App Dev Worksheet: UI vs UX
Developer's tip (Look and feel): UI (user interface) = the look: colours, fonts, icons, layout. UX (user experience) = how it feels: easy, fast, not confusing. Count taps: each arrow in a path is one tap; fewer taps for the same task = better UX.
NameDateTime takenScore ___ / 40
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1.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Results → Shop → Offers → Cart
Design B: Home → Address → Results → Menu → Shop → Search → Pens (a) Design B (b) Design A -
2.👆 Two designs for the same task (each arrow is one tap). How many taps does Design B need?
Design A: Home → Item → Menu → Pay
Design B: Home → Search → Address - 3.True or false: the icon shapes is about UX (the experience). (a) True (b) False
- 4.Which of these is about UI (the look)? (a) how many taps it takes (b) whether users get lost (c) how users feel after (d) the button colours
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5.👆 Two designs for the same task (each arrow is one tap). How many taps does Design A need?
Design A: Home → Item → Size
Design B: Home → Address → Size → Results → Menu - 6.Which of these is about UX (the experience)? (a) the font size (b) the screen layout (c) how users feel after (d) the icon shapes
- 7.True or false: the font size is about UX (the experience). (a) True (b) False
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8.👆 Two designs for the same task (each arrow is one tap). How many taps does Design B need?
Design A: Home → Shop → Size → Menu
Design B: Home → Pay → Results → Confirm → Menu - 9.🎨 Is this about UI or UX: the button colours? (a) UI (b) UX
- 10.🎨 Fewer taps to finish a task usually means ___. (a) better UX (b) worse UX (c) a bigger app (d) more colours
- 11.True or false: how many taps it takes is about UI (the look). (a) False (b) True
- 12.True or false: the theme colours is about UI (the look). (a) True (b) False
- 13.🎨 Is this about UI or UX: the screen layout? (a) UX (b) UI
- 14.🎨 Is this about UI or UX: the font size? (a) UX (b) UI
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15.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Address → Item
Design B: Home → Search → Results → Pay (a) Design B (b) Design A - 16.🔍 Which is the odd one out? (a) how many taps it takes (b) the screen layout (c) the font size (d) the theme colours
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17.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Confirm → Menu → Search
Design B: Home → Menu → Address → Search → Shop → Confirm → Cart (a) Design B (b) Design A - 18.🎨 Who should you test the UX with? (a) the app icon (b) only yourself (c) nobody (d) real users
- 19.🎨 A beautiful app that confuses everyone has ___. (a) no UI at all (b) good UI but poor UX (c) good UX but poor UI (d) perfect UX
- 20.🎨 Is this about UI or UX: whether users get lost? (a) UI (b) UX
- 21.Which of these is about UX (the experience)? (a) the button colours (b) the theme colours (c) how fast a task is done (d) the screen layout
- 22.🎨 Is this about UI or UX: how users feel after? (a) UI (b) UX
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23.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
Design A: Home → Pay → Item → Pens → Cart → Size
Design B: Home → Pens → Address - 24.Which of these is about UX (the experience)? (a) the theme colours (b) the font size (c) how many taps it takes (d) the screen layout
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25.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Confirm → Cart → Results → Item
Design B: Home → Pens → Address → Pay (a) Design B (b) Design A -
26.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
Design A: Home → Size → Offers → Pay → Confirm
Design B: Home → Shop → Confirm → Pay → Item → Pens → Size - 27.🔍 Which is the odd one out? (a) how easy sign-up is (b) how users feel after (c) the icon shapes (d) how fast a task is done
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28.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Menu → Item → Address → Offers → Pay → Search
Design B: Home → Confirm → Shop → Pens → Menu (a) Design A (b) Design B - 29.🎨 UI stands for user ___. (a) input (b) internet (c) interface (d) idea
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30.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
Design A: Home → Size → Cart → Shop
Design B: Home → Shop → Results → Offers → Cart → Pens → Confirm - 31.🎨 Is this about UI or UX: the theme colours? (a) UX (b) UI
- 32.True or false: how users feel after is about UX (the experience). (a) False (b) True
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33.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Offers → Confirm → Pay → Address → Cart
Design B: Home → Item → Address → Pens (a) Design A (b) Design B - 34.🔍 Which is the odd one out? (a) the font size (b) the button colours (c) how users feel after (d) the icon shapes
- 35.Which of these is about UX (the experience)? (a) the font size (b) the icon shapes (c) the button colours (d) whether users get lost
- 36.True or false: whether users get lost is about UI (the look). (a) False (b) True
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37.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
Design A: Home → Search → Pay
Design B: Home → Cart → Offers → Size → Confirm → Shop → Menu -
38.👆 Two designs for the same task (each arrow is one tap). How many taps does Design B need?
Design A: Home → Pens → Pay → Size
Design B: Home → Shop → Search → Pens → Pay → Menu -
39.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Confirm → Shop → Offers → Cart → Menu
Design B: Home → Results → Menu (a) Design B (b) Design A -
40.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Address → Offers → Search → Cart
Design B: Home → Results → Shop (a) Design B (b) Design A
Answer key
- Design A
- 2
- False
- the button colours
- 2
- how users feel after
- False
- 4
- UI
- better UX
- False
- True
- UI
- UI
- Design A
- how many taps it takes
- Design A
- real users
- good UI but poor UX
- UX
- how fast a task is done
- UX
- 3
- how many taps it takes
- Design B
- 2
- the icon shapes
- Design B
- interface
- 3
- UI
- True
- Design B
- how users feel after
- whether users get lost
- False
- 4
- 5
- Design B
- Design B
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