App Dev Worksheet: UI vs UX
Developer's tip (Look and feel): UI (user interface) = the look: colours, fonts, icons, layout. UX (user experience) = how it feels: easy, fast, not confusing. Count taps: each arrow in a path is one tap; fewer taps for the same task = better UX.
NameDateTime takenScore ___ / 40
- 1.🎨 UX stands for user ___. (a) extra (b) express (c) example (d) experience
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2.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Menu → Cart → Confirm
Design B: Home → Size → Shop (a) Design A (b) Design B - 3.🔍 Which is the odd one out? (a) whether users get lost (b) how many taps it takes (c) how fast a task is done (d) the screen layout
- 4.🎨 Is this about UI or UX: the screen layout? (a) UX (b) UI
- 5.🎨 Is this about UI or UX: the font size? (a) UI (b) UX
- 6.Which of these is about UI (the look)? (a) how many taps it takes (b) whether users get lost (c) the theme colours (d) how easy sign-up is
- 7.🔍 Which is the odd one out? (a) whether users get lost (b) how fast a task is done (c) the button colours (d) how easy sign-up is
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8.👆 Two designs for the same task (each arrow is one tap). How many taps does Design A need?
Design A: Home → Cart → Shop
Design B: Home → Pay → Cart → Confirm -
9.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Size → Shop
Design B: Home → Search → Menu → Address (a) Design B (b) Design A - 10.🔍 Which is the odd one out? (a) the font size (b) whether users get lost (c) the screen layout (d) the button colours
- 11.True or false: the button colours is about UX (the experience). (a) True (b) False
- 12.🎨 Is this about UI or UX: the button colours? (a) UX (b) UI
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13.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Pens → Address → Item
Design B: Home → Results → Item → Pens → Search (a) Design A (b) Design B -
14.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
Design A: Home → Item → Cart
Design B: Home → Shop → Pens → Cart → Results → Size → Pay - 15.🔍 Which is the odd one out? (a) how many taps it takes (b) the screen layout (c) the font size (d) the button colours
- 16.🎨 UI stands for user ___. (a) idea (b) input (c) internet (d) interface
- 17.🎨 Is this about UI or UX: the icon shapes? (a) UI (b) UX
- 18.🎨 Fewer taps to finish a task usually means ___. (a) a bigger app (b) better UX (c) worse UX (d) more colours
- 19.Which of these is about UX (the experience)? (a) the theme colours (b) the button colours (c) the screen layout (d) how fast a task is done
- 20.🎨 A beautiful app that confuses everyone has ___. (a) good UI but poor UX (b) no UI at all (c) good UX but poor UI (d) perfect UX
- 21.True or false: how fast a task is done is about UI (the look). (a) False (b) True
- 22.Which of these is about UI (the look)? (a) how users feel after (b) how fast a task is done (c) whether users get lost (d) the button colours
- 23.🎨 Is this about UI or UX: how many taps it takes? (a) UI (b) UX
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24.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
Design A: Home → Pay → Item → Menu → Pens
Design B: Home → Results → Address - 25.🔍 Which is the odd one out? (a) the font size (b) how easy sign-up is (c) the icon shapes (d) the button colours
- 26.Which of these is about UX (the experience)? (a) the button colours (b) how users feel after (c) the font size (d) the theme colours
-
27.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Shop → Confirm → Address
Design B: Home → Item → Address → Pay → Confirm → Size → Cart (a) Design B (b) Design A -
28.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
Design A: Home → Cart → Item → Size → Confirm → Shop → Pens
Design B: Home → Menu → Address → Pens → Offers - 29.Which of these is about UX (the experience)? (a) how easy sign-up is (b) the screen layout (c) the theme colours (d) the font size
- 30.True or false: whether users get lost is about UX (the experience). (a) True (b) False
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31.👆 Two designs for the same task (each arrow is one tap). How many taps does Design B need?
Design A: Home → Item → Address → Offers → Size
Design B: Home → Results → Pens → Confirm - 32.Which of these is about UX (the experience)? (a) how many taps it takes (b) the icon shapes (c) the button colours (d) the font size
- 33.🎨 Is this about UI or UX: the theme colours? (a) UI (b) UX
- 34.🎨 Who should you test the UX with? (a) the app icon (b) only yourself (c) real users (d) nobody
- 35.True or false: how users feel after is about UI (the look). (a) True (b) False
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36.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
Design A: Home → Item → Confirm → Pay → Pens
Design B: Home → Offers → Size -
37.👆 Two designs for the same task (each arrow is one tap). How many taps does Design B need?
Design A: Home → Cart → Menu → Offers → Pay
Design B: Home → Shop → Offers → Cart → Address → Pens → Results -
38.👆 Two designs for the same task (each arrow is one tap). How many taps does Design B need?
Design A: Home → Results → Cart
Design B: Home → Pay → Results → Shop → Address -
39.👆 Two designs for the same task (each arrow is one tap). How many taps does Design B need?
Design A: Home → Size → Address → Shop → Menu → Cart
Design B: Home → Size → Results → Item → Cart → Offers → Confirm -
40.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Pens → Confirm
Design B: Home → Item → Pens → Size → Results → Cart → Search (a) Design B (b) Design A
Answer key
- experience
- Design B
- the screen layout
- UI
- UI
- the theme colours
- the button colours
- 2
- Design A
- whether users get lost
- False
- UI
- Design A
- 4
- how many taps it takes
- interface
- UI
- better UX
- how fast a task is done
- good UI but poor UX
- False
- the button colours
- UX
- 2
- how easy sign-up is
- how users feel after
- Design A
- 2
- how easy sign-up is
- True
- 3
- how many taps it takes
- UI
- real users
- False
- 2
- 6
- 4
- 6
- Design A
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