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App Dev Worksheet: UI vs UX

App development lesson 9: UI vs UX · Set 125 · 40 questions
TalentJR

Developer's tip (Look and feel): UI (user interface) = the look: colours, fonts, icons, layout. UX (user experience) = how it feels: easy, fast, not confusing. Count taps: each arrow in a path is one tap; fewer taps for the same task = better UX.

NameDateTime takenScore ___ / 40
  1. 1.🎨 Is this about UI or UX: the theme colours? (a) UI (b) UX
  2. 2.🎨 Is this about UI or UX: the icon shapes? (a) UI (b) UX
  3. 3.🎨 Is this about UI or UX: how easy sign-up is? (a) UI (b) UX
  4. 4.True or false: how fast a task is done is about UX (the experience). (a) True (b) False
  5. 5.🔍 Which is the odd one out? (a) how users feel after (b) the button colours (c) whether users get lost (d) how many taps it takes
  6. 6.Which of these is about UI (the look)? (a) how easy sign-up is (b) whether users get lost (c) the button colours (d) how users feel after
  7. 7.Which of these is about UX (the experience)? (a) the icon shapes (b) the button colours (c) how easy sign-up is (d) the screen layout
  8. 8.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
    Design A: Home → Confirm → Address → Cart → Item → Offers → Pens
    Design B: Home → Offers → Address → Results → Search → Menu
    (a) Design B (b) Design A
  9. 9.👆 Two designs for the same task (each arrow is one tap). How many taps does Design B need?
    Design A: Home → Offers → Results → Search → Size → Shop → Menu
    Design B: Home → Offers → Confirm → Cart
  10. 10.Which of these is about UX (the experience)? (a) the screen layout (b) the font size (c) the icon shapes (d) how fast a task is done
  11. 11.👆 Two designs for the same task (each arrow is one tap). How many taps does Design A need?
    Design A: Home → Confirm → Cart → Results → Menu → Size → Search
    Design B: Home → Cart → Pens
  12. 12.🔍 Which is the odd one out? (a) how users feel after (b) the button colours (c) the font size (d) the icon shapes
  13. 13.True or false: the font size is about UI (the look). (a) False (b) True
  14. 14.True or false: whether users get lost is about UX (the experience). (a) True (b) False
  15. 15.🔍 Which is the odd one out? (a) the font size (b) the button colours (c) the icon shapes (d) how many taps it takes
  16. 16.🎨 Is this about UI or UX: the font size? (a) UI (b) UX
  17. 17.🔍 Which is the odd one out? (a) the font size (b) the screen layout (c) how easy sign-up is (d) the icon shapes
  18. 18.👆 Two designs for the same task (each arrow is one tap). How many taps does Design B need?
    Design A: Home → Menu → Results → Address
    Design B: Home → Cart → Offers
  19. 19.True or false: the icon shapes is about UI (the look). (a) True (b) False
  20. 20.True or false: the button colours is about UI (the look). (a) False (b) True
  21. 21.🎨 Is this about UI or UX: how users feel after? (a) UI (b) UX
  22. 22.🔍 Which is the odd one out? (a) the font size (b) whether users get lost (c) the theme colours (d) the icon shapes
  23. 23.👆 Two designs for the same task (each arrow is one tap). How many taps does Design B need?
    Design A: Home → Menu → Pens → Address → Results
    Design B: Home → Offers → Item → Search → Address → Results → Menu
  24. 24.🔍 Which is the odd one out? (a) how many taps it takes (b) how fast a task is done (c) how users feel after (d) the screen layout
  25. 25.🎨 A beautiful app that confuses everyone has ___. (a) good UX but poor UI (b) perfect UX (c) good UI but poor UX (d) no UI at all
  26. 26.True or false: how users feel after is about UI (the look). (a) True (b) False
  27. 27.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
    Design A: Home → Offers → Shop → Results → Pay → Pens
    Design B: Home → Menu → Address → Results
    (a) Design A (b) Design B
  28. 28.🎨 UI stands for user ___. (a) interface (b) input (c) internet (d) idea
  29. 29.🎨 UX stands for user ___. (a) extra (b) express (c) experience (d) example
  30. 30.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
    Design A: Home → Search → Cart → Pay → Menu
    Design B: Home → Menu → Size
  31. 31.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
    Design A: Home → Shop → Menu → Pens
    Design B: Home → Offers → Pay → Cart → Shop → Size → Results
    (a) Design B (b) Design A
  32. 32.🎨 Is this about UI or UX: the button colours? (a) UI (b) UX
  33. 33.🔍 Which is the odd one out? (a) how users feel after (b) the icon shapes (c) how easy sign-up is (d) whether users get lost
  34. 34.🎨 Who should you test the UX with? (a) the app icon (b) only yourself (c) nobody (d) real users
  35. 35.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
    Design A: Home → Results → Offers → Pens → Menu
    Design B: Home → Search → Size → Offers
  36. 36.🎨 Fewer taps to finish a task usually means ___. (a) better UX (b) a bigger app (c) more colours (d) worse UX
  37. 37.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
    Design A: Home → Pens → Address → Pay → Item → Offers
    Design B: Home → Item → Menu → Shop
    (a) Design B (b) Design A
  38. 38.Which of these is about UI (the look)? (a) how fast a task is done (b) how users feel after (c) the icon shapes (d) whether users get lost
  39. 39.🎨 Is this about UI or UX: how many taps it takes? (a) UI (b) UX
  40. 40.Which of these is about UX (the experience)? (a) how users feel after (b) the icon shapes (c) the screen layout (d) the font size

Answer key

  1. UI
  2. UI
  3. UX
  4. True
  5. the button colours
  6. the button colours
  7. how easy sign-up is
  8. Design B
  9. 3
  10. how fast a task is done
  11. 6
  12. how users feel after
  13. True
  14. True
  15. how many taps it takes
  16. UI
  17. how easy sign-up is
  18. 2
  19. True
  20. True
  21. UX
  22. whether users get lost
  23. 6
  24. the screen layout
  25. good UI but poor UX
  26. False
  27. Design B
  28. interface
  29. experience
  30. 2
  31. Design A
  32. UI
  33. the icon shapes
  34. real users
  35. 1
  36. better UX
  37. Design B
  38. the icon shapes
  39. UX
  40. how users feel after

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