Animation Worksheet: Principles of Animation
Creator's tip (Six principles): Squash and stretch = bending shape (the amount stays the same); anticipation = getting ready first. Timing = how many frames a move takes; follow-through = loose parts keep moving after a stop. Slow in and slow out = more frames near the start and end; arcs = curved paths.
NameDateTime takenScore ___ / 40
- 1.True or false: “arm swings in a curve” shows arcs. (a) False (b) True
- 2.🎬 Parts that keep moving after the body stops show … (a) anticipation (b) arcs (c) squash and stretch (d) follow-through
- 3.Which of these shows squash and stretch? (a) ball squashes on landing (b) fast move, fewer frames (c) cape keeps moving on (d) a breath before a shout
- 4.Which of these shows follow-through? (a) hair swings after a stop (b) crouch before a jump (c) a car eases to a stop (d) heavy things move slowly
- 5.🎬 Which animation principle is this: “a head turns in a curve”? (a) anticipation (b) slow in and slow out (c) arcs (d) squash and stretch
- 6.🎬 Natural movements follow curved paths called … (a) anticipation (b) timing (c) arcs (d) follow-through
- 7.🎬 Which animation principle is this: “a leaping fish curves”? (a) squash and stretch (b) timing (c) follow-through (d) arcs
- 8.True or false: “a car eases to a stop” shows slow in and slow out. (a) True (b) False
- 9.🔍 Which is the odd one out? (a) arm swings in a curve (b) a lift starts gently (c) a thrown ball curves (d) a head turns in a curve
- 10.Which of these shows slow in and slow out? (a) a car eases to a stop (b) cheeks squash in a grin (c) cape keeps moving on (d) a thrown ball curves
- 11.🔍 Which is the odd one out? (a) arm swings in a curve (b) cat stretches mid-leap (c) a thrown ball curves (d) a leaping fish curves
- 12.🎬 Which animation principle is this: “arm swings in a curve”? (a) follow-through (b) anticipation (c) squash and stretch (d) arcs
- 13.🎬 Which principle makes a bouncing ball look soft and bendy? (a) timing (b) anticipation (c) squash and stretch (d) arcs
- 14.🎬 Which animation principle is this: “a jelly squishes flat”? (a) squash and stretch (b) arcs (c) timing (d) slow in and slow out
- 15.True or false: “more frames near stops” shows slow in and slow out. (a) True (b) False
- 16.Which of these shows follow-through? (a) fast move, fewer frames (b) ball squashes on landing (c) tail wags after a halt (d) cat stretches mid-leap
- 17.🎬 Which animation principle is this: “cat stretches mid-leap”? (a) slow in and slow out (b) squash and stretch (c) timing (d) follow-through
- 18.True or false: “a car eases to a stop” shows squash and stretch. (a) False (b) True
- 19.🎬 Which animation principle is this: “a lift starts gently”? (a) anticipation (b) timing (c) squash and stretch (d) slow in and slow out
- 20.🔍 Which is the odd one out? (a) more frames near stops (b) a lift starts gently (c) a car eases to a stop (d) a head turns in a curve
- 21.🔍 Which is the odd one out? (a) tail wags after a halt (b) heavy things move slowly (c) fast move, fewer frames (d) slow move, more frames
- 22.🎬 How many frames a move takes is called … (a) squash and stretch (b) arcs (c) timing (d) anticipation
- 23.🎬 In squash and stretch, the object’s amount (volume) should … (a) double each time (b) shrink to nothing (c) stay about the same (d) change colour
- 24.🔍 Which is the odd one out? (a) a breath before a shout (b) wind-up before a kick (c) crouch before a jump (d) fast move, fewer frames
- 25.🎬 A small move the opposite way before the main action is … (a) anticipation (b) follow-through (c) arcs (d) timing
- 26.True or false: “a thrown ball curves” shows follow-through. (a) False (b) True
- 27.Which of these shows squash and stretch? (a) hair swings after a stop (b) cheeks squash in a grin (c) ears flop after landing (d) cape keeps moving on
- 28.🔍 Which is the odd one out? (a) wind-up before a kick (b) arm pulls back to throw (c) arm swings in a curve (d) crouch before a jump
- 29.🔍 Which is the odd one out? (a) a lift starts gently (b) a car eases to a stop (c) a jelly squishes flat (d) more frames near stops
- 30.🎬 Which animation principle is this: “a car eases to a stop”? (a) follow-through (b) timing (c) squash and stretch (d) slow in and slow out
- 31.True or false: “arm swings in a curve” shows squash and stretch. (a) True (b) False
- 32.True or false: “a head turns in a curve” shows arcs. (a) False (b) True
- 33.True or false: “crouch before a jump” shows squash and stretch. (a) False (b) True
- 34.Which of these is about timing? (a) more frames near stops (b) arm swings in a curve (c) heavy things move slowly (d) cat stretches mid-leap
- 35.🎬 Which animation principle is this: “arm pulls back to throw”? (a) arcs (b) follow-through (c) timing (d) anticipation
- 36.🎬 Starting and ending a move gently, with more frames near the stops, is … (a) anticipation (b) arcs (c) slow in and slow out (d) squash and stretch
- 37.True or false: “a head turns in a curve” shows anticipation. (a) False (b) True
- 38.🔍 Which is the odd one out? (a) ears flop after landing (b) tail wags after a halt (c) cape keeps moving on (d) cheeks squash in a grin
- 39.🔍 Which is the odd one out? (a) a lift starts gently (b) more frames near stops (c) hair swings after a stop (d) a car eases to a stop
- 40.🔍 Which is the odd one out? (a) a breath before a shout (b) a thrown ball curves (c) crouch before a jump (d) wind-up before a kick
Answer key
- True
- follow-through
- ball squashes on landing
- hair swings after a stop
- arcs
- arcs
- arcs
- True
- a lift starts gently
- a car eases to a stop
- cat stretches mid-leap
- arcs
- squash and stretch
- squash and stretch
- True
- tail wags after a halt
- squash and stretch
- False
- slow in and slow out
- a head turns in a curve
- tail wags after a halt
- timing
- stay about the same
- fast move, fewer frames
- anticipation
- False
- cheeks squash in a grin
- arm swings in a curve
- a jelly squishes flat
- slow in and slow out
- False
- True
- False
- heavy things move slowly
- anticipation
- slow in and slow out
- False
- cheeks squash in a grin
- hair swings after a stop
- a thrown ball curves
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