App Dev Worksheet: UI vs UX
Developer's tip (Look and feel): UI (user interface) = the look: colours, fonts, icons, layout. UX (user experience) = how it feels: easy, fast, not confusing. Count taps: each arrow in a path is one tap; fewer taps for the same task = better UX.
NameDateTime takenScore ___ / 40
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1.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Search → Item → Size → Confirm → Menu
Design B: Home → Pens → Offers → Menu → Pay (a) Design A (b) Design B - 2.🎨 Is this about UI or UX: whether users get lost? (a) UX (b) UI
- 3.True or false: the font size is about UI (the look). (a) False (b) True
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4.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Pay → Address → Menu → Offers → Search
Design B: Home → Address → Offers → Pay → Pens (a) Design A (b) Design B - 5.Which of these is about UI (the look)? (a) whether users get lost (b) how fast a task is done (c) how users feel after (d) the font size
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6.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Shop → Results → Item → Menu → Pay → Pens
Design B: Home → Shop → Search (a) Design A (b) Design B - 7.Which of these is about UX (the experience)? (a) the button colours (b) whether users get lost (c) the screen layout (d) the icon shapes
- 8.True or false: how many taps it takes is about UI (the look). (a) True (b) False
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9.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Results → Pay → Shop → Confirm → Size
Design B: Home → Shop → Pens (a) Design A (b) Design B -
10.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
Design A: Home → Offers → Shop → Address → Results → Pens → Pay
Design B: Home → Pay → Cart → Address → Offers - 11.True or false: how easy sign-up is is about UX (the experience). (a) True (b) False
- 12.🎨 Who should you test the UX with? (a) only yourself (b) nobody (c) real users (d) the app icon
- 13.🎨 A beautiful app that confuses everyone has ___. (a) perfect UX (b) no UI at all (c) good UI but poor UX (d) good UX but poor UI
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14.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Size → Search → Menu → Pens
Design B: Home → Size → Confirm (a) Design A (b) Design B - 15.Which of these is about UX (the experience)? (a) the screen layout (b) the theme colours (c) the font size (d) how users feel after
- 16.True or false: the font size is about UX (the experience). (a) True (b) False
- 17.True or false: how easy sign-up is is about UI (the look). (a) True (b) False
- 18.🔍 Which is the odd one out? (a) the screen layout (b) the theme colours (c) the button colours (d) how many taps it takes
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19.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
Design A: Home → Results → Pay → Pens → Item
Design B: Home → Shop → Pay - 20.True or false: the theme colours is about UX (the experience). (a) False (b) True
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21.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
Design A: Home → Pens → Address → Size → Pay → Item
Design B: Home → Shop → Offers → Cart - 22.🔍 Which is the odd one out? (a) the font size (b) how fast a task is done (c) the screen layout (d) the button colours
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23.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Shop → Pens
Design B: Home → Results → Address → Offers → Pens → Search (a) Design B (b) Design A - 24.🔍 Which is the odd one out? (a) the theme colours (b) how users feel after (c) the screen layout (d) the button colours
- 25.🔍 Which is the odd one out? (a) the screen layout (b) whether users get lost (c) how easy sign-up is (d) how fast a task is done
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26.👆 Two designs for the same task (each arrow is one tap). How many taps does Design A need?
Design A: Home → Item → Shop → Menu → Offers → Cart → Size
Design B: Home → Confirm → Offers → Pens → Results - 27.🔍 Which is the odd one out? (a) whether users get lost (b) the icon shapes (c) the button colours (d) the font size
- 28.🎨 Is this about UI or UX: how many taps it takes? (a) UI (b) UX
- 29.Which of these is about UI (the look)? (a) how easy sign-up is (b) the icon shapes (c) how fast a task is done (d) how many taps it takes
- 30.🎨 Is this about UI or UX: the button colours? (a) UI (b) UX
- 31.Which of these is about UI (the look)? (a) whether users get lost (b) the button colours (c) how many taps it takes (d) how fast a task is done
- 32.True or false: the screen layout is about UX (the experience). (a) True (b) False
- 33.🎨 Is this about UI or UX: how users feel after? (a) UI (b) UX
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34.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Pens → Size → Offers → Confirm
Design B: Home → Item → Address → Size → Confirm → Offers → Results (a) Design B (b) Design A - 35.🎨 Fewer taps to finish a task usually means ___. (a) a bigger app (b) more colours (c) worse UX (d) better UX
- 36.🎨 UX stands for user ___. (a) example (b) express (c) experience (d) extra
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37.👆 Two designs for the same task (each arrow is one tap). How many taps does Design B need?
Design A: Home → Menu → Pens
Design B: Home → Shop → Offers → Size -
38.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Offers → Pay → Address → Confirm → Size → Item
Design B: Home → Item → Pens → Address → Results (a) Design A (b) Design B - 39.🎨 UI stands for user ___. (a) internet (b) idea (c) interface (d) input
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40.👆 Two designs for the same task (each arrow is one tap). How many taps does Design A need?
Design A: Home → Confirm → Size → Cart
Design B: Home → Address → Size → Cart → Search → Item
Answer key
- Design B
- UX
- True
- Design B
- the font size
- Design B
- whether users get lost
- False
- Design B
- 2
- True
- real users
- good UI but poor UX
- Design B
- how users feel after
- False
- False
- how many taps it takes
- 2
- False
- 2
- how fast a task is done
- Design A
- how users feel after
- the screen layout
- 6
- whether users get lost
- UX
- the icon shapes
- UI
- the button colours
- False
- UX
- Design A
- better UX
- experience
- 3
- Design B
- interface
- 3
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