App Dev Worksheet: UI vs UX
Developer's tip (Look and feel): UI (user interface) = the look: colours, fonts, icons, layout. UX (user experience) = how it feels: easy, fast, not confusing. Count taps: each arrow in a path is one tap; fewer taps for the same task = better UX.
NameDateTime takenScore ___ / 40
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1.👆 Two designs for the same task (each arrow is one tap). How many taps does Design A need?
Design A: Home → Search → Shop
Design B: Home → Confirm → Results → Offers -
2.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
Design A: Home → Menu → Shop
Design B: Home → Pens → Confirm → Cart → Shop - 3.True or false: the font size is about UI (the look). (a) False (b) True
- 4.🔍 Which is the odd one out? (a) the button colours (b) the icon shapes (c) whether users get lost (d) the font size
- 5.Which of these is about UX (the experience)? (a) the button colours (b) the font size (c) how fast a task is done (d) the theme colours
- 6.True or false: how users feel after is about UI (the look). (a) True (b) False
- 7.🎨 Is this about UI or UX: how fast a task is done? (a) UI (b) UX
- 8.True or false: the button colours is about UX (the experience). (a) False (b) True
- 9.Which of these is about UX (the experience)? (a) the button colours (b) the theme colours (c) the icon shapes (d) whether users get lost
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10.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
Design A: Home → Confirm → Results
Design B: Home → Search → Item → Cart → Confirm -
11.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
Design A: Home → Search → Item → Shop → Cart → Menu
Design B: Home → Shop → Item - 12.🎨 Is this about UI or UX: how users feel after? (a) UX (b) UI
- 13.True or false: the screen layout is about UX (the experience). (a) False (b) True
- 14.🔍 Which is the odd one out? (a) the theme colours (b) the button colours (c) the font size (d) how easy sign-up is
- 15.🔍 Which is the odd one out? (a) how fast a task is done (b) how users feel after (c) the icon shapes (d) whether users get lost
- 16.🎨 Is this about UI or UX: the theme colours? (a) UI (b) UX
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17.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Results → Item → Pens → Size → Search → Shop
Design B: Home → Offers → Results → Shop → Search → Pens (a) Design A (b) Design B -
18.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Size → Pay
Design B: Home → Shop → Pens → Results → Offers → Search → Pay (a) Design B (b) Design A -
19.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Search → Menu → Confirm
Design B: Home → Menu → Cart → Shop → Pay → Offers (a) Design A (b) Design B - 20.🔍 Which is the odd one out? (a) how fast a task is done (b) how many taps it takes (c) whether users get lost (d) the button colours
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21.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Cart → Menu → Results
Design B: Home → Confirm → Item → Pens → Pay → Offers (a) Design B (b) Design A - 22.🎨 Fewer taps to finish a task usually means ___. (a) worse UX (b) better UX (c) a bigger app (d) more colours
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23.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Shop → Address
Design B: Home → Search → Size → Shop → Pens (a) Design A (b) Design B - 24.🎨 UI stands for user ___. (a) idea (b) internet (c) input (d) interface
- 25.True or false: the font size is about UX (the experience). (a) False (b) True
- 26.True or false: whether users get lost is about UX (the experience). (a) False (b) True
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27.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Confirm → Search → Address → Pens
Design B: Home → Item → Size → Offers → Search → Address → Pay (a) Design A (b) Design B -
28.👆 Two designs for the same task (each arrow is one tap). How many taps does Design B need?
Design A: Home → Pens → Offers → Item
Design B: Home → Item → Pens -
29.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
Design A: Home → Pens → Item
Design B: Home → Pens → Menu → Search → Results → Item → Address - 30.🎨 A beautiful app that confuses everyone has ___. (a) good UX but poor UI (b) perfect UX (c) no UI at all (d) good UI but poor UX
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31.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
Design A: Home → Results → Item → Cart
Design B: Home → Item → Confirm → Results → Search -
32.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
Design A: Home → Shop → Pay
Design B: Home → Address → Results → Pens → Menu → Pay → Confirm -
33.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
Design A: Home → Search → Shop → Pens → Address → Cart → Item
Design B: Home → Shop → Offers → Pens → Pay → Results - 34.🎨 Is this about UI or UX: how easy sign-up is? (a) UX (b) UI
- 35.True or false: how fast a task is done is about UI (the look). (a) False (b) True
- 36.🎨 Is this about UI or UX: how many taps it takes? (a) UI (b) UX
- 37.True or false: the icon shapes is about UX (the experience). (a) False (b) True
- 38.True or false: how easy sign-up is is about UI (the look). (a) True (b) False
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39.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
Design A: Home → Pay → Shop → Size
Design B: Home → Results → Pay → Item → Shop → Address → Pens - 40.🎨 Who should you test the UX with? (a) only yourself (b) the app icon (c) nobody (d) real users
Answer key
- 2
- 2
- True
- whether users get lost
- how fast a task is done
- False
- UX
- False
- whether users get lost
- 2
- 3
- UX
- False
- how easy sign-up is
- the icon shapes
- UI
- Design B
- Design A
- Design A
- the button colours
- Design A
- better UX
- Design A
- interface
- False
- True
- Design A
- 2
- 4
- good UI but poor UX
- 1
- 4
- 1
- UX
- False
- UX
- False
- False
- 3
- real users
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