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App Dev Worksheet: Part 2 Test

App development lesson 16: Designing apps: Part 2 test · Set 995 · 40 questions
TalentJR

Developer's tip (Think like the user): First decide which topic the question is about. Use that lesson’s rule: 48 px buttons, 16 px text, the screen stack, the flow order. For code, count positions from 0.

NameDateTime takenScore ___ / 40
  1. 1.True or false: how easy sign-up is is about UI (the look). (a) True (b) False
  2. 2.Which of these is about UX (the experience)? (a) the icon shapes (b) the screen layout (c) how many taps it takes (d) the font size
  3. 3.💾 pop() takes off the last item. What does this code show?
    let notes = ["Sports", "Music", "Art", "Science", "Maths"];
    notes.pop();
    show(notes[notes.length - 1]);
    (a) Science (b) Music (c) Sports (d) Art
  4. 4.🖼️ How many parts (boxes) does this wireframe have?
    [ Save button ]
    [ title text ]
    [ search box ]
    [ top bar ]
  5. 5.🔀 In a good flow, each screen should lead to ___. (a) a random page (b) the same screen (c) a clear next step (d) a dead end
  6. 6.🧭 About how many tabs suit a tab bar best? (a) 1 (b) 20 (c) 3 to 5 (d) 10 to 12
  7. 7.💾 What number does this code show?
    let points = 3;
    points = points - 1;
    points = points + 1;
    show(points);
  8. 8.🖼️ How many parts (boxes) does this wireframe have?
    [ filter buttons ]
    [ top bar ]
    [ title text ]
    [ tab bar ]
    [ list of items ]
  9. 9.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
    Title: 9 px
    Menu: 21 px
    Footer: 27 px
    (a) Menu (b) Footer (c) Title
  10. 10.🔢 In a food-order flow, which comes first: “pick a dish” or “pay for the order”? (a) pay for the order (b) pick a dish
  11. 11.🔢 In a food-order flow, what comes right after “add it to the cart”? (a) open the menu (b) pay for the order (c) pick a dish (d) check the cart
  12. 12.🔀 What is a user flow? (a) a type of font (b) a colour theme (c) the path through screens (d) a charging cable
  13. 13.🖼️ How many parts (boxes) does this wireframe have?
    [ title text ]
    [ top bar ]
    [ menu icon ]
    [ Save button ]
    [ big picture ]
    [ list of items ]
  14. 14.🌗 Is dark blue on black easy or hard to read on a button? (a) hard to read (b) easy to read
  15. 15.🧭 Why should every screen show where you are? (a) to use more battery (b) to hide the menu (c) so users do not get lost (d) to look busy
  16. 16.True or false: a wireframe shows where things go. (a) False (b) True
  17. 17.🔘 Our rule: buttons are at least 48 px tall. Which button is too small?
    Send button: 52 px tall
    Next button: 48 px tall
    Help button: 32 px tall
    (a) Help (b) Send (c) Next
  18. 18.Which of these fits saving in the cloud? (a) chat messages to friends (b) notes to read offline (c) the sound on/off setting (d) your last game level
  19. 19.Which of these is true of the back button? (a) shows 3 to 5 icons (b) hides extra links (c) switches main sections (d) goes to the last screen
  20. 20.Which of these is true of a menu button? (a) undoes one move (b) hides extra links (c) shows 3 to 5 icons (d) switches main sections
  21. 21.🎨 A beautiful app that confuses everyone has ___. (a) no UI at all (b) perfect UX (c) good UI but poor UX (d) good UX but poor UI
  22. 22.🧭 The app has tabs Lessons, Quiz, Me. You start on Lessons, then:
    1. open “Match report”
    2. tap Back
    3. open “Edit photo”
    4. tap Back
    Which screen are you on now?
    (a) Match report (b) Edit photo (c) Quiz (d) Lessons
  23. 23.✏️ Is this true of a wireframe or of a final design: is a quick sketch? (a) a final design (b) a wireframe
  24. 24.Which of these is about UI (the look)? (a) how easy sign-up is (b) the icon shapes (c) how many taps it takes (d) how users feel after
  25. 25.True or false: “sudden loud sounds” helps everyone use the app. (a) True (b) False
  26. 26.🔢 In a photo-post flow, which comes first: “add a filter” or “post the photo”? (a) post the photo (b) add a filter
  27. 27.🎨 Is this about UI or UX: the icon shapes? (a) UX (b) UI
  28. 28.🔢 In a quiz-app flow, what comes right after “tap “Start quiz””? (a) see if it is right (b) see the final score (c) read a question (d) pick an answer
  29. 29.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
    Title: 18 px
    Menu: 20 px
    Body text: 24 px
  30. 30.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
    Design A: Home → Confirm → Address → Pens → Menu → Results
    Design B: Home → Menu → Pay
    (a) Design A (b) Design B
  31. 31.Which of these is about UI (the look)? (a) the screen layout (b) how users feel after (c) how many taps it takes (d) how easy sign-up is
  32. 32.Which colour pair is hard to read? (a) light grey on white (b) white on dark green (c) white on black (d) black on yellow
  33. 33.True or false: notes to read offline fits saving in the cloud. (a) False (b) True
  34. 34.🌗 Is black on pale grey easy or hard to read on a button? (a) hard to read (b) easy to read
  35. 35.🔍 Which is the odd one out? (a) the button colours (b) the screen layout (c) how easy sign-up is (d) the icon shapes
  36. 36.🧭 Which part of navigation switches main sections? (a) the back button (b) a tab bar (c) a menu button
  37. 37.✏️ A box with a cross in a wireframe usually means ___. (a) a picture goes here (b) a closed app (c) delete this (d) an error
  38. 38.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
    Design A: Home → Pens → Shop → Size → Confirm → Pay
    Design B: Home → Offers → Size → Cart → Shop
  39. 39.✏️ Is this true of a wireframe or of a final design: shows where things go? (a) a wireframe (b) a final design
  40. 40.Which of these is true of a wireframe? (a) uses the final pictures (b) shows where things go (c) looks like the real app (d) has the real colours

Answer key

  1. False
  2. how many taps it takes
  3. Science
  4. 4
  5. a clear next step
  6. 3 to 5
  7. 3
  8. 5
  9. Title
  10. pick a dish
  11. check the cart
  12. the path through screens
  13. 6
  14. hard to read
  15. so users do not get lost
  16. True
  17. Help
  18. chat messages to friends
  19. goes to the last screen
  20. hides extra links
  21. good UI but poor UX
  22. Lessons
  23. a wireframe
  24. the icon shapes
  25. False
  26. add a filter
  27. UI
  28. read a question
  29. 0
  30. Design B
  31. the screen layout
  32. light grey on white
  33. False
  34. easy to read
  35. how easy sign-up is
  36. a tab bar
  37. a picture goes here
  38. 1
  39. a wireframe
  40. shows where things go

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