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Animation Worksheet: Part 1 Test

Animation and design lesson 8: Part 1 test: animation · Set 480 · 40 questions
TalentJR

Creator's tip (Find the topic, use the idea): Find the topic: moving pictures, fps, flipbooks, keyframes, stop motion, principles or storyboards. Use that lesson’s rule — frames = seconds × fps; in-betweens = b − a − 1; photos = seconds × photos per second. For principles, ask: is it getting ready, bending, keeping on moving, easing, curving or about the number of frames?

NameDateTime takenScore ___ / 40
  1. 1.True or false: a framed painting shows moving pictures. (a) False (b) True
  2. 2.🎬 Which frame rate has long been used for cinema films? (a) 1 fps (b) 5 fps (c) 2 fps (d) 24 fps
  3. 3.🎞️ Which kind of animation uses a hand-drawn cartoon? (a) stop-motion (b) 3D computer animation (c) 2D drawn animation
  4. 4.🧸 Good or poor stop-motion tip: “move the camera often”? (a) poor tip (b) good tip
  5. 5.Which of these shows follow-through? (a) fast move, fewer frames (b) ball squashes on landing (c) tail wags after a halt (d) a breath before a shout
  6. 6.🎬 A small move the opposite way before the main action is … (a) timing (b) arcs (c) follow-through (d) anticipation
  7. 7.🔍 Which is the odd one out? (a) a head turns in a curve (b) more frames near stops (c) a thrown ball curves (d) arm swings in a curve
  8. 8.🔑 A ball moves from 0 cm to 12 cm in 4 equal steps. How far from the start is it after step 3 (in cm)?
  9. 9.Which of these is used in stop-motion? (a) a digital 3D character (b) a rigged digital model (c) frames drawn on a tablet (d) toys shot step by step
  10. 10.🎬 Which animation principle is this: “slow move, more frames”? (a) timing (b) anticipation (c) follow-through (d) slow in and slow out
  11. 11.🔍 Which is the odd one out? (a) a video game scene (b) a printed photo (c) a cartoon film (d) a looping GIF
  12. 12.📒 Good or poor flipbook tip: “draw only 3 pages”? (a) good tip (b) poor tip
  13. 13.🧸 Why can light from a window spoil a stop-motion film? (a) windows are noisy (b) the light keeps changing (c) it stops the camera (d) it turns photos round
  14. 14.🎬 Which animation principle is this: “wind-up before a kick”? (a) slow in and slow out (b) timing (c) anticipation (d) squash and stretch
  15. 15.🔑 When an animation app draws the in-betweens for you, it is called … (a) zooming (b) squashing (c) cropping (d) tweening
  16. 16.🎞️ Which kind of animation uses paper cut-outs shot? (a) stop-motion (b) 2D drawn animation (c) 3D computer animation
  17. 17.🔑 An animator draws keyframes on frame 7 and frame 16. How many in-between frames are there between them?
  18. 18.🔑 Keyframe or in-between: “just before landing”? (a) in-between (b) keyframe
  19. 19.True or false: a poster on a wall shows a still picture. (a) True (b) False
  20. 20.🔑 Keyframe or in-between: “the final main pose”? (a) in-between (b) keyframe
  21. 21.True or false: “shoot by a sunny window” is a poor stop-motion tip. (a) False (b) True
  22. 22.🎞️ A card has a bird on one side and a cage on the other. It is spun very fast. What do you see? (a) two birds (b) the bird in the cage (c) nothing at all (d) an empty cage
  23. 23.📋 A storyboard has 16 panels and each panel stands for 8 seconds of film. How long is the film (in seconds)?
  24. 24.🔢 To make an animated film, which comes first: “add the in-betweens” or “write the story idea”? (a) add the in-betweens (b) write the story idea
  25. 25.🔑 A scene has 8 keyframes in a row, with 4 in-betweens between each pair of neighbouring keyframes. How many drawings is that in all?
  26. 26.🎬 Which animation principle is this: “a car eases to a stop”? (a) slow in and slow out (b) anticipation (c) timing (d) follow-through
  27. 27.🎬 An animation at 12 fps is drawn “on twos” (each drawing is shown for 2 frames). How many drawings are needed for 4 seconds?
  28. 28.Which of these shows squash and stretch? (a) hair swings after a stop (b) wind-up before a kick (c) cat stretches mid-leap (d) more frames near stops
  29. 29.🧸 Why must the camera stay perfectly still? (a) to make it louder (b) so photos are blurry (c) to save battery (d) so the set does not jump
  30. 30.Which of these is used in 2D drawn animation? (a) a hand-drawn cartoon (b) a digital 3D character (c) puppets moved bit by bit (d) toys shot step by step
  31. 31.🎞️ Which kind of animation uses a digital 3D character? (a) 3D computer animation (b) 2D drawn animation (c) stop-motion
  32. 32.Which of these is used in stop-motion? (a) a hand-drawn cartoon (b) frames drawn on a tablet (c) a clay model moved a bit (d) a rigged digital model
  33. 33.📒 You want a flipbook animation to last 5 seconds when you flip 11 pages each second. How many pages must you draw?
  34. 34.True or false: “a timed panel slideshow” is part of the animatic. (a) True (b) False
  35. 35.🔑 A ball moves from 0 cm to 36 cm in 4 equal steps. How far from the start is it after step 3 (in cm)?
  36. 36.🧸 Each stop-motion photo takes 15 seconds to set up and shoot. How many minutes do 16 photos take?
  37. 37.🎬 Frames = seconds × … (a) pages (b) frames per second (c) minutes (d) pixels
  38. 38.🔑 A ball moves from 0 cm to 60 cm in 6 equal steps. How far from the start is it after step 2 (in cm)?
  39. 39.🧸 Moving a model in very tiny steps makes the film … (a) faster and jumpier (b) slower and smoother (c) shorter (d) louder
  40. 40.True or false: “move the camera often” is a good stop-motion tip. (a) False (b) True

Answer key

  1. False
  2. 24 fps
  3. 2D drawn animation
  4. poor tip
  5. tail wags after a halt
  6. anticipation
  7. more frames near stops
  8. 9
  9. toys shot step by step
  10. timing
  11. a printed photo
  12. poor tip
  13. the light keeps changing
  14. anticipation
  15. tweening
  16. stop-motion
  17. 8
  18. in-between
  19. True
  20. keyframe
  21. True
  22. the bird in the cage
  23. 128
  24. write the story idea
  25. 36
  26. slow in and slow out
  27. 24
  28. cat stretches mid-leap
  29. so the set does not jump
  30. a hand-drawn cartoon
  31. 3D computer animation
  32. a clay model moved a bit
  33. 55
  34. True
  35. 27
  36. 4
  37. frames per second
  38. 20
  39. slower and smoother
  40. False

Free animation and design lessons, practice and worksheets at talentjr.in/animation-for-kids