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Animation Worksheet: Principles of Animation

Animation and design lesson 6: Principles of animation · Set 109 · 40 questions
TalentJR

Creator's tip (Six principles): Squash and stretch = bending shape (the amount stays the same); anticipation = getting ready first. Timing = how many frames a move takes; follow-through = loose parts keep moving after a stop. Slow in and slow out = more frames near the start and end; arcs = curved paths.

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  1. 1.🎬 Which animation principle is this: “a jelly squishes flat”? (a) timing (b) arcs (c) anticipation (d) squash and stretch
  2. 2.True or false: “ball squashes on landing” shows squash and stretch. (a) False (b) True
  3. 3.True or false: “a lift starts gently” shows slow in and slow out. (a) True (b) False
  4. 4.True or false: “fast move, fewer frames” is about timing. (a) True (b) False
  5. 5.True or false: “more frames near stops” shows anticipation. (a) True (b) False
  6. 6.Which of these shows slow in and slow out? (a) crouch before a jump (b) a thrown ball curves (c) a lift starts gently (d) a jelly squishes flat
  7. 7.🔍 Which is the odd one out? (a) tail wags after a halt (b) hair swings after a stop (c) arm pulls back to throw (d) ears flop after landing
  8. 8.🎬 Which animation principle is this: “a car eases to a stop”? (a) slow in and slow out (b) follow-through (c) arcs (d) anticipation
  9. 9.True or false: “wind-up before a kick” shows slow in and slow out. (a) True (b) False
  10. 10.Which of these shows anticipation? (a) a lift starts gently (b) wind-up before a kick (c) tail wags after a halt (d) a head turns in a curve
  11. 11.True or false: “a car eases to a stop” shows follow-through. (a) True (b) False
  12. 12.Which of these shows arcs? (a) a jelly squishes flat (b) arm swings in a curve (c) ears flop after landing (d) a lift starts gently
  13. 13.True or false: “ears flop after landing” is about timing. (a) True (b) False
  14. 14.Which of these shows squash and stretch? (a) ears flop after landing (b) a leaping fish curves (c) a jelly squishes flat (d) arm swings in a curve
  15. 15.🎬 Parts that keep moving after the body stops show … (a) squash and stretch (b) arcs (c) anticipation (d) follow-through
  16. 16.Which of these shows anticipation? (a) arm pulls back to throw (b) heavy things move slowly (c) a car eases to a stop (d) hair swings after a stop
  17. 17.True or false: “a thrown ball curves” shows arcs. (a) False (b) True
  18. 18.🎬 A small move the opposite way before the main action is … (a) anticipation (b) follow-through (c) timing (d) arcs
  19. 19.🔍 Which is the odd one out? (a) wind-up before a kick (b) a jelly squishes flat (c) crouch before a jump (d) a breath before a shout
  20. 20.Which of these shows slow in and slow out? (a) arm pulls back to throw (b) tail wags after a halt (c) a thrown ball curves (d) more frames near stops
  21. 21.🎬 How many frames a move takes is called … (a) arcs (b) timing (c) anticipation (d) squash and stretch
  22. 22.🎬 Which animation principle is this: “hair swings after a stop”? (a) slow in and slow out (b) timing (c) anticipation (d) follow-through
  23. 23.True or false: “slow move, more frames” shows follow-through. (a) True (b) False
  24. 24.Which of these shows follow-through? (a) ball squashes on landing (b) a jelly squishes flat (c) ears flop after landing (d) heavy things move slowly
  25. 25.Which of these is about timing? (a) arm swings in a curve (b) cat stretches mid-leap (c) cape keeps moving on (d) slow move, more frames
  26. 26.🔍 Which is the odd one out? (a) crouch before a jump (b) arm pulls back to throw (c) tail wags after a halt (d) a breath before a shout
  27. 27.True or false: “crouch before a jump” shows squash and stretch. (a) False (b) True
  28. 28.True or false: “crouch before a jump” shows anticipation. (a) True (b) False
  29. 29.🎬 Which animation principle is this: “cheeks squash in a grin”? (a) follow-through (b) arcs (c) timing (d) squash and stretch
  30. 30.True or false: “ears flop after landing” shows follow-through. (a) False (b) True
  31. 31.🔍 Which is the odd one out? (a) a thrown ball curves (b) ball squashes on landing (c) cheeks squash in a grin (d) cat stretches mid-leap
  32. 32.🎬 Which animation principle is this: “a head turns in a curve”? (a) anticipation (b) arcs (c) timing (d) squash and stretch
  33. 33.🎬 Starting and ending a move gently, with more frames near the stops, is … (a) slow in and slow out (b) arcs (c) squash and stretch (d) anticipation
  34. 34.🔍 Which is the odd one out? (a) a lift starts gently (b) a car eases to a stop (c) more frames near stops (d) ball squashes on landing
  35. 35.🎬 Which animation principle is this: “tail wags after a halt”? (a) timing (b) slow in and slow out (c) follow-through (d) arcs
  36. 36.🎬 Which animation principle is this: “fast move, fewer frames”? (a) timing (b) squash and stretch (c) slow in and slow out (d) arcs
  37. 37.Which of these shows follow-through? (a) arm pulls back to throw (b) cheeks squash in a grin (c) cape keeps moving on (d) ball squashes on landing
  38. 38.🎬 Which principle makes a bouncing ball look soft and bendy? (a) timing (b) arcs (c) anticipation (d) squash and stretch
  39. 39.🎬 Natural movements follow curved paths called … (a) anticipation (b) follow-through (c) timing (d) arcs
  40. 40.True or false: “ears flop after landing” shows anticipation. (a) True (b) False

Answer key

  1. squash and stretch
  2. True
  3. True
  4. True
  5. False
  6. a lift starts gently
  7. arm pulls back to throw
  8. slow in and slow out
  9. False
  10. wind-up before a kick
  11. False
  12. arm swings in a curve
  13. False
  14. a jelly squishes flat
  15. follow-through
  16. arm pulls back to throw
  17. True
  18. anticipation
  19. a jelly squishes flat
  20. more frames near stops
  21. timing
  22. follow-through
  23. False
  24. ears flop after landing
  25. slow move, more frames
  26. tail wags after a halt
  27. False
  28. True
  29. squash and stretch
  30. True
  31. a thrown ball curves
  32. arcs
  33. slow in and slow out
  34. ball squashes on landing
  35. follow-through
  36. timing
  37. cape keeps moving on
  38. squash and stretch
  39. arcs
  40. False

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