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Animation Worksheet: Principles of Animation

Animation and design lesson 6: Principles of animation · Set 338 · 40 questions
TalentJR

Creator's tip (Six principles): Squash and stretch = bending shape (the amount stays the same); anticipation = getting ready first. Timing = how many frames a move takes; follow-through = loose parts keep moving after a stop. Slow in and slow out = more frames near the start and end; arcs = curved paths.

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  1. 1.Which of these shows follow-through? (a) arm pulls back to throw (b) ball squashes on landing (c) a breath before a shout (d) hair swings after a stop
  2. 2.🎬 Which animation principle is this: “fast move, fewer frames”? (a) arcs (b) timing (c) follow-through (d) anticipation
  3. 3.🔍 Which is the odd one out? (a) a head turns in a curve (b) slow move, more frames (c) arm swings in a curve (d) a leaping fish curves
  4. 4.🎬 Which animation principle is this: “a jelly squishes flat”? (a) anticipation (b) follow-through (c) timing (d) squash and stretch
  5. 5.True or false: “cheeks squash in a grin” shows follow-through. (a) True (b) False
  6. 6.🎬 Which animation principle is this: “a thrown ball curves”? (a) anticipation (b) arcs (c) follow-through (d) squash and stretch
  7. 7.True or false: “arm swings in a curve” shows squash and stretch. (a) True (b) False
  8. 8.True or false: “cat stretches mid-leap” shows squash and stretch. (a) True (b) False
  9. 9.True or false: “more frames near stops” shows follow-through. (a) False (b) True
  10. 10.🎬 Which animation principle is this: “ears flop after landing”? (a) follow-through (b) arcs (c) squash and stretch (d) anticipation
  11. 11.Which of these shows slow in and slow out? (a) more frames near stops (b) cheeks squash in a grin (c) cape keeps moving on (d) arm pulls back to throw
  12. 12.🎬 Which principle makes a bouncing ball look soft and bendy? (a) timing (b) anticipation (c) squash and stretch (d) arcs
  13. 13.🎬 How many frames a move takes is called … (a) arcs (b) anticipation (c) squash and stretch (d) timing
  14. 14.🔍 Which is the odd one out? (a) a thrown ball curves (b) a head turns in a curve (c) a leaping fish curves (d) a jelly squishes flat
  15. 15.🔍 Which is the odd one out? (a) ball squashes on landing (b) a head turns in a curve (c) arm swings in a curve (d) a thrown ball curves
  16. 16.🎬 Which animation principle is this: “hair swings after a stop”? (a) timing (b) anticipation (c) follow-through (d) arcs
  17. 17.🔍 Which is the odd one out? (a) a jelly squishes flat (b) a car eases to a stop (c) cat stretches mid-leap (d) ball squashes on landing
  18. 18.True or false: “crouch before a jump” shows anticipation. (a) False (b) True
  19. 19.🔍 Which is the odd one out? (a) a car eases to a stop (b) arm swings in a curve (c) a lift starts gently (d) more frames near stops
  20. 20.🎬 Which animation principle is this: “wind-up before a kick”? (a) anticipation (b) squash and stretch (c) follow-through (d) timing
  21. 21.🎬 Which animation principle is this: “tail wags after a halt”? (a) follow-through (b) slow in and slow out (c) timing (d) squash and stretch
  22. 22.🎬 Which animation principle is this: “cape keeps moving on”? (a) arcs (b) anticipation (c) timing (d) follow-through
  23. 23.True or false: “ears flop after landing” is about timing. (a) False (b) True
  24. 24.🎬 Which animation principle is this: “crouch before a jump”? (a) anticipation (b) slow in and slow out (c) squash and stretch (d) timing
  25. 25.🎬 Which animation principle is this: “cat stretches mid-leap”? (a) slow in and slow out (b) anticipation (c) timing (d) squash and stretch
  26. 26.🎬 Which animation principle is this: “cheeks squash in a grin”? (a) squash and stretch (b) slow in and slow out (c) timing (d) arcs
  27. 27.True or false: “a thrown ball curves” shows arcs. (a) False (b) True
  28. 28.🎬 Which animation principle is this: “more frames near stops”? (a) timing (b) slow in and slow out (c) anticipation (d) arcs
  29. 29.🎬 Which animation principle is this: “a leaping fish curves”? (a) arcs (b) timing (c) follow-through (d) squash and stretch
  30. 30.🔍 Which is the odd one out? (a) cheeks squash in a grin (b) ball squashes on landing (c) a breath before a shout (d) a jelly squishes flat
  31. 31.🔍 Which is the odd one out? (a) heavy things move slowly (b) crouch before a jump (c) fast move, fewer frames (d) slow move, more frames
  32. 32.Which of these is about timing? (a) a leaping fish curves (b) cape keeps moving on (c) wind-up before a kick (d) fast move, fewer frames
  33. 33.Which of these shows anticipation? (a) cheeks squash in a grin (b) fast move, fewer frames (c) cat stretches mid-leap (d) crouch before a jump
  34. 34.True or false: “hair swings after a stop” shows follow-through. (a) False (b) True
  35. 35.🎬 Parts that keep moving after the body stops show … (a) squash and stretch (b) arcs (c) follow-through (d) anticipation
  36. 36.🎬 Which animation principle is this: “arm pulls back to throw”? (a) anticipation (b) slow in and slow out (c) squash and stretch (d) follow-through
  37. 37.True or false: “a breath before a shout” shows anticipation. (a) False (b) True
  38. 38.True or false: “arm pulls back to throw” is about timing. (a) True (b) False
  39. 39.🎬 In squash and stretch, the object’s amount (volume) should … (a) double each time (b) shrink to nothing (c) stay about the same (d) change colour
  40. 40.🔍 Which is the odd one out? (a) a jelly squishes flat (b) a head turns in a curve (c) cat stretches mid-leap (d) cheeks squash in a grin

Answer key

  1. hair swings after a stop
  2. timing
  3. slow move, more frames
  4. squash and stretch
  5. False
  6. arcs
  7. False
  8. True
  9. False
  10. follow-through
  11. more frames near stops
  12. squash and stretch
  13. timing
  14. a jelly squishes flat
  15. ball squashes on landing
  16. follow-through
  17. a car eases to a stop
  18. True
  19. arm swings in a curve
  20. anticipation
  21. follow-through
  22. follow-through
  23. False
  24. anticipation
  25. squash and stretch
  26. squash and stretch
  27. True
  28. slow in and slow out
  29. arcs
  30. a breath before a shout
  31. crouch before a jump
  32. fast move, fewer frames
  33. crouch before a jump
  34. True
  35. follow-through
  36. anticipation
  37. True
  38. False
  39. stay about the same
  40. a head turns in a curve

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