App Dev Worksheet: UI vs UX
Developer's tip (Look and feel): UI (user interface) = the look: colours, fonts, icons, layout. UX (user experience) = how it feels: easy, fast, not confusing. Count taps: each arrow in a path is one tap; fewer taps for the same task = better UX.
NameDateTime takenScore ___ / 40
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1.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
Design A: Home → Offers → Pay → Menu
Design B: Home → Results → Confirm → Address → Pay → Offers → Item -
2.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
Design A: Home → Pens → Confirm → Address → Cart → Shop
Design B: Home → Pens → Search → Shop → Results → Item → Pay - 3.🎨 UI stands for user ___. (a) internet (b) interface (c) idea (d) input
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4.👆 Two designs for the same task (each arrow is one tap). How many taps does Design A need?
Design A: Home → Offers → Results → Pay
Design B: Home → Pens → Pay → Size → Results - 5.True or false: how easy sign-up is is about UX (the experience). (a) True (b) False
- 6.🔍 Which is the odd one out? (a) the icon shapes (b) the button colours (c) how fast a task is done (d) the theme colours
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7.👆 Two designs for the same task (each arrow is one tap). How many taps does Design B need?
Design A: Home → Offers → Shop → Results
Design B: Home → Shop → Cart → Confirm → Search - 8.🔍 Which is the odd one out? (a) how easy sign-up is (b) how fast a task is done (c) whether users get lost (d) the button colours
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9.👆 Two designs for the same task (each arrow is one tap). How many taps does Design B need?
Design A: Home → Item → Confirm → Results → Search → Size → Address
Design B: Home → Menu → Offers → Confirm → Shop -
10.👆 Two designs for the same task (each arrow is one tap). How many taps does Design A need?
Design A: Home → Confirm → Pens → Size → Search → Shop → Menu
Design B: Home → Search → Menu - 11.True or false: how fast a task is done is about UI (the look). (a) True (b) False
- 12.🔍 Which is the odd one out? (a) how fast a task is done (b) how many taps it takes (c) the theme colours (d) how easy sign-up is
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13.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
Design A: Home → Cart → Pay
Design B: Home → Item → Size → Address → Results → Search -
14.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Results → Address → Shop
Design B: Home → Menu → Pens (a) Design B (b) Design A -
15.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
Design A: Home → Item → Results → Pay → Pens → Menu
Design B: Home → Pay → Offers - 16.🎨 UX stands for user ___. (a) extra (b) express (c) experience (d) example
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17.👆 Two designs for the same task (each arrow is one tap). How many taps does Design B need?
Design A: Home → Pens → Menu
Design B: Home → Search → Offers → Pay → Confirm → Address → Item - 18.🎨 Is this about UI or UX: how many taps it takes? (a) UI (b) UX
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19.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Pay → Pens → Size
Design B: Home → Offers → Shop → Pens → Search (a) Design A (b) Design B - 20.True or false: how users feel after is about UI (the look). (a) False (b) True
- 21.Which of these is about UI (the look)? (a) how fast a task is done (b) how many taps it takes (c) whether users get lost (d) the icon shapes
- 22.🎨 Who should you test the UX with? (a) nobody (b) the app icon (c) real users (d) only yourself
- 23.🎨 Is this about UI or UX: the icon shapes? (a) UX (b) UI
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24.👆 Two designs for the same task (each arrow is one tap). How many taps does Design B need?
Design A: Home → Results → Size → Offers → Menu
Design B: Home → Address → Offers → Menu - 25.🔍 Which is the odd one out? (a) how easy sign-up is (b) the icon shapes (c) the screen layout (d) the theme colours
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26.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Size → Search → Pens
Design B: Home → Item → Pay → Address → Confirm → Pens (a) Design A (b) Design B -
27.👆 Two designs for the same task (each arrow is one tap). How many taps does Design B need?
Design A: Home → Pens → Pay
Design B: Home → Confirm → Pay → Size - 28.🔍 Which is the odd one out? (a) the button colours (b) the theme colours (c) how users feel after (d) the font size
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29.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
Design A: Home → Search → Menu → Item → Pens
Design B: Home → Size → Pens → Menu -
30.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
Design A: Home → Menu → Results → Size → Pens
Design B: Home → Search → Cart → Item → Pens → Menu -
31.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Size → Cart → Item → Shop → Pens → Menu
Design B: Home → Menu → Search (a) Design A (b) Design B - 32.True or false: how fast a task is done is about UX (the experience). (a) False (b) True
- 33.🎨 Is this about UI or UX: the font size? (a) UX (b) UI
- 34.True or false: the screen layout is about UI (the look). (a) True (b) False
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35.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Confirm → Item → Offers → Pens → Address → Menu
Design B: Home → Size → Pens → Confirm → Pay (a) Design A (b) Design B - 36.🎨 Fewer taps to finish a task usually means ___. (a) more colours (b) a bigger app (c) better UX (d) worse UX
- 37.🔍 Which is the odd one out? (a) whether users get lost (b) how many taps it takes (c) the screen layout (d) how fast a task is done
- 38.🔍 Which is the odd one out? (a) whether users get lost (b) the theme colours (c) the button colours (d) the icon shapes
- 39.🎨 Is this about UI or UX: whether users get lost? (a) UI (b) UX
- 40.True or false: the button colours is about UX (the experience). (a) True (b) False
Answer key
- 3
- 1
- interface
- 3
- True
- how fast a task is done
- 4
- the button colours
- 4
- 6
- False
- the theme colours
- 3
- Design B
- 3
- experience
- 6
- UX
- Design A
- False
- the icon shapes
- real users
- UI
- 3
- how easy sign-up is
- Design A
- 3
- how users feel after
- 1
- 1
- Design B
- True
- UI
- True
- Design B
- better UX
- the screen layout
- whether users get lost
- UX
- False
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