App Dev Worksheet: UI vs UX
Developer's tip (Look and feel): UI (user interface) = the look: colours, fonts, icons, layout. UX (user experience) = how it feels: easy, fast, not confusing. Count taps: each arrow in a path is one tap; fewer taps for the same task = better UX.
NameDateTime takenScore ___ / 40
- 1.🔍 Which is the odd one out? (a) the icon shapes (b) the screen layout (c) how users feel after (d) the theme colours
- 2.Which of these is about UI (the look)? (a) how many taps it takes (b) how fast a task is done (c) how easy sign-up is (d) the icon shapes
- 3.🎨 Is this about UI or UX: the icon shapes? (a) UX (b) UI
- 4.🎨 A beautiful app that confuses everyone has ___. (a) perfect UX (b) good UI but poor UX (c) good UX but poor UI (d) no UI at all
- 5.🔍 Which is the odd one out? (a) whether users get lost (b) the theme colours (c) the icon shapes (d) the button colours
- 6.🔍 Which is the odd one out? (a) how many taps it takes (b) the font size (c) how fast a task is done (d) how users feel after
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7.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Offers → Address → Cart → Confirm
Design B: Home → Confirm → Cart → Size → Address → Offers → Item (a) Design B (b) Design A -
8.👆 Two designs for the same task (each arrow is one tap). How many taps does Design A need?
Design A: Home → Confirm → Search → Menu
Design B: Home → Confirm → Address → Pens → Shop -
9.👆 Two designs for the same task (each arrow is one tap). How many taps does Design A need?
Design A: Home → Item → Menu → Confirm → Pens
Design B: Home → Menu → Size - 10.🎨 Fewer taps to finish a task usually means ___. (a) worse UX (b) better UX (c) more colours (d) a bigger app
- 11.True or false: how many taps it takes is about UX (the experience). (a) False (b) True
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12.👆 Two designs for the same task (each arrow is one tap). How many taps does Design B need?
Design A: Home → Address → Shop
Design B: Home → Search → Item → Address - 13.🎨 Who should you test the UX with? (a) only yourself (b) the app icon (c) nobody (d) real users
- 14.🔍 Which is the odd one out? (a) whether users get lost (b) how users feel after (c) the button colours (d) how many taps it takes
- 15.🔍 Which is the odd one out? (a) the screen layout (b) the icon shapes (c) the font size (d) how many taps it takes
- 16.🎨 Is this about UI or UX: the font size? (a) UI (b) UX
- 17.🎨 Is this about UI or UX: how easy sign-up is? (a) UX (b) UI
- 18.True or false: the button colours is about UI (the look). (a) True (b) False
- 19.🎨 Is this about UI or UX: the screen layout? (a) UX (b) UI
- 20.🔍 Which is the odd one out? (a) the icon shapes (b) the screen layout (c) how fast a task is done (d) the theme colours
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21.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Pay → Shop
Design B: Home → Search → Item → Size → Menu → Pay (a) Design B (b) Design A -
22.👆 Two designs for the same task (each arrow is one tap). How many taps does Design A need?
Design A: Home → Menu → Results → Item → Shop → Pay
Design B: Home → Pens → Confirm → Search → Results - 23.True or false: the icon shapes is about UX (the experience). (a) True (b) False
- 24.True or false: how users feel after is about UI (the look). (a) False (b) True
- 25.True or false: the screen layout is about UI (the look). (a) True (b) False
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26.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
Design A: Home → Search → Pens → Item → Address → Menu → Pay
Design B: Home → Search → Menu → Pay → Cart -
27.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
Design A: Home → Results → Address → Size → Menu
Design B: Home → Pens → Offers → Shop - 28.True or false: the screen layout is about UX (the experience). (a) True (b) False
- 29.Which of these is about UX (the experience)? (a) the icon shapes (b) the button colours (c) how easy sign-up is (d) the font size
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30.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
Design A: Home → Address → Results → Offers → Size
Design B: Home → Cart → Pens → Address - 31.🎨 UI stands for user ___. (a) idea (b) input (c) internet (d) interface
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32.👆 Two designs for the same task (each arrow is one tap). How many taps does Design B need?
Design A: Home → Cart → Address → Pens
Design B: Home → Pens → Cart - 33.True or false: whether users get lost is about UX (the experience). (a) False (b) True
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34.👆 Two designs for the same task (each arrow is one tap). How many taps does Design A need?
Design A: Home → Cart → Confirm
Design B: Home → Offers → Pens → Item → Size - 35.True or false: how easy sign-up is is about UI (the look). (a) True (b) False
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36.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Size → Shop → Pay → Cart
Design B: Home → Menu → Size (a) Design A (b) Design B -
37.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Confirm → Results → Menu → Offers
Design B: Home → Shop → Item (a) Design A (b) Design B - 38.True or false: the font size is about UX (the experience). (a) True (b) False
- 39.Which of these is about UX (the experience)? (a) the button colours (b) the font size (c) the screen layout (d) how many taps it takes
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40.👆 Two designs for the same task (each arrow is one tap). How many taps does Design A need?
Design A: Home → Pens → Search
Design B: Home → Size → Cart → Menu → Address
Answer key
- how users feel after
- the icon shapes
- UI
- good UI but poor UX
- whether users get lost
- the font size
- Design A
- 3
- 4
- better UX
- True
- 3
- real users
- the button colours
- how many taps it takes
- UI
- UX
- True
- UI
- how fast a task is done
- Design A
- 5
- False
- False
- True
- 2
- 1
- False
- how easy sign-up is
- 1
- interface
- 2
- True
- 2
- False
- Design B
- Design B
- False
- how many taps it takes
- 2
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