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26.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Shop → Size → Offers → Cart
Design B: Home → Confirm → Pay (a) Design B (b) Design A -
27.🧭 The app has tabs Feed, Chat, Settings. You start on Feed, then:
1. open “Match report”
2. open “Score card”
3. open “Video”
4. open “Help page”
Which screen are you on now? (a) Match report (b) Score card (c) Help page (d) Video - 28.🔘 Is this good or poor button design: grey text on grey? (a) good design (b) poor design
- 29.🎨 Is this about UI or UX: the font size? (a) UI (b) UX
- 30.🔢 In a food-order flow, which comes first: “pay for the order” or “check the cart”? (a) pay for the order (b) check the cart
- 31.🔢 In a quiz-app flow, which comes first: “see the final score” or “read a question”? (a) read a question (b) see the final score
- 32.🔢 In a sign-up flow, which comes LAST? (a) make a password (b) open the app (c) type name and email (d) see the home screen
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33.🧭 The app has tabs Feed, Chat, Settings. You start on Feed, then:
1. open “Map”
2. open “Edit photo”
3. open “Edit photo”
4. tap the Chat tab
5. open “Map”
Which screen are you on now? (a) Edit photo (b) Map (c) Feed (d) Chat - 34.🔀 A screen with no way forward or back is called a ___. (a) home screen (b) shortcut (c) dead end (d) tab bar
- 35.🔘 Is this good or poor button design: a big, easy tap area? (a) poor design (b) good design
- 36.🌗 Is dark blue on black easy or hard to read on a button? (a) easy to read (b) hard to read
- 37.🌗 Is pale pink on white easy or hard to read on a button? (a) easy to read (b) hard to read
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38.🧭 The app has tabs Feed, Chat, Settings. You start on Feed, then:
1. open “Help page”
2. open “Video”
3. tap the Feed tab
4. open “Badges”
5. open “Help page”
Which screen are you on now? (a) Badges (b) Video (c) Help page (d) Feed - 39.Which of these makes the app harder to use? (a) captions on videos (b) strong colour contrast (c) icons with no labels (d) labels on every icon
- 40.🔢 In a quiz-app flow, what comes right after “pick an answer”? (a) tap “Start quiz” (b) see if it is right (c) read a question (d) see the final score
Answer key
- Back
- True
- Title
- False
- how many taps it takes
- add a filter
- a wireframe
- False
- colour-blind users
- that tab’s main screen
- a simple screen sketch
- 3
- chat messages to friends
- True
- add a filter
- 24
- has the real colours
- True
- so anyone can follow
- tab bar
- how easy sign-up is
- 1
- 2
- your last game level
- write a caption
- Design B
- Help page
- poor design
- UI
- check the cart
- read a question
- see the home screen
- Map
- dead end
- good design
- hard to read
- hard to read
- Help page
- icons with no labels
- see if it is right
Free app development lessons, practice and worksheets at talentjr.in/app-development-for-students