← UI vs UX lesson New set →

App Dev Worksheet: UI vs UX

App development lesson 9: UI vs UX · Set 679 · 40 questions
TalentJR

Developer's tip (Look and feel): UI (user interface) = the look: colours, fonts, icons, layout. UX (user experience) = how it feels: easy, fast, not confusing. Count taps: each arrow in a path is one tap; fewer taps for the same task = better UX.

NameDateTime takenScore ___ / 40
  1. 1.🔍 Which is the odd one out? (a) the screen layout (b) the font size (c) how fast a task is done (d) the icon shapes
  2. 2.True or false: how easy sign-up is is about UI (the look). (a) False (b) True
  3. 3.Which of these is about UX (the experience)? (a) the font size (b) how users feel after (c) the theme colours (d) the icon shapes
  4. 4.🎨 Is this about UI or UX: the screen layout? (a) UI (b) UX
  5. 5.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
    Design A: Home → Menu → Item → Confirm → Size → Offers → Shop
    Design B: Home → Address → Cart → Offers → Pens → Pay
  6. 6.Which of these is about UI (the look)? (a) how fast a task is done (b) how users feel after (c) the screen layout (d) whether users get lost
  7. 7.👆 Two designs for the same task (each arrow is one tap). How many taps does Design A need?
    Design A: Home → Search → Item → Confirm
    Design B: Home → Address → Size
  8. 8.🎨 Who should you test the UX with? (a) the app icon (b) nobody (c) only yourself (d) real users
  9. 9.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
    Design A: Home → Search → Pay → Shop
    Design B: Home → Size → Confirm → Menu → Shop
    (a) Design A (b) Design B
  10. 10.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
    Design A: Home → Menu → Pens → Address → Search → Results → Item
    Design B: Home → Menu → Cart
  11. 11.🔍 Which is the odd one out? (a) how easy sign-up is (b) whether users get lost (c) how fast a task is done (d) the button colours
  12. 12.🔍 Which is the odd one out? (a) whether users get lost (b) how users feel after (c) the font size (d) how easy sign-up is
  13. 13.🎨 UX stands for user ___. (a) experience (b) extra (c) express (d) example
  14. 14.🎨 UI stands for user ___. (a) idea (b) internet (c) input (d) interface
  15. 15.🔍 Which is the odd one out? (a) how fast a task is done (b) how easy sign-up is (c) the screen layout (d) how many taps it takes
  16. 16.👆 Two designs for the same task (each arrow is one tap). How many taps does Design A need?
    Design A: Home → Menu → Pay → Cart
    Design B: Home → Pay → Shop
  17. 17.Which of these is about UX (the experience)? (a) how fast a task is done (b) the icon shapes (c) the theme colours (d) the screen layout
  18. 18.🔍 Which is the odd one out? (a) the screen layout (b) the font size (c) the button colours (d) how many taps it takes
  19. 19.Which of these is about UI (the look)? (a) the font size (b) how easy sign-up is (c) how users feel after (d) whether users get lost
  20. 20.True or false: whether users get lost is about UI (the look). (a) False (b) True
  21. 21.🎨 Fewer taps to finish a task usually means ___. (a) worse UX (b) more colours (c) better UX (d) a bigger app
  22. 22.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
    Design A: Home → Item → Pens → Cart → Offers → Shop
    Design B: Home → Pay → Offers → Size → Confirm → Shop → Menu
    (a) Design B (b) Design A
  23. 23.🎨 Is this about UI or UX: the icon shapes? (a) UI (b) UX
  24. 24.🎨 Is this about UI or UX: the font size? (a) UX (b) UI
  25. 25.👆 Two designs for the same task (each arrow is one tap). How many taps does Design A need?
    Design A: Home → Address → Results → Shop
    Design B: Home → Pens → Address
  26. 26.🔍 Which is the odd one out? (a) how users feel after (b) how fast a task is done (c) the icon shapes (d) how many taps it takes
  27. 27.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
    Design A: Home → Search → Shop → Offers
    Design B: Home → Address → Cart → Menu → Shop
  28. 28.Which of these is about UI (the look)? (a) how fast a task is done (b) whether users get lost (c) the button colours (d) how users feel after
  29. 29.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
    Design A: Home → Shop → Search → Pens
    Design B: Home → Offers → Menu → Item → Cart → Shop → Pens
    (a) Design A (b) Design B
  30. 30.🔍 Which is the odd one out? (a) the theme colours (b) how users feel after (c) the icon shapes (d) the font size
  31. 31.True or false: the button colours is about UX (the experience). (a) False (b) True
  32. 32.🔍 Which is the odd one out? (a) the screen layout (b) the theme colours (c) the icon shapes (d) how easy sign-up is
  33. 33.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
    Design A: Home → Pens → Offers → Cart → Menu → Address → Size
    Design B: Home → Item → Pens → Offers
  34. 34.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
    Design A: Home → Size → Offers → Cart → Shop
    Design B: Home → Size → Pay → Shop
    (a) Design B (b) Design A
  35. 35.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
    Design A: Home → Results → Item → Address → Shop → Search
    Design B: Home → Pens → Search → Address → Pay
    (a) Design A (b) Design B
  36. 36.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
    Design A: Home → Size → Offers
    Design B: Home → Menu → Results → Pay
  37. 37.True or false: the theme colours is about UX (the experience). (a) True (b) False
  38. 38.True or false: how fast a task is done is about UX (the experience). (a) True (b) False
  39. 39.🎨 Is this about UI or UX: the theme colours? (a) UI (b) UX
  40. 40.🎨 Is this about UI or UX: how many taps it takes? (a) UX (b) UI

Answer key

  1. how fast a task is done
  2. False
  3. how users feel after
  4. UI
  5. 1
  6. the screen layout
  7. 3
  8. real users
  9. Design A
  10. 4
  11. the button colours
  12. the font size
  13. experience
  14. interface
  15. the screen layout
  16. 3
  17. how fast a task is done
  18. how many taps it takes
  19. the font size
  20. False
  21. better UX
  22. Design A
  23. UI
  24. UI
  25. 3
  26. the icon shapes
  27. 1
  28. the button colours
  29. Design A
  30. how users feel after
  31. False
  32. how easy sign-up is
  33. 3
  34. Design B
  35. Design B
  36. 1
  37. False
  38. True
  39. UI
  40. UX

Free app development lessons, practice and worksheets at talentjr.in/app-development-for-students