App Dev Worksheet: UI vs UX
Developer's tip (Look and feel): UI (user interface) = the look: colours, fonts, icons, layout. UX (user experience) = how it feels: easy, fast, not confusing. Count taps: each arrow in a path is one tap; fewer taps for the same task = better UX.
NameDateTime takenScore ___ / 40
- 1.🔍 Which is the odd one out? (a) whether users get lost (b) how fast a task is done (c) how many taps it takes (d) the button colours
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2.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Size → Address → Results → Item → Confirm
Design B: Home → Shop → Search → Pay (a) Design A (b) Design B - 3.True or false: the theme colours is about UI (the look). (a) False (b) True
- 4.🎨 UI stands for user ___. (a) idea (b) interface (c) internet (d) input
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5.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Item → Menu
Design B: Home → Pens → Confirm → Shop (a) Design B (b) Design A - 6.🎨 UX stands for user ___. (a) extra (b) express (c) example (d) experience
- 7.🎨 Is this about UI or UX: how users feel after? (a) UI (b) UX
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8.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
Design A: Home → Confirm → Pay
Design B: Home → Search → Address → Offers → Results - 9.True or false: the icon shapes is about UX (the experience). (a) True (b) False
- 10.🔍 Which is the odd one out? (a) how fast a task is done (b) whether users get lost (c) the theme colours (d) how many taps it takes
- 11.True or false: the font size is about UI (the look). (a) False (b) True
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12.👆 Two designs for the same task (each arrow is one tap). How many taps does Design A need?
Design A: Home → Pay → Shop → Item → Cart → Confirm → Search
Design B: Home → Pens → Shop - 13.🎨 A beautiful app that confuses everyone has ___. (a) perfect UX (b) no UI at all (c) good UI but poor UX (d) good UX but poor UI
- 14.🎨 Is this about UI or UX: the theme colours? (a) UX (b) UI
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15.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Shop → Cart → Search
Design B: Home → Shop → Menu → Search → Pens → Pay → Confirm (a) Design B (b) Design A - 16.True or false: how easy sign-up is is about UI (the look). (a) True (b) False
- 17.True or false: the button colours is about UI (the look). (a) False (b) True
- 18.🎨 Is this about UI or UX: whether users get lost? (a) UX (b) UI
- 19.True or false: whether users get lost is about UX (the experience). (a) False (b) True
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20.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Confirm → Pens → Shop → Menu → Address → Search
Design B: Home → Pens → Pay → Shop → Menu → Cart (a) Design A (b) Design B -
21.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Menu → Search → Confirm → Offers
Design B: Home → Offers → Cart (a) Design A (b) Design B -
22.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
Design A: Home → Search → Item → Results → Address → Offers → Pens
Design B: Home → Shop → Confirm → Size - 23.🎨 Is this about UI or UX: the icon shapes? (a) UX (b) UI
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24.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Cart → Item → Menu → Pay → Offers → Confirm
Design B: Home → Size → Cart → Shop (a) Design A (b) Design B -
25.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
Design A: Home → Size → Pens
Design B: Home → Offers → Menu → Cart → Shop -
26.👆 Two designs for the same task (each arrow is one tap). How many taps does Design A need?
Design A: Home → Address → Confirm → Menu
Design B: Home → Address → Search - 27.🎨 Is this about UI or UX: the screen layout? (a) UX (b) UI
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28.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
Design A: Home → Shop → Item
Design B: Home → Shop → Address → Results → Size → Offers → Menu -
29.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Search → Results
Design B: Home → Size → Pens → Results (a) Design B (b) Design A -
30.👆 Two designs for the same task (each arrow is one tap). How many taps does Design A need?
Design A: Home → Offers → Size → Results
Design B: Home → Confirm → Pay → Address → Search → Cart → Shop -
31.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Pay → Shop → Size
Design B: Home → Address → Confirm → Menu → Item → Size (a) Design B (b) Design A -
32.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Search → Item → Shop → Confirm
Design B: Home → Shop → Confirm → Pay → Menu → Search (a) Design B (b) Design A -
33.👆 Two designs for the same task (each arrow is one tap). How many taps does Design B need?
Design A: Home → Address → Results → Cart
Design B: Home → Shop → Item → Results → Pay - 34.True or false: how users feel after is about UI (the look). (a) True (b) False
- 35.🔍 Which is the odd one out? (a) the screen layout (b) the button colours (c) how many taps it takes (d) the theme colours
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36.👆 Two designs for the same task (each arrow is one tap). How many taps does Design A need?
Design A: Home → Menu → Cart → Shop
Design B: Home → Offers → Pens - 37.🎨 Who should you test the UX with? (a) nobody (b) only yourself (c) real users (d) the app icon
- 38.🔍 Which is the odd one out? (a) how users feel after (b) the button colours (c) the icon shapes (d) the theme colours
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39.👆 Two designs for the same task (each arrow is one tap). How many taps does Design A need?
Design A: Home → Size → Search → Confirm → Cart → Menu → Address
Design B: Home → Address → Pens -
40.👆 Two designs for the same task (each arrow is one tap). How many taps does Design B need?
Design A: Home → Shop → Size → Menu → Pay → Address → Results
Design B: Home → Menu → Pens → Cart → Shop → Results
Answer key
- the button colours
- Design B
- True
- interface
- Design A
- experience
- UX
- 2
- False
- the theme colours
- True
- 6
- good UI but poor UX
- UI
- Design A
- False
- True
- UX
- True
- Design B
- Design B
- 3
- UI
- Design B
- 2
- 3
- UI
- 4
- Design A
- 3
- Design A
- Design A
- 4
- False
- how many taps it takes
- 3
- real users
- how users feel after
- 6
- 5
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