App Dev Worksheet: UI vs UX
Developer's tip (Look and feel): UI (user interface) = the look: colours, fonts, icons, layout. UX (user experience) = how it feels: easy, fast, not confusing. Count taps: each arrow in a path is one tap; fewer taps for the same task = better UX.
NameDateTime takenScore ___ / 40
- 1.🎨 Is this about UI or UX: how easy sign-up is? (a) UI (b) UX
- 2.True or false: whether users get lost is about UX (the experience). (a) True (b) False
- 3.True or false: how easy sign-up is is about UX (the experience). (a) True (b) False
- 4.🔍 Which is the odd one out? (a) how fast a task is done (b) how easy sign-up is (c) the icon shapes (d) whether users get lost
- 5.True or false: the button colours is about UX (the experience). (a) False (b) True
- 6.Which of these is about UX (the experience)? (a) the button colours (b) how fast a task is done (c) the screen layout (d) the theme colours
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7.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
Design A: Home → Pay → Menu → Item
Design B: Home → Offers → Cart → Address → Shop - 8.🎨 Is this about UI or UX: the button colours? (a) UX (b) UI
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9.👆 Two designs for the same task (each arrow is one tap). How many taps does Design A need?
Design A: Home → Shop → Results → Cart
Design B: Home → Address → Item → Confirm → Menu - 10.True or false: how many taps it takes is about UI (the look). (a) True (b) False
- 11.🔍 Which is the odd one out? (a) the button colours (b) the theme colours (c) the icon shapes (d) how many taps it takes
- 12.🎨 A beautiful app that confuses everyone has ___. (a) good UI but poor UX (b) no UI at all (c) perfect UX (d) good UX but poor UI
- 13.Which of these is about UI (the look)? (a) how easy sign-up is (b) how users feel after (c) whether users get lost (d) the font size
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14.👆 Two designs for the same task (each arrow is one tap). How many taps does Design A need?
Design A: Home → Search → Size → Offers → Confirm → Item → Address
Design B: Home → Results → Shop → Cart → Pens -
15.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Address → Size
Design B: Home → Confirm → Pay → Results → Offers (a) Design B (b) Design A -
16.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Pay → Results
Design B: Home → Menu → Pens → Offers → Pay (a) Design A (b) Design B - 17.🎨 Is this about UI or UX: whether users get lost? (a) UX (b) UI
- 18.🔍 Which is the odd one out? (a) the theme colours (b) the icon shapes (c) the font size (d) whether users get lost
- 19.True or false: the icon shapes is about UX (the experience). (a) True (b) False
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20.👆 Two designs for the same task (each arrow is one tap). How many taps does Design A need?
Design A: Home → Pay → Pens → Size
Design B: Home → Size → Address -
21.👆 Two designs for the same task (each arrow is one tap). How many taps does Design B need?
Design A: Home → Pens → Pay
Design B: Home → Cart → Search → Size → Menu - 22.True or false: the font size is about UX (the experience). (a) False (b) True
- 23.🔍 Which is the odd one out? (a) how fast a task is done (b) how easy sign-up is (c) how many taps it takes (d) the button colours
-
24.👆 Two designs for the same task (each arrow is one tap). How many taps does Design B need?
Design A: Home → Pens → Shop → Menu → Cart → Item → Offers
Design B: Home → Item → Pens → Pay → Menu → Confirm -
25.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Offers → Search → Cart → Shop → Confirm
Design B: Home → Results → Offers → Search (a) Design B (b) Design A -
26.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Results → Menu → Pay
Design B: Home → Address → Cart (a) Design B (b) Design A - 27.🎨 Is this about UI or UX: the theme colours? (a) UX (b) UI
-
28.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
Design A: Home → Confirm → Menu → Results → Item → Shop
Design B: Home → Confirm → Item → Results → Size - 29.🎨 Is this about UI or UX: the font size? (a) UI (b) UX
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30.👆 Two designs for the same task (each arrow is one tap). How many taps does Design B need?
Design A: Home → Pay → Shop
Design B: Home → Item → Pens → Menu → Results → Size - 31.🎨 Is this about UI or UX: how users feel after? (a) UI (b) UX
-
32.👆 Two designs for the same task (each arrow is one tap). How many taps does Design A need?
Design A: Home → Size → Item → Shop → Offers → Pay
Design B: Home → Pens → Menu → Results → Address → Item → Size -
33.👆 Two designs for the same task (each arrow is one tap). How many taps does Design A need?
Design A: Home → Shop → Confirm → Pens → Menu
Design B: Home → Search → Menu → Item → Offers → Confirm -
34.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Cart → Confirm → Pens
Design B: Home → Shop → Cart → Confirm → Results → Offers → Search (a) Design B (b) Design A -
35.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Offers → Pay → Menu → Results → Pens
Design B: Home → Cart → Pay (a) Design B (b) Design A -
36.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Address → Search → Item
Design B: Home → Address → Confirm → Menu → Cart → Pens (a) Design B (b) Design A - 37.🎨 Who should you test the UX with? (a) nobody (b) only yourself (c) real users (d) the app icon
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38.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
Design A: Home → Cart → Item → Results → Address → Pay → Pens
Design B: Home → Pens → Results → Offers → Cart → Confirm -
39.👆 Two designs for the same task (each arrow is one tap). How many taps does Design B need?
Design A: Home → Menu → Size → Pens
Design B: Home → Cart → Pens → Shop → Size - 40.🎨 UX stands for user ___. (a) extra (b) express (c) experience (d) example
Answer key
- UX
- True
- True
- the icon shapes
- False
- how fast a task is done
- 1
- UI
- 3
- False
- how many taps it takes
- good UI but poor UX
- the font size
- 6
- Design A
- Design A
- UX
- whether users get lost
- False
- 3
- 4
- False
- the button colours
- 5
- Design B
- Design B
- UI
- 1
- UI
- 5
- UX
- 5
- 4
- Design A
- Design B
- Design A
- real users
- 1
- 4
- experience
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