App Dev Worksheet: UI vs UX
Developer's tip (Look and feel): UI (user interface) = the look: colours, fonts, icons, layout. UX (user experience) = how it feels: easy, fast, not confusing. Count taps: each arrow in a path is one tap; fewer taps for the same task = better UX.
NameDateTime takenScore ___ / 40
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1.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Pens → Offers → Menu
Design B: Home → Pay → Pens → Search → Menu → Size → Address (a) Design B (b) Design A - 2.🎨 A beautiful app that confuses everyone has ___. (a) good UX but poor UI (b) no UI at all (c) perfect UX (d) good UI but poor UX
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3.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
Design A: Home → Results → Menu
Design B: Home → Results → Shop → Item → Size - 4.🎨 Who should you test the UX with? (a) only yourself (b) the app icon (c) nobody (d) real users
- 5.Which of these is about UI (the look)? (a) how easy sign-up is (b) how many taps it takes (c) the font size (d) how users feel after
- 6.🎨 UI stands for user ___. (a) internet (b) interface (c) idea (d) input
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7.👆 Two designs for the same task (each arrow is one tap). How many taps does Design A need?
Design A: Home → Menu → Results → Pay → Size
Design B: Home → Results → Pay -
8.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Results → Shop → Size
Design B: Home → Confirm → Pens (a) Design A (b) Design B - 9.Which of these is about UI (the look)? (a) how easy sign-up is (b) whether users get lost (c) how fast a task is done (d) the screen layout
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10.👆 Two designs for the same task (each arrow is one tap). How many taps does Design B need?
Design A: Home → Shop → Results → Cart
Design B: Home → Pay → Pens - 11.🎨 Fewer taps to finish a task usually means ___. (a) more colours (b) worse UX (c) better UX (d) a bigger app
- 12.Which of these is about UI (the look)? (a) how many taps it takes (b) how users feel after (c) the theme colours (d) how fast a task is done
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13.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
Design A: Home → Address → Offers → Size → Menu → Pens → Confirm
Design B: Home → Offers → Size → Item → Pens -
14.👆 Two designs for the same task (each arrow is one tap). How many taps does Design A need?
Design A: Home → Pens → Address → Size → Offers
Design B: Home → Size → Item → Shop - 15.🎨 UX stands for user ___. (a) extra (b) express (c) experience (d) example
- 16.🎨 Is this about UI or UX: how many taps it takes? (a) UI (b) UX
- 17.🎨 Is this about UI or UX: whether users get lost? (a) UX (b) UI
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18.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Cart → Address
Design B: Home → Menu → Cart → Address → Pens → Pay (a) Design A (b) Design B - 19.🎨 Is this about UI or UX: the button colours? (a) UI (b) UX
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20.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Address → Results → Item → Pens
Design B: Home → Confirm → Results → Shop → Pay → Address (a) Design B (b) Design A -
21.👆 Two designs for the same task (each arrow is one tap). How many taps does Design A need?
Design A: Home → Pens → Offers
Design B: Home → Search → Offers → Size - 22.Which of these is about UI (the look)? (a) the button colours (b) whether users get lost (c) how easy sign-up is (d) how users feel after
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23.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Item → Size → Shop → Search → Results
Design B: Home → Item → Pay (a) Design A (b) Design B -
24.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
Design A: Home → Pay → Address → Shop → Size → Confirm → Pens
Design B: Home → Address → Search - 25.🔍 Which is the odd one out? (a) how fast a task is done (b) the theme colours (c) whether users get lost (d) how easy sign-up is
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26.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Search → Shop → Pens → Offers → Cart → Confirm
Design B: Home → Confirm → Cart → Results → Menu (a) Design A (b) Design B - 27.🎨 Is this about UI or UX: the theme colours? (a) UX (b) UI
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28.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Shop → Confirm → Pens
Design B: Home → Address → Pens (a) Design B (b) Design A -
29.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
Design A: Home → Pay → Size → Menu → Confirm → Address
Design B: Home → Cart → Results -
30.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
Design A: Home → Shop → Confirm → Cart → Size → Address → Menu
Design B: Home → Size → Cart - 31.🎨 Is this about UI or UX: the icon shapes? (a) UX (b) UI
- 32.Which of these is about UI (the look)? (a) how easy sign-up is (b) how users feel after (c) the icon shapes (d) whether users get lost
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33.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Item → Search → Pay
Design B: Home → Results → Confirm (a) Design B (b) Design A - 34.🔍 Which is the odd one out? (a) how many taps it takes (b) the button colours (c) how easy sign-up is (d) whether users get lost
- 35.Which of these is about UX (the experience)? (a) the button colours (b) whether users get lost (c) the theme colours (d) the icon shapes
- 36.🎨 Is this about UI or UX: how users feel after? (a) UI (b) UX
- 37.🔍 Which is the odd one out? (a) the button colours (b) how users feel after (c) the theme colours (d) the icon shapes
- 38.Which of these is about UX (the experience)? (a) the screen layout (b) how many taps it takes (c) the icon shapes (d) the font size
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39.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Search → Cart → Item
Design B: Home → Confirm → Size → Pay → Pens → Shop → Results (a) Design B (b) Design A - 40.🔍 Which is the odd one out? (a) the icon shapes (b) how many taps it takes (c) whether users get lost (d) how users feel after
Answer key
- Design A
- good UI but poor UX
- 2
- real users
- the font size
- interface
- 4
- Design B
- the screen layout
- 2
- better UX
- the theme colours
- 2
- 4
- experience
- UX
- UX
- Design A
- UI
- Design A
- 2
- the button colours
- Design B
- 4
- the theme colours
- Design B
- UI
- Design B
- 3
- 4
- UI
- the icon shapes
- Design B
- the button colours
- whether users get lost
- UX
- how users feel after
- how many taps it takes
- Design A
- the icon shapes
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