App Dev Worksheet: UI vs UX
Developer's tip (Look and feel): UI (user interface) = the look: colours, fonts, icons, layout. UX (user experience) = how it feels: easy, fast, not confusing. Count taps: each arrow in a path is one tap; fewer taps for the same task = better UX.
NameDateTime takenScore ___ / 40
- 1.🎨 Is this about UI or UX: the font size? (a) UI (b) UX
- 2.🔍 Which is the odd one out? (a) the icon shapes (b) whether users get lost (c) the screen layout (d) the button colours
- 3.Which of these is about UX (the experience)? (a) how users feel after (b) the button colours (c) the font size (d) the theme colours
- 4.🎨 Who should you test the UX with? (a) only yourself (b) nobody (c) the app icon (d) real users
- 5.🔍 Which is the odd one out? (a) the screen layout (b) how easy sign-up is (c) whether users get lost (d) how many taps it takes
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6.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
Design A: Home → Pay → Shop
Design B: Home → Shop → Pens → Menu → Results → Offers -
7.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Results → Size → Search → Cart → Address
Design B: Home → Pens → Offers (a) Design B (b) Design A - 8.True or false: how fast a task is done is about UI (the look). (a) False (b) True
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9.👆 Two designs for the same task (each arrow is one tap). How many taps does Design A need?
Design A: Home → Search → Cart → Pens → Item → Results → Size
Design B: Home → Shop → Item -
10.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
Design A: Home → Shop → Cart → Pens → Menu → Offers
Design B: Home → Pens → Shop → Offers → Results -
11.👆 Two designs for the same task (each arrow is one tap). How many taps does Design A need?
Design A: Home → Results → Shop
Design B: Home → Menu → Pay → Offers → Size - 12.🎨 A beautiful app that confuses everyone has ___. (a) no UI at all (b) good UX but poor UI (c) perfect UX (d) good UI but poor UX
- 13.Which of these is about UX (the experience)? (a) the theme colours (b) the button colours (c) the font size (d) how fast a task is done
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14.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Shop → Item → Pens
Design B: Home → Shop → Item → Size → Menu → Confirm → Cart (a) Design B (b) Design A -
15.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
Design A: Home → Item → Confirm → Results → Menu → Pens
Design B: Home → Shop → Item → Results → Menu → Search → Confirm - 16.Which of these is about UX (the experience)? (a) the icon shapes (b) the font size (c) the button colours (d) whether users get lost
- 17.🎨 Fewer taps to finish a task usually means ___. (a) more colours (b) better UX (c) a bigger app (d) worse UX
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18.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Confirm → Shop → Pay → Pens → Menu → Offers
Design B: Home → Address → Pay → Menu (a) Design A (b) Design B -
19.👆 Two designs for the same task (each arrow is one tap). How many taps does Design A need?
Design A: Home → Menu → Cart
Design B: Home → Shop → Results → Size - 20.True or false: the screen layout is about UI (the look). (a) False (b) True
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21.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Item → Shop
Design B: Home → Menu → Confirm → Cart → Results (a) Design B (b) Design A - 22.🎨 UI stands for user ___. (a) idea (b) interface (c) internet (d) input
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23.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
Design A: Home → Cart → Size → Shop → Item
Design B: Home → Cart → Pay → Pens → Offers → Menu → Shop -
24.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
Design A: Home → Shop → Address
Design B: Home → Shop → Item → Address → Offers -
25.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
Design A: Home → Confirm → Item → Pay
Design B: Home → Offers → Address → Pens → Cart → Search - 26.🎨 Is this about UI or UX: the screen layout? (a) UX (b) UI
- 27.🎨 Is this about UI or UX: how many taps it takes? (a) UI (b) UX
- 28.Which of these is about UX (the experience)? (a) the icon shapes (b) the theme colours (c) how easy sign-up is (d) the button colours
- 29.Which of these is about UI (the look)? (a) how users feel after (b) the font size (c) how fast a task is done (d) whether users get lost
- 30.True or false: the icon shapes is about UX (the experience). (a) True (b) False
- 31.True or false: the screen layout is about UX (the experience). (a) False (b) True
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32.👆 Two designs for the same task (each arrow is one tap). How many taps does Design A need?
Design A: Home → Shop → Confirm
Design B: Home → Size → Cart → Search - 33.True or false: how many taps it takes is about UX (the experience). (a) True (b) False
- 34.🔍 Which is the odd one out? (a) how many taps it takes (b) how users feel after (c) the button colours (d) whether users get lost
- 35.True or false: how easy sign-up is is about UI (the look). (a) True (b) False
- 36.🎨 Is this about UI or UX: the button colours? (a) UX (b) UI
- 37.Which of these is about UX (the experience)? (a) the button colours (b) the icon shapes (c) the font size (d) how many taps it takes
- 38.🎨 Is this about UI or UX: whether users get lost? (a) UI (b) UX
- 39.🎨 Is this about UI or UX: how users feel after? (a) UX (b) UI
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40.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
Design A: Home → Item → Cart → Search
Design B: Home → Confirm → Size
Answer key
- UI
- whether users get lost
- how users feel after
- real users
- the screen layout
- 3
- Design B
- False
- 6
- 1
- 2
- good UI but poor UX
- how fast a task is done
- Design A
- 1
- whether users get lost
- better UX
- Design B
- 2
- True
- Design A
- interface
- 2
- 2
- 2
- UI
- UX
- how easy sign-up is
- the font size
- False
- False
- 2
- True
- the button colours
- False
- UI
- how many taps it takes
- UX
- UX
- 1
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