App Dev Worksheet: Accessibility
Developer's tip (Design for everyone): Our rule: text is at least 16 px; every icon has a text label for screen readers. Add captions to videos; never use colour as the only clue. Big touch targets and strong contrast help everyone.
NameDateTime takenScore ___ / 40
- 1.True or false: “strong colour contrast” makes the app harder to use. (a) True (b) False
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2.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Caption: 24 px
Body text: 16 px
Hint: 14 px (a) Hint (b) Body text (c) Caption - 3.♿ Accessibility means an app works for ___. (a) only experts (b) everyone (c) only the coder (d) nobody
- 4.♿ Does this help everyone, or make the app harder to use: fast-flashing lights? (a) makes it harder (b) helps everyone
- 5.True or false: “icons with no labels” makes the app harder to use. (a) True (b) False
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6.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Label: 24 px
Menu: 14 px
Title: 18 px
Caption: 23 px - 7.♿ Why add captions to videos? (a) to hide the sound (b) to slow them down (c) to add colour (d) so anyone can follow
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8.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Menu: 24 px
Footer: 12 px
Title: 18 px
Body text: 11 px - 9.♿ Does this help everyone, or make the app harder to use: text that can grow? (a) makes it harder (b) helps everyone
- 10.Which of these helps everyone use the app? (a) tiny tap areas (b) icons with no labels (c) fast-flashing lights (d) labels on every icon
- 11.♿ Showing right or wrong only in red and green is a problem for ___. (a) the battery (b) fast typists (c) colour-blind users (d) the server
- 12.🔍 Which is the odd one out? (a) tiny tap areas (b) big touch targets (c) icons with no labels (d) colour as the only clue
- 13.♿ A screen has 11 icon buttons. Only 4 of them have a text label for screen readers. How many still need a label?
- 14.♿ A screen has 11 icon buttons. Only 3 of them have a text label for screen readers. How many still need a label?
- 15.♿ A screen has 8 icon buttons. Only 7 of them have a text label for screen readers. How many still need a label?
- 16.🔍 Which is the odd one out? (a) icons with no labels (b) sudden loud sounds (c) fast-flashing lights (d) labels on every icon
- 17.♿ Does this help everyone, or make the app harder to use: big touch targets? (a) helps everyone (b) makes it harder
- 18.True or false: “labels on every icon” helps everyone use the app. (a) False (b) True
- 19.Which of these makes the app harder to use? (a) text that can grow (b) captions on videos (c) labels on every icon (d) icons with no labels
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20.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Title: 12 px
Body text: 19 px
Caption: 20 px
Menu: 27 px
Label: 23 px (a) Body text (b) Menu (c) Title (d) Caption - 21.True or false: “strong colour contrast” helps everyone use the app. (a) False (b) True
- 22.♿ What should every icon-only button have for screen readers? (a) a text label (b) a bright colour (c) a sound (d) a long animation
- 23.True or false: “text that can grow” helps everyone use the app. (a) False (b) True
- 24.Which of these makes the app harder to use? (a) strong colour contrast (b) fast-flashing lights (c) labels on every icon (d) captions on videos
- 25.♿ What does a screen reader do? (a) makes text tiny (b) plays music (c) reads the screen aloud (d) takes photos
- 26.🔍 Which is the odd one out? (a) strong colour contrast (b) icons with no labels (c) captions on videos (d) text that can grow
- 27.🔍 Which is the odd one out? (a) text that can grow (b) tiny tap areas (c) labels on every icon (d) big touch targets
- 28.🔍 Which is the odd one out? (a) labels on every icon (b) big touch targets (c) text that can grow (d) fast-flashing lights
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29.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Caption: 22 px
Hint: 12 px
Body text: 12 px - 30.Which of these makes the app harder to use? (a) labels on every icon (b) strong colour contrast (c) sudden loud sounds (d) captions on videos
- 31.♿ A screen has 7 icon buttons. Only 6 of them have a text label for screen readers. How many still need a label?
- 32.♿ Does this help everyone, or make the app harder to use: sudden loud sounds? (a) helps everyone (b) makes it harder
- 33.♿ A screen has 6 icon buttons. Only 1 of them have a text label for screen readers. How many still need a label?
- 34.🔍 Which is the odd one out? (a) text that can grow (b) labels on every icon (c) sudden loud sounds (d) captions on videos
- 35.True or false: “colour as the only clue” helps everyone use the app. (a) False (b) True
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36.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Title: 23 px
Hint: 23 px
Footer: 10 px
Label: 17 px (a) Label (b) Footer (c) Title (d) Hint -
37.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Label: 19 px
Menu: 26 px
Title: 27 px
Footer: 10 px (a) Title (b) Footer (c) Menu (d) Label - 38.Which of these helps everyone use the app? (a) tiny tap areas (b) colour as the only clue (c) text that can grow (d) icons with no labels
- 39.♿ A screen has 5 icon buttons. Only 3 of them have a text label for screen readers. How many still need a label?
- 40.♿ Does this help everyone, or make the app harder to use: colour as the only clue? (a) helps everyone (b) makes it harder
Answer key
- False
- Hint
- everyone
- makes it harder
- True
- 1
- so anyone can follow
- 2
- helps everyone
- labels on every icon
- colour-blind users
- big touch targets
- 7
- 8
- 1
- labels on every icon
- helps everyone
- True
- icons with no labels
- Title
- True
- a text label
- True
- fast-flashing lights
- reads the screen aloud
- icons with no labels
- tiny tap areas
- fast-flashing lights
- 2
- sudden loud sounds
- 1
- makes it harder
- 5
- sudden loud sounds
- False
- Footer
- Footer
- text that can grow
- 2
- makes it harder
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